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Quantic Dream

Ch. 1 of 8
— CH. 1 · INTRODUCTION —

Contents

Quantic Dream

8 sections
  • Quantic Dream is a Paris studio whose founder once called buying one of its games a "political act." David Cage meant that each purchase of Heavy Rain helped prove that more games like it could be made. The studio has developed just five games of its own, yet its name carries far beyond that small catalogue. Its reputation is also sharply divided, and the argument has reached French courtrooms. How does a company build its technology around the vision of a single writer and director? What happens when a Chinese technology giant buys a studio that insists on staying independent? And what did French journalists report in 2018 that left a studio's leaders suing a national newspaper?

  • In 1994, the composer David Cage began writing the concept and story of a game called The Nomad Soul. He sent the script to contacts he had gathered during his years making music. They told him it was not technically feasible. Cage decided to prove them wrong. He hired a team of friends and turned a sound booth into an office. The project came with a financial deadline of six months to produce a game engine and a prototype.

    In the final week of that deadline, Cage travelled to London to meet the publisher Eidos Interactive. The meeting secured both funding and a publisher, and The Nomad Soul went into full development. The musician David Bowie played two of its characters and created ten original songs for it.

    Cage founded Quantic Dream on the 2nd of May 1997 and incorporated it as a société anonyme on the 3rd of June. The company's name draws on the term "quantum physics." The Nomad Soul reached players in November 1999 and sold more than 600,000 copies. Quantic Dream later supplied motion capture for the 2004 film Immortal. Eidos had backed that first game, but the studio's second would come from the publisher Atari.

  • Fahrenheit reached players in September 2005 and introduced themes the studio would keep. These were ethical ambiguity, romance, characters who cannot die, and interactive storytelling. The game collected multiple awards and sold over one million copies. That same year, Quantic Dream revealed The Casting, a technology demonstration of what the PlayStation 3 could do.

    The demonstration preceded a partnership with Sony Computer Entertainment and the creation of Heavy Rain. For Cage, the project marked "something more personal." Heavy Rain launched in 2010 to critical acclaim. It won three awards at the 7th British Academy Games Awards and sold a total of 5.3 million copies.

    By late 2011, the studio had struck another deal with Sony. The following year, it showed Kara, a PlayStation 3 tech demo that took advantage of new investments in motion capture facilities. Beyond: Two Souls arrived in 2013 as the second Sony title, starring the actors Elliot Page and Willem Dafoe. Critics gave it mixed reviews, and it sold 2.8 million copies. It was also the second video game shown at the Tribeca Film Festival, where a PlayStation 4 demo called The Dark Sorcerer was unveiled.

    In 2014, the studio doubled its investment in Vicon, whose motion capture technology had already been used on Heavy Rain and Beyond: Two Souls. The year after, Detroit: Become Human was announced as the fifth game and the third published by Sony. It grew out of the Kara demo and spent four years in development before releasing in May 2018. Its 3.2 million copies made it the studio's most successful launch at the time. Around then, Quantic Dream employed 180 staff, five fewer than were reported in 2016. In January 2019, an investor from China would reopen the question of whether the studio's games had to stay on PlayStation.

  • Cage has said his mission is to evoke emotion through interactive storytelling. He names empathy, sadness and guilt as the feelings he wants, set against the frustration, competition and anger that games more often provoke. Every Quantic Dream game is written and directed by Cage and branded accordingly, with the aim of creating new intellectual properties. The studio tries to appeal to gamers and non-gamers alike, treating video games as an artform no different from any other.

    It is customary at Quantic Dream to build a new engine for each new game, piece of hardware or platform. Cage's reasoning is that an engine's methodology can be ported, while its code cannot. Tech demos have likewise become tradition.

    Money shapes this approach too. In France, Quantic Dream is afforded a 20% tax break on production costs. Cage has said that without it, he would move the company to Canada to keep up with the competition. The studio did eventually open a Canadian outpost. Quantic Dream Montreal launched in Quebec in February 2021, led by Stephane D'Astous, with Yohan Cazaus as gameplay director.

