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— CH. 1 · GENESIS AND DEVELOPMENT —

Atari 2600

~5 min read · Ch. 1 of 6
6 sections
  • In late 1975, MOS Technology debuted the 6502 microprocessor for $25 at the Wescon trade show in San Francisco. Engineers Steve Mayer and Ron Milner of Cyan Engineering met with Chuck Peddle to discuss using this chip in a game console. They sketched out a design over two days that would eventually become the Atari Video Computer System. The initial prototype cost was estimated at $43 per unit, which seemed too high for consumers. Peddle offered a cheaper version called the 6507 microprocessor along with an RIOT chip for input and output. This partnership allowed Atari to move forward with development despite financial struggles. By December 1975, Joe Decuir began debugging the first Stella prototype designed by Mayer and Milner. He named it after his bicycle brand. A second prototype completed by March 1976 included Jay Miner's Television Interface Adaptor chip. This component sent graphics and audio directly to televisions without needing expensive frame buffers. Nolan Bushnell sold Atari to Warner Communications in October 1976 for $28 million. That deal provided enough capital to fast-track the Stella project into production.

  • The Atari VCS launched in September 1977 at $199 with two joysticks and a Combat cartridge. Eight additional games were sold separately during those early months. Atari sold between 350,000 and 400,000 units during 1977 due to shipping delays and consumer unfamiliarity with swappable cartridges. In 1978, sales dropped to 550,000 of 800,000 manufactured systems requiring further funding from Warner. The turning point came when Atari obtained a license from Taito to develop Space Invaders for home consoles. Rick Maurer's port released in 1980 became the first VCS game to sell one million copies. It eventually doubled that figure within a year totaling over 6 million cartridges by 1983. Sales figures show more than 1.25 million Space Invaders cartridges moved alongside over a million VCS systems in 1980 alone. By 1982, ten million consoles had been sold in the United States while Pac-Man became the best-selling title with over 6 million copies sold by 1990. International markets saw significant adoption too including 125,000 units in the UK during 1980 and 450,000 in West Germany by 1984.

  • Activision formed by Jim Levy, David Crane, Alan Miller, and Bob Whitehead started developing third-party games using their knowledge of VCS design tricks. They began releasing titles like Kaboom! and Pitfall! starting in 1980. Pitfall! alone sold four million copies making it one of the most successful early releases. Atari attempted to block Activision sales accusing them of intellectual property infringement but settled out of court. The agreement required Activision to pay licensing fees establishing a model still used today. Other developers followed suit including U.S. Games Telesys Games by Apollo Data Age Zimag Mystique and CommaVid. Mattel and Coleco created simplified versions of existing games for the platform under brands like M Network. Third-party games accounted for half of all VCS game sales by 1982. This shift transferred power from hardware manufacturers to independent software creators who could innovate beyond what Atari itself produced. Imagic included former Atari programmers among its founding members adding fresh perspectives to the market landscape.

  • Atari placed high expectations on E.T. the Extra-Terrestrial heading into the 1982 holiday shopping season. The game was programmed in about six weeks resulting in numerous technical flaws. An estimated four million cartridges were produced yet only around 1.5 million copies sold poorly reviewed. Pac-Man also faced criticism despite selling upwards of seven million copies due to aesthetic shortcomings compared to the arcade original. These failures combined with an oversaturated home game market led investors to pull funds from video games beginning cascading effects known as the video game crash of 1983. Many third-party developers formed prior to 1983 closed down while Mattel and Coleco exited the market entirely by 1985. In December 1982 Warner Communications revised earnings guidance expecting only 10, 15% growth instead of projected 50%. By mid-1984 software development for the 2600 had essentially stopped except for Atari and Activision. A landfill excavation in New Mexico revealed 700,000 buried cartridges confirming reports from executives rather than urban legends claiming millions were destroyed.

  • The initial production used thick polystyrene plastic giving the impression of weight though internal shielding remained minimal. Production moved to Taiwan in 1978 using thinner plastic reducing system weight significantly creating what fans call Light Sixers versus Heavy Sixers models. Difficulty switches relocated to the back leaving four front switches replacing lowercase fonts with fully capitalized wording. An all-black model released alongside the Atari 5200 became known as the Vader model resembling Star Wars characters. The 1986 redesign called the 2600 Jr featured a smaller form factor advertised under $50 supporting large game collections after the crash. Regional adaptations included the Atari 2800 released October 1983 offering four controller ports instead of two. This Japanese version utilized wedge-shaped cases non-protruding switches designed by Joe Tilly serving as basis for later systems like the 7800. Later European versions added joypads while some Irish markets received all-black variants exclusively. Final releases continued into late 1989 including Secret Quest and Fatal Run before production ended completely in 1992.

  • By 1982 the word Atari had entered mainstream vernacular as synonymous with both consoles and video games themselves. The system's success earned induction into the National Toy Hall of Fame at The Strong museum in Rochester New York during 2007. IGN named it number two console of all time citing its role behind first boom and subsequent crash calling it foundation upon which entire industry built itself. Modern recreations include Lego models released 2022 featuring Asteroid Centipede Adventure plus bedroom minifigure designs from eighties era. RetroN 77 announced 2017 plays original cartridges unlike preinstalled alternatives found in Flashback series. Current incarnation announced three new titles under XP label November 2021 including Yars Return Aquaventure Saboteur previously bundled elsewhere. Sales figures show over 30 million units sold across lifetime despite ending production decades ago. Regional persistence saw last stocks sold summer fall 1995 Western Europe while Eastern Bloc countries received cheaper Rambo TV Game clones after communism fell. These factors demonstrate enduring influence shaping modern retro gaming culture through continued appreciation historical significance technological innovation.

Common questions

When was the Atari 2600 first released to consumers?

The Atari Video Computer System launched in September 1977 at a retail price of $199. This initial release included two joysticks and one Combat cartridge.

Who designed the original Stella prototype for the Atari 2600?

Engineers Steve Mayer and Ron Milner sketched out the design that became the Atari Video Computer System. Joe Decuir began debugging this first Stella prototype by December 1975.

What caused the video game crash of 1983 affecting the Atari 2600 market?

Poorly reviewed titles like E.T. the Extra-Terrestrial combined with an oversaturated home game market led investors to pull funds from video games. Many third-party developers closed down while Mattel and Coleco exited the market entirely by 1985.

How many Atari 2600 units were buried in a New Mexico landfill?

A landfill excavation in New Mexico revealed 700,000 buried cartridges confirming reports from executives rather than urban legends claiming millions were destroyed. These cartridges represented unsold inventory from the early 1980s era.

When did production of the Atari 2600 officially end?

Production ended completely in 1992 after final releases continued into late 1989 including Secret Quest and Fatal Run. Regional persistence saw last stocks sold summer fall 1995 Western Europe while Eastern Bloc countries received cheaper Rambo TV Game clones after communism fell.