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Spelljammer: Adventures in Space

— CH. 1 · INTRODUCTION —

Spelljammer: Adventures in Space

Ch. 1 of 6
6 sections
  • Spelljammer: Adventures in Space arrived on the 16th of August 2022, carrying roughly thirty years of accumulated expectation. The original Spelljammer setting had debuted in 1989 as a boxed set for Advanced Dungeons & Dragons 2nd Edition. Its premise was genuinely strange: ships crewed by adventurers sailing not the sea but the void between worlds. Wizards of the Coast acquired the game in 1997. In the years that followed, references to Spelljammer appeared only sparingly in new publications. In April 2022, Wizards announced the return. The format was unusual: not a single hardcover but a box containing three complete sourcebooks at once. Why had it taken so long to bring this setting back? And why, within weeks of its release, did the boxed set spark a serious conversation about race, harm, and accountability in game design?

  • Lead designer Chris Perkins described Spelljammer as 'a bit of a weirdo.' He said the setting's strange nature made it a great opportunity to play with the format. The box also contains a Dungeon Master's screen and a poster map of Rock of Bral, the asteroid-city at the heart of the setting. Perkins noted that the release commanded a higher art budget than any other Dungeons & Dragons 5th Edition product. That investment produced what he called 'lavish illustrations.'

    CGMagazine's Chris de Hoog awarded the set a 9.5 out of 10. He noted with some surprise that the Astral Adventurer's Guide held more material than several recent single-volume releases. Andrew Stretch, writing for TechRaptor, observed that splitting the content across three separate books had a practical benefit at the table. Players and Dungeon Masters each received a volume pitched at their own role.

    The standard edition uses cover art by three different artists. Bruce Brenneise painted the Astral Adventurer's Guide; Justin Gerard took Boo's Astral Menagerie; and Ekaterina Burmak handled Light of Xaryxis. The standard Dungeon Master's screen carries a Wildspace scene by Julian Koch. An alternate art edition, with all three covers by Hydro74 and a screen by Jedd Chevrier, was sold exclusively through local hobby and game shops. Beadle & Grimm, another Wizards licensee, was scheduled to release a Platinum Edition in October 2022. That edition would add an extra booklet of adventure encounters, pre-generated characters, miniatures, maps, and physical props.

  • Six new playable races debut in the Astral Adventurer's Guide: the Astral Elf, Autognome, Giff, Hadozee, Plasmoid, and Thri-Kreen. Not all were invented for this release. As Christian Hoffer noted for ComicBook.com, the Autognome and the hippopotamus-like Giff had long been associated with the Spelljammer setting. The Hadozee, Thri-Kreen, and Plasmoids were originally brought into the setting as adaptations of races from TSR's Star Frontiers, published in 1982.

    The crystal sphere system, which organized the D&D cosmos in earlier editions, is absent from Spelljammer: Adventures in Space. The Astral Sea now serves as the connective tissue of the game's cosmology. Sixteen ships are included, each with its own stat block. Andrew Stretch, writing for TechRaptor, observed that Spelljammer ships each create their own field of gravity. They also generate their own envelope of breathable air, mechanics that go well beyond conventional naval combat. The ships range from nightspiders and nautiloids to traditional galleons with sails and masts.

    Boo's Astral Menagerie fills out the setting with 72 creature stat blocks drawn from Wildspace and the Astral Sea. CGMagazine's Chris de Hoog called the bestiary one of the most bizarre enemy rosters he had encountered. It spans solar and lunar dragons, combatant versions of the new races, spacefaring aquatic variants, and what de Hoog described as Lovecraftian horrors. Spelljammer Academy, a free prequel module on D&D Beyond, was released in four parts from July to August 2022. It guided player characters from 1st level to 5th, precisely where Light of Xaryxis begins.

  • Light of Xaryxis structures its adventure as a series of episodes, each ending in a cliffhanger. Polygon's Samantha Nelson called it 'a zany space opera' and noted that each chapter is designed to run as a two-to-three-hour session. The module draws on Flash Gordon (1980) for its tone, a reference both the design team and multiple reviewers made explicit.

    Nelson gave particular attention to how the module handles failure. Almost every challenge includes text describing what happens when players lose, and those consequences are often entertaining in their own right. Nelson wrote that this 'normalizes failure as just a key part of the narrative.' TechRaptor's Andrew Stretch called the adventure a strong entry point for players who find high fantasy limiting. Stretch credited it with memorable characters and big story moments.

    CGMagazine's Chris de Hoog rated Light of Xaryxis as the most impressive book in the set, singling out its layout and structure as standouts. After finishing the complete set, de Hoog immediately contacted friends to schedule their first Wildspace session. He called that impulse the ultimate test any Dungeons & Dragons product could pass. Wizards of the Coast produced a dedicated soundtrack, Spelljams, released on the 16th of August 2022, the same day as the boxed set itself.

  • Chris Funk, guitarist for the Decemberists, plays Dungeons & Dragons with some of his bandmates. He had previously contacted Wizards of the Coast about his interest in the game's musical side. That outreach led Chris Perkins to approach Funk about producing the album. Funk described the approach: each band received what he called 'a Cliff Notes version' of one module chapter. They were told to treat that chapter's world as a song prompt. The bands' first reaction was disbelief; Funk recalled them asking whether the project was 'for a video game or a commercial.' Once they grasped the assignment, every participating band responded the same way. Funk said the universal verdict was that it was 'the most fun I've had writing a song in a long time.'

