Diablo Immortal
Diablo Immortal arrived on the 2nd of June 2022, and within a single week it had become the biggest launch in the Diablo franchise's history. By the end of July, thirty million people had downloaded it. Yet at the very same moment, the PC version was earning a user score of 0.2 out of 10 on Metacritic, the lowest rating the site had ever recorded for a game. A single title had somehow achieved record-breaking commercial success and historic critical contempt at exactly the same time.
How did a game get here? The story begins four years earlier, in a convention hall packed with fans who had traveled expecting one announcement and received something else entirely. It runs through secret alpha tests in Australia, a social media ban in China tied to Winnie the Pooh, and a YouTuber who calculated that fully upgrading a character might require approximately one hundred thousand dollars. The game that sparked all of this was built from scratch on a new engine, co-developed across two companies, and designed to reach people who had never touched a Diablo game before.
BlizzCon in November 2018 was the moment everything went sideways. Blizzard took the stage at the opening ceremony and announced that the next entry in the beloved Diablo series would be a mobile game. The crowd's reaction was immediate and hostile. Fans had gathered expecting news of a PC sequel, and some in the audience openly compared Immortal to what they called a reskin of prior NetEase titles such as Crusaders of Light and Endless of God.
Two questions aimed at Wyatt Cheng, Principal Game Designer at Blizzard, drew the most attention. One attendee asked whether the announcement was an "out of season April Fools' joke." Another asked whether a PC version was possible, and when the answer was no, the crowd booed. Cheng then rhetorically asked "Do you guys not have phones?" That line became a meme inside the Diablo community almost immediately.
The financial fallout was swift. Activision Blizzard's stock fell 7% on the first weekday of trading after the announcement. Blizzard's newly appointed president, J Allen Brack, addressed fans in the weeks that followed, framing the intensity of the reaction as evidence of how deeply players cared about the franchise. He stated his belief that Immortal would "deliver a very authentic Diablo experience" and that Blizzard would not release it until the game met the community's "very high standards." Blizzard also confirmed that multiple other unannounced Diablo projects remained in development, pushing back against the rumor that Immortal's announcement had displaced a main sequel.
Diablo Immortal was co-developed by Blizzard Entertainment and NetEase, the same company Blizzard partners with for Chinese market releases. The game's director, Wyatt Cheng, and its senior combat designer, Julian Love, both came from the Diablo III team. Both brought features to Immortal that they had been unable to include in that predecessor.
The engine powering the game was called the Messiah Engine, a platform new to NetEase and not used for any prior NetEase title. During a February 2021 interview, a development team member was direct about this: "It is a wholly new game that we've built." The team also ran a structured feedback process during alpha testing, holding a team-wide summit over a video call where they went through player submissions line by line. One concrete result of that process was strengthening the Wizard class's ice-based attacks, after players widely reported the class felt "underpowered."
The game was originally designed exclusively for touchscreen devices, with a virtual thumbstick and skill buttons overlaid on the display. Skills included auto-aim toward the nearest enemy, with the option to manually aim by holding a button. Blizzard later confirmed a PC beta would launch alongside the mobile release, and in an interview with GameSpot, senior designer Scott Burgess said they had taken "so long" to announce the PC version because they "wanted to make sure the polish of the game was at a point where we were happy with it." The PC version added WASD keyboard movement, a first for any Diablo game on PC.
A "very limited" public alpha launched in December 2020, restricted to Android players in Australia. It covered only the first 45 character levels and four of the game's six planned classes. Media outlets received access alongside the public, but no character progress from the alpha carried forward into the final game.
At BlizzConline in February 2021, the team discussed what would come next: another alpha, this time expected to include the full 60-level cap, all six classes, and more story content. A second closed alpha followed in April 2021, still limited to Australian Android players, and introduced the Crusader class, raised the level cap to 55, and debuted the Cycle of Strife faction system, which the team kept running for "at least a month" to gather enough data on the feature.
Activision Blizzard's first-quarter earnings in May 2021 described the game as "on track for global release later in 2021," but by August 2021, Blizzard had announced a delay into the first half of 2022. The stated reasons included making the Cycle of Strife more accessible, improving the Helliquary raid feature, adding controller support, and refining character progression. A closed beta then launched on the 28th of October 2021, initially for Android players in Australia and Canada, later expanding to Korea, Japan, and China. That beta ran for just under three months and, among other additions, shifted the Cycle of Strife climax from an 8 vs. 8 battle format to the Challenge of the Immortal, a 30-versus-1 showdown built around the top-ranked Immortal faction player.