  • Guillaume de Fondaumière, the studio's chief operating officer, said in 2019 that Quantic Dream would no longer be limited to PlayStation-exclusive titles. The occasion was a minority investment by NetEase, a Chinese Internet conglomerate, in January 2019 for an undisclosed amount. The PC versions of Heavy Rain, Beyond: Two Souls and Detroit: Become Human followed throughout 2019. With them, the studio set out to publish its own games.

    In August 2022, NetEase announced that it was acquiring the studio outright. Quantic Dream said that several offers to buy it had arrived over the preceding years. It chose NetEase because that proposal favored its continued development. The studio would become a subsidiary and help NetEase pursue its goal of more console releases. Under the acquisition agreement, Quantic Dream would still operate independently of its parent.

    In June 2023, the studio revealed a new brand name, "Spotlight by Quantic Dream," for publishing third-party games made outside its walls. The label was unveiled at Summer Games Fest, alongside trailers for Under the Waves and Lysfanga: The Time Shift Warrior. Those came from Parallel Studio and Sand Door Studio respectively. The label's list also includes Dustborn from Red Thread Games. Separately, one project appears on the studio's cancelled list, with Quantic Dream as publisher, titled Spellcasters Chronicles.

  • At The Game Awards 2021, Quantic Dream announced Star Wars Eclipse, an action-adventure game in the early stages of development. It is licensed under the Lucasfilm Games brand and features multiple playable characters with branching narratives. The game belongs to the High Republic multimedia project, which places its events 200 years before The Phantom Menace.

    Some insiders reported that the game is expected in 2027 at the earliest. Industry analysts attributed the long timeline to an inability to attract staff, given the studio's poor reputation as a place of work. On Twitter, players used the hashtag "#BlackoutStarWarsEclipse" to call on Disney to revoke the license. They pointed to the studio's history of hostile workplace reports.

    In August 2024, Adam Williams announced his departure from Quantic Dream. He had been lead writer of both Star Wars Eclipse and Detroit: Become Human, and had spent 10 years with the company. The reputation behind that hashtag traces back to a single joint investigation.

  • In January 2018, the outlets Le Monde, Mediapart and Canard PC published the results of a joint investigation into Quantic Dream's business practices. The newspaper's summary read: "a toxic corporate culture, management with inappropriate words and attitudes, under-considered employees, overwhelming workloads and questionable contractual practices."

    The first issue raised was culture. Cage and de Fondaumière were said to have taken part in, or encouraged, a sexist and racist atmosphere. Controversial images circulated by email and were posted around the office. They included photos of studio collaborators and employees digitally edited to appear as Nazis or porn stars. Canard PC stated that the entire IT department had quit in March 2017 because of these "bad jokes."

    The second issue was workload. Management was accused of imposing an arduous crunch schedule, with 15-35 additional hours of work expected each week for a year before a game's launch.

    The third issue involved the human resources department. It was accused of colluding to end the contracts of fixed-term staff before their deals expired, in violation of French labour laws. It was also accused of arranging settlements to remove employees who did not fit the studio culture. The reports described how de Fondaumière used French labor laws to contest his own dismissal in 2016. He obtained a compensation fee not subject to social security collection via URSSAF.

  • In February 2018, Quantic Dream issued an official statement calling the charges a smear campaign. Cage and de Fondaumière denied the reports. In April 2018, they filed lawsuits against Le Monde and Mediapart, while Canard PC received two "threatening letters."

    Former employees went to court as well. In July 2018, Quantic Dream lost a case involving an employee who had left because of the hostile workplace culture. That employee sought to reclassify a resignation as a wrongful termination under the French employment law of prise d'acte. The Court of Appeal of Paris later overturned the outcome. It explained that none of the specific photos depicting this particular employee were degrading, so the claim did not qualify.

    Another former employee fared better. The Parisian employment tribunal found that the studio had allowed the "homophobic, misogynistic, racist, or even deeply vulgar" dissemination of photos to continue. It rejected the company's defense of a "humorous" spirit and held that the employer had breached its obligation of security. In December 2019, the tribunal ordered the studio to pay the former employee.