    Magic Sword opens the album with a moody synth track; Osees follow with a theremin-and-thrash-metal song. Reggie Watts contributes a track that Polygon's Charlie Hall described as channeling David Hasselhoff doing a William Shatner impression. Iowa Public Radio's Tony Dehner compared the album's energy to the Guardians of the Galaxy film soundtracks. Both pair space adventures with classic rock from the 1960s and 1970s, alongside what Dehner called 'a couple of ass-kicking heavy metal songs.' Dehner also noted that few songs make direct reference to Spelljammer itself. No knowledge of D&D is required to enjoy the record. The physical release came as four themed two-disk LP vinyl records. Eric Diaz of Nerdist drew a direct line between Spelljams and Queen's score for Flash Gordon (1980). Just as that score was crucial to the film, Diaz argued, Spelljams is equally crucial to the game.

  • On the 2nd of September 2022, Wizards of the Coast issued a formal apology for content in Spelljammer: Adventures in Space. The apology centered on the Hadozee, one of the new playable races, a spacefaring creature described as resembling a primate. Polygon's Charlie Hall was among the first to detail the complaints. Fans had drawn parallels between the Hadozee's origin story and the history of slavery in the United States and abroad. In Spelljammer: Adventures in Space, that origin involves a wizard magically granting the Hadozee sapience in order to sell them as warrior slaves. Images in the book were separately called out for echoing racist minstrel shows.

    Chase Carter, writing for Dicebreaker, highlighted that the Spelljammer sourcebooks listed no cultural consultants in their credits. Carter noted that observers had been publicly questioning whether sensitivity readers were ever involved. CBR's Eris Currier-Mead traced the origin problem further: in the 2nd Edition version of the Hadozee, there was no definitive backstory at all. Their culture was described as focused entirely on present life as sailors. The new origin introduced in Spelljammer: Adventures in Space generated the controversy. Wizards removed the offensive content from digital editions immediately. The company committed to removing it from future print editions and also published errata.

    In November 2022, Christopher Perkins, Wizards' game design architect, announced a new inclusion review process. Under the new system, every word, illustration, and map must be reviewed by multiple outside cultural consultants. That review now happens at several stages of development prior to publication. The previous process relied on cultural consultants only when a product's lead chose to involve them. All products scheduled for reprinting would also go through the new process and be updated accordingly. Carter, writing before that announcement, described scepticism as understandable. He cited what he called the company's 'apparent inaction over the last two years.' Whether the new framework would reshape the studio's development culture remained, at the time, an open question.

Common questions

What is Spelljammer: Adventures in Space?

Spelljammer: Adventures in Space is a boxed set for the 5th edition of Dungeons & Dragons, published by Wizards of the Coast and released on the 16th of August 2022. The box contains three 64-page hardcover sourcebooks, a Dungeon Master's screen, and a poster map of the asteroid-city Rock of Bral. It updates the original 1989 Spelljammer campaign setting for 5th edition rules.

What three books come in the Spelljammer: Adventures in Space boxed set?

The boxed set includes the Astral Adventurer's Guide (a campaign setting guide introducing six new player races and sixteen ship stat blocks), Boo's Astral Menagerie (a bestiary with 72 creature stat blocks from Wildspace and the Astral Sea), and Light of Xaryxis (an episodic adventure module). Light of Xaryxis takes player characters from 5th level to 8th level across chapters that each end in a cliffhanger.

What new player races are introduced in Spelljammer: Adventures in Space?

Six new playable races are introduced: the Astral Elf, Autognome, Giff, Hadozee, Plasmoid, and Thri-Kreen. The Autognome and Giff were established Spelljammer races, while the Hadozee, Thri-Kreen, and Plasmoids originated as adaptations of races from TSR's Star Frontiers, published in 1982.

What was the Hadozee controversy in Spelljammer: Adventures in Space?

On the 2nd of September 2022, Wizards of the Coast issued a formal apology for offensive content related to the Hadozee player race, whose new origin story depicted a wizard granting them sapience in order to sell them as warrior slaves. Critics also identified images in the book that recalled racist minstrel shows, and Wizards removed the content from digital editions while committing to remove it from future print editions. In November 2022, Christopher Perkins announced a new inclusion review process requiring multiple outside cultural consultants at every stage of development prior to publication.

Who produced the Spelljams soundtrack for Spelljammer: Adventures in Space?

Chris Funk, guitarist for the Decemberists, produced Spelljams after being approached by lead designer Chris Perkins. Each song was written by a different artist inspired by a chapter from the Light of Xaryxis adventure module, with contributors including Magic Sword, Osees, and Reggie Watts. The soundtrack was released digitally on the 16th of August 2022, with a physical release as four themed two-disk LP vinyl records.

How did critics rate Spelljammer: Adventures in Space?

CGMagazine's Chris de Hoog rated Spelljammer: Adventures in Space 9.5 out of 10, calling the decision to split material across three sourcebooks a wise move. Polygon's Samantha Nelson praised Light of Xaryxis as an excellent introduction to the setting, and TechRaptor's Andrew Stretch called the full set a strong entry point for players who find high fantasy limiting.

All sources

53 references cited across the entry

  1. 3BookAstral Adventurer's GuideWizards of the Coast — 2022
  2. 7BookBoo's Astral MenagerieWizards of the Coast — 2022
  3. 10BookLight of XaryxisWizards of the Coast — 2022
  4. 21Statement on the HadozeeWizards of the Coast — September 2, 2022
  5. 28Leveling Up Our Creative Process: Learnings From SpelljammerChristopher Perkins — November 10, 2022
  6. 47Spelljammer is for losersSamantha Nelson — 2022-08-17
  7. 49Spelljammer: Adventures In Space ReviewAndrew Stretch — 2022-08-16
  8. 50D&D's Spelljammer Raises Racism Concerns Among FansEris Currier-Mead — 2022-09-01

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