Diablo Immortal is free to play, but its monetization structure became the defining controversy of its existence. The game uses multiple in-game currencies: gold, earned through normal play; platinum, obtainable through gameplay or purchase; and eternal orbs, a premium currency bought with real money. Eternal orbs can be spent on cosmetics and on platinum, which in turn funds the in-game marketplace.
At the center of the criticism was the legendary crest system. Legendary crests, available through purchase, improve the rewards from rift dungeons, including the chance to earn legendary gems used to upgrade equipment. The crest system was formally classified as a "loot box" mechanic because of its random rewards. In the days after launch, publications reported on calculations by YouTuber Bellular News that fully upgrading a character could cost approximately one hundred thousand dollars in real-world money, or roughly ten years of free play. A Twitch streamer reportedly spent NZ$25,166 (approximately $15,997) attempting to illustrate the progression system before receiving any top-level legendary gems. Later estimates from players on Twitter and Reddit revised those figures upward to between three hundred thousand and six hundred thousand dollars, once gem slot interactions at maximum rank were factored in.
Blizzard's representatives responded by pointing to "high user reviews on the App Store," stating that the monetization only appears at the endgame and that "hundreds of millions of people can go through the whole campaign without any costs." They also reported that 50% of player accounts were newly registered with Blizzard, meaning a large share of the audience had never played a prior Diablo title. Critics were not satisfied. Den of Geek described the microtransactions as "malicious," and Polygon argued they felt like "the final ingredient that allows an already-addictive series to attain its true form."
The Asia-Pacific release of Diablo Immortal was originally scheduled for the 23rd of June 2022, three weeks after the global launch. On June 15, the game's official account on the Chinese social media platform Weibo was reportedly banned for "violating relevant laws and regulations." Publications speculated that the ban followed an alleged post referencing Winnie the Pooh, a symbol widely used to criticize Chinese leader Xi Jinping. The post had reportedly since been deleted.
Four days after the ban, Blizzard and NetEase announced the Asia-Pacific launch would be delayed for "a number of optimization adjustments," citing improvements to device compatibility, network performance, and stability. NetEase promised affected players an "exclusive thank-you package containing legendary equipment" as an apology. NetEase's share price fell significantly in the days surrounding these events.
The game eventually launched across most affected markets on the 8th of July 2022. China, which had already received over fifteen million pre-registrations, received no confirmed release date at that point. NetEase later set the 25th of July 2022 as the China launch. Because the Weibo account remained banned, no social media announcement accompanied the launch; instead, the team quietly set up pre-launch marketing pages on the App Store and TapTap. On the game's first two days in China, Immortal ranked first in iOS video game downloads, and some players on busy regional servers faced queues of over five thousand people.
The updates came quickly after release. A Season 2 patch on the 7th of July 2022 brought a new battle pass, a new Helliquary boss, and new cosmetic items. The Class Change feature, which allowed players to switch character classes without losing progress and at no cost, went live on July 20. A month later, two limited-time game modes appeared: the Fractured Plane, a fifteen-floor roguelike dungeon where players begin with basic gear and build up using items salvaged from enemies, and the Echo of the Immortal, a PVP mode letting players outside the Immortals faction experience a version of the Challenge of the Immortal.
The game's first major content update, titled "Forgotten Nightmares," landed in late September 2022, introducing Castle Cyrangar as a new explorable location for warband groups. October 2022 brought server transfers at player request, along with a merger of North American servers, consolidating twelve servers per data center into groups of three to increase active player counts. A second major update, "Terror's Tide," released on the 14th of December 2022, included the salt-scrubbed prison island of Stormpoint and new options for character appearance customization.
The game's first brand-new character class in two years, the Blood Knight, was revealed in early July 2023. Described as a "vanquisher of vampires" specializing in polearm weapons, it was the first original class added to the Diablo series since the Crusader appeared in 2014. A second original class, the Tempest, was announced on the 7th of May 2024, and released on May 23. On the 12th of December 2024, the "Shattered Sanctuary" update introduced the game's first encounter with Diablo himself, described by GameSpot as "the game's largest new zone to date" and "its biggest boss battle yet." Lead content designer Scott Burges described the design goal: "This Diablo is holding basically a weapon of mass destruction, one of the Worldstone Shards, and this is allowing him to be bigger and more dangerous than ever."