    The trials against Le Monde and Mediapart were held in May 2021, and the verdict came on the 9th of September 2021. In the personal libel suit brought by Cage and de Fondaumière, the court recognised the accusations against Le Monde. The paper had refused to disclose its anonymous sources and so failed to meet the burden of proof. The court ruled in favor of Mediapart in that suit, dismissing the charges tied to three of seven passages. It said the other four were made in "good faith" with "a sufficient factual basis," so they did not count as libel. Separate cases filed on behalf of the company itself found for both defendants and cleared them of libel. Other cases brought by former employees remain pending.

Updated

Common questions

What is Quantic Dream and where is it based?

Quantic Dream SA is a French video game developer and publisher based in Paris. It was founded on the 2nd of May 1997 by David Cage and incorporated as a société anonyme on the 3rd of June 1997.

Which games has Quantic Dream developed?

Quantic Dream has developed five video games: The Nomad Soul (1999), Fahrenheit (2005), Heavy Rain (2010), Beyond: Two Souls (2013), and Detroit: Become Human (2018). Star Wars Eclipse is in development.

Who owns Quantic Dream today?

NetEase, a Chinese Internet technology company, announced its acquisition of Quantic Dream in August 2022, after a minority investment in January 2019. Under the acquisition agreement, the studio continues to operate independently of NetEase.

How well did Heavy Rain sell for Quantic Dream?

Heavy Rain sold a total of 5.3 million copies after launching in 2010. It won three awards at the 7th British Academy Games Awards.

What did the 2018 reports about Quantic Dream allege?

In January 2018, Le Monde, Mediapart and Canard PC published a joint investigation alleging a sexist and racist office culture, crunch schedules of 15-35 extra hours per week, and improper contract terminations. Cage and de Fondaumière denied the reports.

What is Star Wars Eclipse by Quantic Dream?

Star Wars Eclipse is an action-adventure game announced at The Game Awards 2021, licensed under the Lucasfilm Games brand. It features multiple playable characters with branching narratives and is set 200 years before The Phantom Menace.

What is Spotlight by Quantic Dream?

Spotlight by Quantic Dream is a brand name revealed in June 2023 for publishing third-party games made outside the studio. It was unveiled at Summer Games Fest alongside trailers for Under the Waves and Lysfanga: The Time Shift Warrior.

All sources

75 references cited across the entry

  1. 16Quantic Dream and union at odds over "grotesque" trialMarie Dealessandri — 22 June 2021
  2. 22Quantic Dream wins one libel case, loses another - ReportMarie Dealessandri — 21 September 2021
  3. 26Quantic Dream considers Omikron IIEllie Gibson — 17 March 2005
  4. 27Heavy Rain's David Cage • Page 2Oli Welsh — 17 February 2010
  5. 29Gaming BAFTA winners revealedFred Dutton — 16 March 2011
  6. 31David Cage: From the brink28 September 2011
  7. 32Introducing Quantic Dream's KaraMartin Robinson — 7 March 2012
  8. 38MagazineThe Making Of: Omikron: The Nomad SoulStaff — 21 September 2013
  9. 39MagazineQuantic Dream's Tech Demos And Mysterious PlayStation 4 ProjectBen Hanson — 26 September 2013
  10. 49Les errements de Quantic Dream, pépite française du jeu vidéoMathilde Goanec et al. — 14 January 2018
  11. 50Drôle d'ambiance à Quantic DreamMaria Kalash — 14 January 2018
  12. 53Detroit: Become Human Launches May 25David Cage — 1 March 2018
  13. 54Detroit: Become Human Goes Gold, Demo TomorrowGuillaume de Fondaumiere — 23 April 2018
  14. 64On May 2, Quantic Dream will be 22 years old. #Happy22QDQuantic Dream — 25 April 2019
  15. 66We are delighted to announce that Detroit: Become Human has now sold in excess of 3 million units on PS4 worldwide!Quantic Dream — 3 October 2019

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