Who created Fantasy Grounds and where was the company based?
SmiteWorks first released Fantasy Grounds in 2004 from an office in Espoo, Finland. Doug Davison bought the company outright in 2009.
Short answers, pulled from the story.
SmiteWorks first released Fantasy Grounds in 2004 from an office in Espoo, Finland. Doug Davison bought the company outright in 2009.
SmiteWorks acquired a license from Wizards of the Coast for official Dungeons & Dragons content in April 2015. That same month, Fantasy Grounds also became available to buy on Steam.
Fantasy Grounds officially supports more than 50 game systems and over 3,000 products, including Dungeons & Dragons, Pathfinder, Savage Worlds, Call of Cthulhu, Traveller, Rolemaster and Castles & Crusades. The community has also built unofficial versions for other systems and custom rulesets.
In 2023, SmiteWorks priced the Core License at $20 and the Ultimate License at $50. The company also released several user interface updates in 2024 to address complaints about complexity.
In November 2025, SmiteWorks announced it would drop the license requirement entirely so anyone could use Fantasy Grounds without paying. President Doug Davison said the change was meant to make the software more accessible to the global tabletop gaming community.
Fantasy Grounds Unity is a rebuilt version of the software developed in the Unity engine, funded through a successful Kickstarter campaign in May 2019.