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Common questions
When was Diablo Immortal released?
Diablo Immortal launched on Android and iOS on the 2nd of June 2022 for most regions outside Asia-Pacific, with a simultaneous open beta for Windows. Most Asia-Pacific markets received the game on the 8th of July 2022, and China launched on the 25th of July 2022.
Why was Diablo Immortal's BlizzCon 2018 announcement so controversial?
Diablo fans attending BlizzCon in November 2018 had anticipated a PC sequel and reacted negatively when a mobile game was announced instead. Director Wyatt Cheng's rhetorical response of "Do you guys not have phones?" became a widely circulated meme, and Activision Blizzard's stock fell 7% on the first weekday of trading after the event.
How much does it cost to fully upgrade a character in Diablo Immortal?
Calculations reported by publications following launch, based on work by YouTuber Bellular News, estimated approximately one hundred thousand dollars in real-world spending, or about ten years of free play. Later player estimates on Twitter and Reddit revised this figure to between three hundred thousand and six hundred thousand dollars, once top-level legendary gem slot interactions were factored in.
Who developed Diablo Immortal?
Diablo Immortal was co-developed by Blizzard Entertainment and NetEase. The game was built on a new platform called the Messiah Engine, not previously used for any NetEase title. Director Wyatt Cheng and senior combat designer Julian Love both worked on Diablo III before joining the Immortal project.
How many downloads did Diablo Immortal reach after launch?
Diablo Immortal surpassed ten million downloads within its first week of release, making it the biggest launch in the Diablo franchise's history. It reached over twenty million global installs by the 24th of July 2022, and over thirty million downloads by the 29th of July 2022.
Why was Diablo Immortal's Asia-Pacific launch delayed?
The Asia-Pacific launch, originally set for the 23rd of June 2022, was delayed after the game's official Weibo account was banned on June 15 for allegedly posting content referencing Winnie the Pooh, a symbol used to criticize Chinese leader Xi Jinping. Blizzard and NetEase cited the need for additional optimization adjustments, and most Asia-Pacific markets received the game on the 8th of July 2022.
All sources
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- 3webDiablo Immortal: Everything We KnowJessica Howard — December 22, 2021
- 4webWhy Diablo Immortal Does (and Doesn't) Deserve All the HateMatthew Byrd — June 6, 2022
- 5webDiablo Immortal will be a mobile MMO, developers reveal at BlizzCon 2021David Lumb — February 20, 2021
- 6webDiablo Immortal Q&A - Blizzard on Mobile Gameplay Benefits, Campaign Length, Guilds and Post-Launch UpdatesAlessio Palumbo — February 23, 2021
- 7webWhy Diablo Immortal had to be a mobile game firstCallum Bains — May 15, 2022
- 8webDiablo Immortal cannot be played offlineHannah Dwan — November 4, 2018
- 9web8 new Diablo Immortal features to know about ahead of the Android closed betaGerald Lynch — October 28, 2021
- 10web'Diablo Immortal' Gets A Roadmap With Release Date And Launch TimesPaul Tassi — May 27, 2022
- 11webDiablo: Immortal feels like a Diablo game, just not one that's for meRyan Gilliam — November 2, 2018
- 12webI've played Diablo Immortal: how Blizzard's dark action RPG plays on smartphonesDavid Lumb — April 29, 2021
- 13webDiablo fans call Diablo: Immortal a reskin of a free-to-play mobile gameOwen S. Good — November 2, 2018
- 14webDiablo Immortal enters alpha testing - and it seems greatOli Welsh — December 17, 2020
- 15web'Diablo Immortal' Alpha Impressions: More Than A MemePaul Tassi — December 19, 2020
