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— CH. 1 · ORIGINS AND EARLY DEVELOPMENT —

Fantasy Grounds

~3 min read · Ch. 1 of 6
6 sections
  • The year 2004 marked the first release of Fantasy Grounds by SmiteWorks, a company then based in Espoo, Finland. This virtual tabletop application arrived to assist players of tabletop role-playing games playing either in person or remotely. The software contained a set of tools designed to help groups play together without needing physical components. It was one of the earliest attempts to digitize the experience of gathering around a table for fantasy adventures. The initial version offered basic functionality that allowed users to simulate dice rolls and manage character information digitally.

  • Doug Davison purchased the company in 2009 after its founding years. Following this acquisition, SmiteWorks began purchasing licenses for content from several major tabletop role-playing game systems. In April 2015, SmiteWorks secured an official license with Wizards of the Coast for Dungeons & Dragons game content. That same month, products for the fifth edition of the game began appearing on the platform. Fantasy Grounds also became available through the Steam digital distribution platform during this period. By December 2016, the company had obtained a license from Paizo Publishing for Pathfinder Roleplaying Game content. These releases started flowing into the system beginning in May 2017.

  • A successful Kickstarter campaign ran in May 2019 to fund a new version of their software built in Unity. This project aimed to modernize the underlying technology while preserving existing features. The transition required significant development effort to rebuild the application using the Unity engine. Later updates continued to refine the technical foundation established by this migration. In June 2024, Adam Bradford joined SmiteWorks as their new Chief Development Officer following his departure from Demiplane. His background included work on D&D Beyond before taking this leadership role within the Finnish-based studio.

  • Fantasy Grounds contains features typical of many tabletop role-playing games such as virtual dice rolling and character sheets. Maps feature line of sight with a grid system that mimics physical battle grids used at real tables. Games are organized into sessions which are started by a gamemaster and which other players may join remotely. Unlike many other virtual tabletop systems, the user interface changes depending on which game system is selected for the session through themes. The program automates much of the dice rolling and other game systems to reduce manual calculation errors. An integrated chat system allows participants to communicate without leaving the application window.

  • The platform officially supports over 50 game systems with over 3,000 products making it the largest digital catalog of officially-licensed content. Various editions of Dungeons & Dragons and Pathfinder remain central pillars alongside Savage Worlds and Call of Cthulhu. Traveller, Rolemaster, Castles & Crusades and many others also receive official support from the development team. The Fantasy Grounds community has created unofficial versions for many other systems beyond those officially licensed. Players can create fully custom rulesets or extensions that customize the play experience to their specific needs. This flexibility allows groups to adapt the software for niche genres not covered by major publishers.

  • Reviewers often praise the features and toolsets which allow players to fully customize their games. It is considered one of the most reliable virtual tabletop programs available today. Historically critics have pointed out its complexity and cost as barriers for new users. SmiteWorks updated the pricing of the Core License to $20 and the Ultimate License to $50 in 2023 to address these concerns. Several user interface updates were introduced in 2024 to improve accessibility for less experienced participants. These changes aimed to balance power with ease of use while maintaining the depth veteran players expect.

Common questions

When was Fantasy Grounds first released by SmiteWorks?

Fantasy Grounds was first released in the year 2004. The software originated from a company based in Espoo, Finland at that time.

Who purchased SmiteWorks and when did they acquire it?

Doug Davison purchased the company in 2009 after its founding years. This acquisition allowed SmiteWorks to begin purchasing licenses for content from major tabletop role-playing game systems.

What date did Fantasy Grounds secure an official license with Wizards of the Coast?

SmiteWorks secured an official license with Wizards of the Coast in April 2015. Products for the fifth edition of Dungeons & Dragons began appearing on the platform during that same month.

Which engine does the modern version of Fantasy Grounds use?

A successful Kickstarter campaign ran in May 2019 to fund a new version built in Unity. The transition required significant development effort to rebuild the application using the Unity engine.

How many game systems does Fantasy Grounds officially support as of 2023?

The platform officially supports over 50 game systems with over 3,000 products making it the largest digital catalog of officially-licensed content. Various editions of Dungeons & Dragons and Pathfinder remain central pillars alongside Savage Worlds and Call of Cthulhu.