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— CH. 1 · ORIGINS AND EARLY DEVELOPMENT —

Editions of Dungeons & Dragons

~5 min read · Ch. 1 of 6
6 sections
  • In 1974, a small box set containing the first Dungeons & Dragons rules hit store shelves with a production budget of just $2000. That modest sum funded only one thousand copies and left barely enough money for artwork. Gary Gygax pressed local friends into service to create illustrations because he could not afford professional artists. Each contributor received two dollars for a small piece or three dollars for a larger one. They included Cookie Corey, Greg Bell, Dave Arneson, Keenan Powell, and Don Kaye. The resulting product looked amateurish by modern standards but introduced a radically new concept to gamers.

    The original game assumed players already owned Chainmail miniatures wargame to handle combat measurements. It also required ownership of Outdoor Survival from Avalon Hill for outdoor exploration. New players without tabletop wargaming experience found these vague rules difficult to grasp. The Greyhawk supplement released shortly after removed this dependency on Chainmail. This change made the concepts much easier for non-wargamers to understand. It also inadvertently helped competing publishers like Tunnels & Trolls emerge as they wrote smoother rules systems.

  • July 1977 marked a pivotal moment when TSR split the original D&D line into two distinct branches. John Eric Holmes edited the Basic Set to serve as an introductory version for beginners. This single booklet covered character levels one through three and included dice plus a beginner module. A blue cover featured artwork by David C. Sutherland III. The Basic Set explained concepts in terms accessible to those unfamiliar with miniatures wargaming.

    Meanwhile Advanced Dungeons & Dragons developed simultaneously as a more complex system. Gary Gygax compiled three hardcover rulebooks between 1977 and 1979: Monster Manual, Player's Handbook, and Dungeon Master's Guide. These books incorporated original rules alongside many additions from supplements and magazine articles. Major new classes appeared including assassin, druid, monk, paladin, and thief. Bard, illusionist, and ranger moved from magazine articles into core rulebooks. An alignment system expanded from three options to nine arranged in a grid pattern. Players could choose Lawful Good or Chaotic Evil among other combinations.

  • Tom Moldvay revised the Basic Set in 1981 while David Cook wrote an Expert Set extending play to level fourteen. Frank Mentzer later expanded this system into five boxed sets between 1983 and 1985 known as BECMI. Each set had a distinct color covering different level ranges from red for basic levels up to black for master levels. Aaron Allston compiled these into the Rules Cyclopedia in 1991. TSR ended support for this line by late 1995.

    Advanced Dungeons & Dragons 2nd Edition arrived in 1989 after two years of development led by David Zeb Cook. This edition removed certain controversial elements like demons and devils renaming them tanar'ri and baatezu instead. Character classes such as assassin and half-orc disappeared from official play. Target age shifted toward teenagers with emphasis on heroic roleplaying. Sales of core books reached over four hundred thousand copies in their first year but lifetime numbers did not match First Edition success. Michael Witwer attributed this partly to Gary Gygax's lack of involvement plus changes meant to avoid controversy.

  • Wizards of the Coast released D&D 3rd Edition in 2000 ending the split between Basic and Advanced lines. Monte Cook, Jonathan Tweet, and Skip Williams contributed to core rulebooks before each designing one book independently. The d20 System unified mechanics using twenty-sided dice rolls plus modifiers for nearly all actions. Saving throws reduced from five categories to three based on defense type. Skills and feats replaced non-weapon proficiencies allowing deeper character customization.

    Fourth Edition launched June 2008 introducing major mechanical overhaul. Combat became highly tactical requiring miniatures and grid squares to express distances. Attack rolls gained bonuses equaling half a character level rounded down regardless of class investment. Healing Surges replaced traditional hit point recovery methods. Prestige classes gave way to paragon paths chosen at eleventh level defining new powers through twentieth level. Epic destiny options extended play beyond standard limits to thirtieth level. MJ Harnish noted this edition improved balance while causing schism within player base leading to rise of Pathfinder RPG.

  • Slashdot reported anger among players and retailers following Fourth Edition announcement due to financial investment in version 3.5. Many chose continuing older editions or switching games like Pathfinder published by Paizo Publishing. Initial print runs sold out during preorders despite controversy. Wizards of the Coast announced second print run prior to official release. Critics argued the game prioritized combat over other aspects of play.

    Pathfinder Roleplaying Game emerged as best-selling alternative in 2009 backward compatible with D&D v3.5. It adjusted some rule balances earning nickname v3.75 from fans. A second edition moved away from v3.5 mechanics in 2019. Other retro-clones included Castles & Crusades released by Troll Lord Games in 2004. Labyrinth Lord, OSRIC, and Swords & Wizardry followed suit recreating older edition experiences under Open Game License terms. These variants allowed companies to use rules without direct approval from Wizards of the Coast provided they avoided product identity restrictions.

  • January 2012 saw Wizards announce development of what became Fifth Edition called D&D Next initially. Public playtesting began the 24th of May 2012 with final packet released the 20th of September 2013. Basic Rules free PDF arrived the 3rd of July 2014 while Starter Set launched July 15 featuring Lost Mine of Phandelver module. Player's Handbook hit shelves the 19th of August 2014 followed by Monster Manual September 30 and Dungeon Master's Guide December 9 same year.

    September 2021 announced backward compatible evolution marking game's fiftieth anniversary. One D&D initiative started public playtest the 18th of August 2022 on D&D Beyond platform. Cynthia Williams reported more sign-ups than previous two-year phase before 2014 release. Lead rules designer Jeremy Crawford stated revisions would keep bulk of existing rules intact rather than creating new half-edition. Revised core books scheduled staggered release between September 2024 and February 2025 containing updated subclasses plus illustrations for backgrounds. Christian Hoffer noted backwards compatibility guidance included alongside older adventure modules compatibility confirmation.

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Common questions

Who created the first Dungeons & Dragons rules in 1974?

Gary Gygax created the first Dungeons & Dragons rules in 1974 with a production budget of just $2000. He pressed local friends including Cookie Corey, Greg Bell, Dave Arneson, Keenan Powell, and Don Kaye into service to create illustrations because he could not afford professional artists.

When did TSR split the original D&D line into Basic Set and Advanced Dungeons & Dragons?

TSR split the original D&D line into two distinct branches in July 1977. John Eric Holmes edited the Basic Set as an introductory version for beginners while Gary Gygax developed Advanced Dungeons & Dragons simultaneously as a more complex system between 1977 and 1979.

What major changes occurred in Advanced Dungeons & Dragons 2nd Edition released in 1989?

Advanced Dungeons & Dragons 2nd Edition arrived in 1989 after two years of development led by David Zeb Cook. This edition removed certain controversial elements like demons and devils renaming them tanar'ri and baatezu instead while character classes such as assassin and half-orc disappeared from official play.

Why did Pathfinder Roleplaying Game emerge as an alternative to Dungeons & Dragons Fourth Edition?

Pathfinder Roleplaying Game emerged as best-selling alternative in 2009 backward compatible with D&D v3.5 due to anger among players following Fourth Edition announcement. Slashdot reported anger among players and retailers following Fourth Edition announcement due to financial investment in version 3.5 so many chose continuing older editions or switching games like Pathfinder published by Paizo Publishing.

When was public playtesting for Fifth Edition called D&D Next scheduled to begin?

Public playtesting began the 24th of May 2012 with final packet released the 20th of September 2013. Basic Rules free PDF arrived the 3rd of July 2014 while Starter Set launched July 15 featuring Lost Mine of Phandelver module before Player's Handbook hit shelves the 19th of August 2014.