- 16webDiablo Immortal begins rolling out technical alpha todayOzzie Mejia — December 17, 2020
- 17webDiablo Immortal preview: A competent dungeon crawler that can be enjoyed without thinking too hardAlex Avard — February 19, 2021
- 18webDiablo Immortal won't have Diablo 3-style seasonsRyan Gilliam — December 17, 2020
- 19webDiablo: Immortal is still early in development, but here's what we knowMichael McWhertor — November 6, 2018
- 20webDiablo Immortal's Blood Knight Sends a Clear Message for Any Future Diablo 4 ClassesLauren Beeler-Beistad — 2024-05-23
- 21webDiablo Immortal Developer InterviewKarissa Annis — 2024-05-16
- 22webDiablo Immortal: Everything you need to know about the Technical AlphaJames Bricknell et al. — December 23, 2020
- 23webDiablo Immortal players can change classes and keep progressionOwen S. Good — March 28, 2022
- 24webBlizzard Clarifies Diablo Immortal Release Date Listed On iOSMarch 28, 2022
- 25webDiablo: Immortal Now Lets You Swap Class Once a WeekRyan Dinsdale — July 20, 2022
- 26webDiablo Immortal Players Will Be Able To Change Classes Starting TomorrowCameron Koch — July 19, 2022
- 27webDiablo Immortal Is A Simplified Diablo—Maybe Too SimplifiedNathan Grayson — November 2, 2018
- 28webDiablo Immortal's Closed Beta Launches Today... Complete With Controller SupportCam Shea — October 28, 2021
- 29webWhy Diablo Immortal's Alpha Was a Hell of a Good TimeCam Shea — January 14, 2021
- 30magazineDiablo Immortal Alpha ImpressionsDaniel Tack — December 17, 2020
- 31webMake the most of Legendary Crests in Diablo ImmortalZ. Smith — June 28, 2022
- 32webDiablo Immortal's Team-Based PVP Endgame Cycle of Strife RevealedCam Shea — April 21, 2021
- 33magazineDiablo Immortal Adds A Faction-Based PVP System, The Crusader, And The HelliquaryDaniel Tack — April 21, 2021
- 34webDiablo Immortal moves into closed alpha with the Crusader class and 48-player raidsWesley Yin-Poole — April 21, 2021
- 35webDiablo Immortal's New Tempest Class Wields Wind and Water to Fun EffectDestin Legarie — 2024-05-17
- 36webDiablo: Immortal will have boss-specific loot drops, as well as a traditional Diablo loot systemRyan Gilliam — November 4, 2018
- 37webDiablo Immortal set items listDave Irwin — July 1, 2022
- 38webDiablo Immortal will have a player marketplace, but not an 'auction house'Ryan Gilliam — December 17, 2020
- 39webDiablo Immortal plays like, well, Diablo on your phoneAndrew Webster — December 17, 2020
- 40webDiablo Immortal Still Coming In 2022, Will Receive Changes Based On Closed Beta FeedbackCameron Koch — February 23, 2022
- 41webDiablo is getting a 'full-fledged' mobile RPGMegan Farokhmanesh — November 2, 2018
- 42webFirst "Major" Diablo Immortal Update Will Turn Warband Camps Into CastlesCameron Koch — September 21, 2022
- 43webDiablo Immortal unveils a "roadmap to hell" to help "ensure a smooth full launch"Blake Vikki — May 28, 2022
- 44newsEverything you need to know about Diablo Immortal serversJames Sarah — May 30, 2022
- 45webAfter player uproar, Diablo Immortal finally offers server transfersIain Harris — October 26, 2022
- 46webDiablo Immortal endgame guide Should you choose Shadows or Immortals?Josh Broadwell — June 8, 2022
- 47webThe Diablo Immortal closed beta has gone liveConnor Makar — October 29, 2021
- 48webDiablo Immortal lets you become the ultimate bad guy – the dungeon bossDavid Lumb — October 28, 2021
- 49webEverything we've learned about Diablo Immortal from BlizzCon 2021Stephen Gregson-Wood — February 20, 2020
- 50webDiablo Immortal Terror's Tide Update Continues The Game's Main StoryCameron Koch — December 12, 2022
- 51newsDiablo Immortal players are facing massive 'orb debt' after Blizzard cracks down on resellersAndy Chalk — September 2, 2022
