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Tom Moldvay

Ch. 1 of 5
— CH. 1 · A CITY SPELLED BACKWARD —

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Tom Moldvay

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  • Yavdlom is a fictional city in Mystara, a setting for the Dungeons & Dragons role-playing game. Read the name in reverse and it spells Moldvay. The city is an homage to Tom Moldvay, an American game designer and author who was born on the 5th of November 1948. Over the following years, Yavdlom came to include many locations drawn from older D&D material, so the tribute sits in the middle of the game's history. How does a university student writing for a science fiction fanzine end up with a city named after him? Which of his adventures reached the most players, and why? And what did he build outside the game that made his name?

  • Kent State University in Ohio is where Moldvay studied during the 1970s. There he wrote for Infinite Dreams, a science fiction fanzine, which is an amateur magazine made by and for enthusiasts.

    He was also a Dungeons & Dragons player, and that is how TSR found him. Lawrence Schick, the head of design and development at the company, brought Moldvay in. The hire came during a period of substantial growth at TSR.

    The core handbooks for Advanced Dungeons & Dragons had already been published by then. The next job was reworking the game's entry-level rules.

  • In 1980, Moldvay wrote the second edition of the Dungeons & Dragons Basic Set. It was his first major piece of work as a TSR employee, and it followed the publication of the Advanced Dungeons & Dragons handbooks.

    The year 1981 brought a run of adventure modules, which are ready-made scenarios that a game master can run. Moldvay authored or co-authored several that became landmarks of the game. They were Castle Amber, Isle of Dread, Secret of the Slavers Stockade, and a rewrite of Palace of the Silver Princess.

    All four were published in the same year. One of them had a distribution advantage that the other three lacked.

  • The Lost City appeared in 1982 and Twilight Calling followed in 1986. Both were further D&D adventure modules by Moldvay. Between 1980 and 1988 he also wrote several articles for Dragon magazine.

    TSR's Gangbusters role-playing game was co-developed by Moldvay. He also wrote adventures for the company's Star Frontiers game, so his work was not limited to fantasy.

    Avalon Hill published Lords of Creation, a role-playing game that Moldvay developed. In 1985 he created a one-shot game called The Future King, based on Arthurian legend.

    In 1986 he produced The Challenges Game System. It streamlined the AD&D players handbook down to just 8 pages. The only adventure ever published for it was Seren Ironhand.

  • Tom Moldvay died on the 9th of March 2007, at the age of 58. After his death, the game designer Steve Winter looked back over the whole body of his work.

    Winter called Isle of Dread "Tom's work that had the widest impact." The adventure carried the code X1 and was one of the most widely played modules of its time.

    The reason was its placement. Isle of Dread was distributed inside the D&D Expert Set rules, so it travelled with the game itself. In Winter's words, that inclusion "made it one of the most widely known and played adventures for years."

    That reach is why Winter singled out this one adventure from everything else Moldvay published.

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Common questions

Who was Tom Moldvay?

Tom Moldvay was an American game designer and author, best known for his early work on Dungeons & Dragons. He was born on the 5th of November 1948 and died on the 9th of March 2007, at the age of 58.

What did Tom Moldvay write for Dungeons & Dragons?

Tom Moldvay wrote the second edition of the Dungeons & Dragons Basic Set in 1980. He also wrote or co-wrote the 1981 modules Castle Amber, Isle of Dread, Secret of the Slavers Stockade and the rewrite of Palace of the Silver Princess.

How did Tom Moldvay get hired at TSR?

Lawrence Schick, TSR's head of design and development, brought Tom Moldvay into the company as a Dungeons & Dragons player. The hire came during a time of substantial growth at TSR.

Why was Tom Moldvay's Isle of Dread so widely played?

Isle of Dread was distributed inside the D&D Expert Set rules, which made it one of the most widely played modules of its time. Steve Winter called it Moldvay's work that had the widest impact.

Why is the city of Yavdlom named after Tom Moldvay?

Yavdlom, a fictional city in the D&D Mystara setting, is an homage to Tom Moldvay. The name is Moldvay spelled backward.

What other games did Tom Moldvay create besides Dungeons & Dragons modules?

Tom Moldvay developed Lords of Creation for Avalon Hill and created the one-shot game The Future King in 1985. He also created The Challenges Game System in 1986, which condensed the AD&D players handbook to 8 pages, and co-developed TSR's Gangbusters game.

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