- 52webDiablo Immortal Community Faces New Unrest Over Ill-Gotten Orbs, Lack Of Bans UpdateEthan Gach — September 12, 2022
- 53newsHow to get gems in Diablo ImmortalSean Martin — June 8, 2022
- 54newsIt costs £88,000 to fully upgrade your character in Diablo ImmortalVikki Blake — June 5, 2022
- 55webDiablo: Immortal Players Are Upset Over the Game's MicrotransactionsRyan Dinsdale — June 6, 2022
- 56webDiablo: Immortal Adds a Way to Earn Its End-Game Content Instead of Just Buying ItRyan Dinsdale — October 12, 2022
- 57webDiablo Immortal: How To Grind To Level 60 Endgame Farming GuideJune 6, 2022
- 58webHere's When You'll Hit The 'Diablo Immortal' XP Wall, And How To Get Past ItPaul Tassi — June 3, 2022
- 59webDiablo Immortal devs believe in a free to play experience, the mobile platform, and elderflower cocktailsConnor Makar — May 30, 2022
- 60webBlizzard responds to Diablo: Immortal backlashMichael McWhertor — November 3, 2018
- 61news'Diablo Immortal' aims to be a breakthrough hit for AAA mobile gamesGene Park — May 26, 2022
- 62webDiablo Immortal, A New RPG, Announced For Mobile At BlizzCon 2018Chris Pereira — November 2, 2018
- 63webThere's an all-new Diablo game called Diablo ImmortalOli Welsh — November 2, 2018
- 64webNetEase Quashes Talk of Chinese Gaming Approval SuspensionsFebruary 21, 2019
- 65webBlizzCon brings new Diablo Immortal detailsEmma Boyle — November 2, 2019
- 66webBlizzard shows off new Diablo Immortal gameplayRyan Gilliam — August 3, 2020
- 67webDiablo: Immortal's New Gameplay Trailer Shows Off Improved GraphicsPeter Morics — August 2, 2020
- 68webAt This Point, Expect 'Diablo Immortal' To Be A Massive Hit For BlizzardPaul Tassi — December 27, 2020
- 69webDiablo Immortal Team Is "Not Necessarily Going to Block" EmulationTanner Dedmon — February 25, 2021
- 70webDiablo Immortal Is NOT a NetEase ReskinBrianna Reeves — February 24, 2021
- 71webDiablo Immortal Detailed by Developer NetEaseAlex Santa Maria — 5 November 2018
- 72webHow Feedback Changed Diablo Immortal According To BlizzardCody Gravelle — February 25, 2021
- 73webDiablo Immortal closed alpha kicks off with new classDom Peppiatt — April 22, 2021
- 74webDiablo Immortal starts a new alpha test full of endgame contentCass Marshall — April 21, 2021
- 75webDiablo Immortal Confirmed For 2021 Global ReleaseJeremy Winslow — May 5, 2021
- 76webDiablo Immortal Is On Track For 2021 ReleaseBrianna Reeves — May 5, 2021
- 77webActivision Blizzard Offers Updates on Key Game Releases Like Overwatch 2 and Diablo ImmortalAdam Bankhurst — August 3, 2021
- 78webDiablo Immortal Closed Beta Test Starts Today, Adds Necromancer And MoreChris Pereira — October 28, 2021
- 79webBlizzard's Diablo Immortal beta has apparently been quite the learning experienceMatthew Sholtz — February 23, 2022
- 80webDiablo Immortal Will Change Boon of Plenty After Beta FeedbackClayton Sterling Cyre — February 24, 2022
- 81web'Diablo Immortal' Pre-Orders Are Now Live on iOS, June 30th Release Date Listed on the App StoreMikhail Madnani — March 28, 2022
- 82webApp Store preorders for 'Diablo Immortal' now openDarryl Boxberger — March 28, 2022
- 83webDiablo Immortal is launching on Android, iOS, and PC on June 2ndTaylor Lyles — April 25, 2022
- 84web'Diablo: Immortal' is coming to mobile and (surprise!) PC on June 2ndKris Holt — April 25, 2022
- 85webDiablo Immortal now coming to PC along with mobile this JuneAusten Goslin — April 25, 2022
- 86webDiablo Immortal is coming to PC, because Blizzard knew you'd emulate it anywayRyan Gilliam — 2022-04-25
- 87webDiablo Immortal Strives To Be A "True" Diablo Experience, Even As It Breaks New GroundCameron Koch — May 30, 2022
- 88web'Diablo Immortal' Controller Support, Cross-Progression Play, and More Detailed Ahead of Its Release This WeekMikhail Madnani — May 30, 2022
- 89webDiablo Immortal pre-load and release times explainedJordan Gerblick — May 26, 2022
- 91newsDiablo Immortal pre-load begins on PC today ahead of its launch on June 2ndC. J. Wheeler — May 27, 2022
- 92webDiablo Immortal will launch with native voice chat transcription and speech-to-textAsh Parrish — May 27, 2022
- 93webDiablo Immortal Won't Release in Some CountriesRollin Bishop — May 30, 2022
- 94newsLootbox laws reportedly block Diablo Immortal launchesTom Phillips — May 30, 2022
- 95webDiablo Immortal reportedly won't be released in Belgium or the Netherlands because of its loot boxesChris Scullion — May 30, 2022
- 96webDiablo Immortal: Release Time, Pre-Load, And How To Enable Cross-ProgressionCameron Koch — May 26, 2022
- 97webDiablo Immortal is out early on mobileToussaint Egan — June 1, 2022
- 98webDiablo Immortal feels uncomfortably mercenaryAsh Parrish — June 1, 2022
- 99webDiablo Immortal Burger King promotion launches in JapanKen Allsop — September 9, 2022
- 100webDiablo Immortal delayed in China just days before launchKyle Campbell — June 20, 2022
- 101webNetEase's new game Diablo Immortal banned from new posts on Weibo just a week before hotly-anticipated releaseYaling Jiang — June 17, 2022
- 102webDiablo Immortal's China Release Delayed Following Social Media SilencingJohn Walker — June 20, 2022
- 103web'Diablo Immortal' delayed indefinitely in China just before its planned release dateKris Holt — June 20, 2022
- 104webDiablo Immortal Under Fire in China After Social Media Post Mocked Xi JinpingRory Young — June 26, 2022
- 105webNetEase to Launch Diablo Immortal in China After Long DelayZheping Huang — July 21, 2022
- 106webDiablo Immortal's Chinese launch delayed at last momentOli Welsh — June 21, 2022
- 107webWhy Diablo Immortal May Already Be DoomedAaron Greenbaum — June 27, 2022
- 108newsNetEase's Delay of Diablo Immortal Signals Trouble Ahead in ChinaZheping Huang — June 24, 2022
- 109newsDiablo Immortal China delay due to Winnie the Pooh social media post, report suggestsTom Phillips — July 22, 2022
- 110webDiablo Immortal arrives in Southeast Asia on July 8. Here's how to prepare yourself.Dale John Wong — July 6, 2022
- 111webGaming giant NetEase plunges nearly 7% after it delays release of Diablo Immortal in ChinaArjun Kharpal — June 20, 2022
- 112webNetEase delays 'Diablo Immortal' release in ChinaMichelle Toh — June 21, 2022
- 113webDiablo Immortal's Chinese Release Delayed Just Days Before LaunchMatt Purslow — June 20, 2022
- 114webDiablo Immortal is in trouble in China due to Winnie the PoohJay Peters — July 22, 2022
- 115webDiablo Immortal finally launches in China, but some players are upsetAnn Cao et al. — July 25, 2022
- 116newsDiablo Immortal passes $100m revenue after just eight weeksTom Phillips — July 28, 2022
- 117webDiablo Immortal Update Buffs Two ClassesClayton Sterling Cyre — July 6, 2022
- 118webBlizzard teases first Diablo Immortal update and new story contentJosh Broadwell — July 23, 2022
- 119webDiablo Immortal update adds roguelike event – patch notesKen Allsop — August 17, 2022
- 120webDiablo Immortal Reveals First Major Update DetailsDeschamps Marc — September 21, 2022
- 121webDiablo Immortal Forgotten Nightmares release time - here's when maintenance starts and endsBellingham Hope — September 27, 2022
- 122webDiablo Immortal update to add new zone and character redesignKen Allsop — December 1, 2022
- 123webDiablo Immortal update adds new Stormpoint zone, bosses, gemsLauren Bergin — December 13, 2022
- 124webThe Blood Knight Is Diablo's First New Class Since the Crusader in 2014Wesley Yin-Poole — 2023-07-07
- 125webDiablo's First New Class Since 2014 Is A Cool-Looking Vampire WarriorZack Zwiezen — 2023-07-06
- 126webDiablo Immortal's New Tempest Class Is A Water-Bending Warrior-PriestCameron Koch — 2024-05-07
- 127webDiablo Immortal Shattered Sanctuary Hands-On Preview: The Lord of Terror ReturnsJoey Brown — 2024-12-12
- 128webHow Diablo Immortal Brought Back The Series' Most Iconic VillainJoey Brown — 2024-12-11
- 129webDiablo Immortal's Biggest Boss Battle Yet Is Fittingly Against Diablo HimselfCameron Koch — 2024-12-11
- 130webDiablo Immortal's biggest boss fight yet is a "triple-A level experience"Lauren Bergin — 2024-12-14
- 131webDiablo Immortal Controversy: Blizzard's New President RespondsEddie Makuch — November 8, 2018
- 132magazineBlizzard's 'Diablo: Immortal' Announcement Did Not Go WellJulie Muncy — November 9, 2018
- 133webDiablo Immortal will be a massive success, whether you like it or notJosh Brown — February 19, 2021
- 134web'Diablo Immortal' is actually fun, you entitled babiesKellen Beck — November 2, 2018
- 135webDiablo: Immortal Reveal Met with Negative Response by Fans, Blizzard RespondsTom Marks — November 3, 2018
- 136web'Is this an April Fools joke?' Blizzard fans are having a fit over the new Diablo mobile gameJoseph Knoop — The Daily Dot — November 3, 2018
- 137webWATCH: Fan Asks If Diablo: Immortal Is April Fool's JokeBecht — November 2, 2018
- 138web'Diablo Immortal' Gets Heavy Ire From Die-Hard Blizzard FansRobert Workman — ComicBook.com — November 4, 2018
- 139webDiablo: Immortal broke the unspoken rules of Blizzard, and BlizzConBen Kuchera — November 5, 2018
- 141webFans react to Diablo Immortal like disrespectful edgelords at BlizzCon 2018's Q&AAsif Khan — November 2, 2018
- 142webUpdate: Blizzard Says It 'Didn't Pull Any Announcements From BlizzCon'Jessie Wade — 2018-11-21
- 143web'Diablo Immortal' BlizzCon Backlash Leads To Activision Stock SlidePaul Tassi — November 6, 2018
- 144webFans Hate Activision Blizzard's Newest Game. Should Investors Be Worried?Keith Noonan — November 11, 2018
- 145webActivision Blizzard stock tumbles following Diablo Immortal backlashHaydn Taylor — GameIndustry.biz — November 6, 2018
- 146webActivision Blizzard Stock Drops Following Diablo Drama At BlizzConEddie Makuch — November 5, 2018
- 147webActivision-Blizzard's stock crashes 7% after Diablo: Immortal RevealRichard Scott-Jones — November 6, 2018
- 148webDiablo Immortal Left Me Surprisingly Impressed, Though Some Questions RemainAlessandro Fillari — November 5, 2018
- 149webDiablo: Immortal hands-on — calm down, it's fineMike Minotti — November 2, 2018
- 150webDiablo Immortal closed beta impressions: It's all coming togetherAnthony Nash — November 16, 2021
- 151webDiablo Immortal Puts The Minions Of Hell In The Palm Of Your HandNick Rego — November 13, 2021
- 152webDiablo Immortal's Controller Support Works Well... but Is at Odds With the Game's True StrengthCam Shea — November 1, 2021
- 155webDiablo ImmortalOpenCritic — June 11, 2022
- 156webReview: Diablo ImmortalChris Carter — June 6, 2022
- 157magazineDiablo Immortal ReviewJohn Carson — GameStop Corp. — June 13, 2022
- 158webDiablo Immortal Review - Evil On The GoAlessandro Barbosa — June 21, 2022
- 159webDiablo Immortal ReviewCam Shea — June 1, 2022
- 160webDiablo Immortal : Notre avis sur le jeu de rôle action polémique de BlizzardCarnbee — June 11, 2022
- 161webDiablo Immortal (for iOS) ReviewJordan Minor — June 1, 2022
- 162web'Diablo Immortal' Review – A Deal with DiabloShaun Musgrave — June 3, 2022
- 163webDiablo Immortal review - devilishly temptingNick Gillett — June 14, 2022
- 164webDiablo Immortal Review: Fit for PhonesTanner Dedmon — June 1, 2022
- 165web'Diablo Immortal' is Blizzard's best and most worrying game in yearsIgor Bonifacic — June 1, 2022
- 166webDiablo Immortal proves Diablo was always meant for phonesMaddy Myers — June 3, 2022
- 167webDiablo Immortal isn't quite pay-to-win, but it's closeColp Tyler — Future plc — June 1, 2022
- 168webDiablo Immortal Is Enjoyable If You Can Ignore All The Mobile Game ShitZack Zwiezen — June 1, 2022
- 169webD.I.C.E> Awards By Video Game Detail Diablo ImmortalAcademy of Interactive Arts & Sciences
- 170webDiablo Immortal Slammed On Metacritic, Now Holds Lowest User Score EverAri Notis — June 13, 2022
- 171webDiablo Immortal now has the lowest user score in Metacritic historyJordan Middler — June 12, 2022
- 172webWow, gamers really hate Diablo: ImmortalErron Kelly — June 7, 2022
- 173webDiablo Immortal faces a backlash as Metacritic user score drops to Blizzard's third lowest everChris Scullion — June 6, 2022
- 174webDiablo Immortal costs £80,000 or 10 years of playing to fully upgrade charactersMichael Beckwith — June 6, 2022
- 175webIt Costs $110,000 to Fully Gear-Up in Diablo ImmortalFilip Galekovic — June 4, 2022
- 176webA Diablo Immortal player spent $15,000 getting a rare gem, then destroyed it in protestChris Scullion — June 20, 2022
- 177webDiablo Immortal Streamer's Spending Passes $20,000 Without Legendary GemThomas Bowen — June 16, 2022
- 178webStreamer Spends Nearly $4,000 on Diablo Immortal and Doesn't Get Any 5 Star Legendary GemsJoey Brown — June 6, 2022
- 179webDiablo Immortal fans estimate fully levelling a class could cost six times more than previously thoughtIain Harris — June 27, 2022
- 180webDiablo Immortal Could Run Your Wallet Way More Than You ThoughtJeremy Winslow — June 27, 2022
- 181webDiablo Immortal player beats server boss without microtransactionsEd Smith — June 23, 2022
- 182webDiablo Immortal player spends $100k on game, now can't find anyone suitable to matchmake withVictoria Kennedy — August 1, 2022
- 183webDiablo Immortal punishes free-to-play players with hidden progression capsCallum Bains — June 14, 2022
- 184webDiablo Immortal loot caps slow down free-to-play grindKen Allsop — June 9, 2022
- 185webEven more Diablo Immortal streamers quit as exodus continuesKen Allsop — June 30, 2022
- 186webDiablo Immortal fansite yeets all its guides into the sunEd Smith — July 4, 2022
- 187webBlizzard says Diablo Immortal microtransactions are OK because "vast majority" isn't spending moneyChris Carter — July 8, 2022
- 188webDiablo Immortal whales in 'orb debt' will be banned from PvPKen Allsop — September 14, 2022
- 189webDiablo Immortal's 'orb debt' whales are losing access to PvP, and legit players are thrilledDustin Bailey — September 14, 2022
- 190web'Diablo Immortal' is franchise's "biggest launch" despite being Blizzard's worst-rated gameAndy Brown — June 10, 2022
- 191webDiablo Immortal is the 'biggest launch in franchise history', Blizzard saysChris Scullion — June 10, 2022
- 192webDiablo Immortal has topped over 20 million installsBlake Vikki — July 24, 2022
- 193webDiablo Immortal hits 30 million players, estimated to have raked-in over $100 millionStanton Rich — Future plc — August 1, 2022
- 194web50% of Diablo Immortal players never played a Diablo gameChris Capel — August 2, 2022
- 195webDiablo Immortal generates almost $800k in first 24 hours since its launch on mobileEvgeny Obedkov — June 3, 2022
- 196webDiablo Immortal generates $14.5 million on mobile in 1 week, Blizzard calls it "biggest launch in franchise history"Evgeny Obedkov — June 10, 2022
- 197web'Diablo Immortal' has reportedly earned $24 million since releaseBonifacic Igor — June 19, 2022
- 198webDiablo Immortal Reportedly Has Earned Over $24 Million for BlizzardShawn Wilken — June 20, 2022
- 199webDiablo Immortal Reportedly Making More Than $1 Million Per DayGlenn Kaonang — July 4, 2022
- 200webDiablo Immortal makes over $1 million a day in microtransactionsGeorgina Young — July 5, 2022