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Curated playlist

Dungeons & Dragons sourcebooks

  • Acquisitions Incorporated3 minIn 2008, the creators of Penny Arcade partnered with Wizards of the Coast to create an actual play podcast. This collaboration produced a few fourth edition Dungeons and Dragons adventures that eventually became Acquisitions Incorporated.…
  • Wizards Presents: Races and Classes3 minWizards Presents: Races and Classes arrived in December 2007 with an unusual proposition: here was a book about a game that did not yet exist. Before a single rulebook for the 4th edition of Dungeons and Dragons had reached store shelves,…
  • Dungeons & Dragons Starter Set11 minThe Dungeons & Dragons Starter Set arrived in 1994 with a compact disc tucked inside. First Quest: The Introduction to Role-Playing Games gave new players an audio recording of an actual play session. It was the first time many people had…
  • Guildmasters' Guide to Ravnica6 minGuildmasters' Guide to Ravnica surfaced on Amazon in July 2018 without any announcement. The cover art and full listing were simply there, visible to anyone who searched. What they revealed was that Wizards of the Coast planned something…
  • Mythic Odysseys of Theros7 minMythic Odysseys of Theros announced its existence on the 2nd of March 2020 through an accidental Amazon product listing. The 256-page sourcebook carries the Theros campaign setting into the 5th edition of Dungeons and Dragons. Theros was a…
  • Dungeons & Dragons Rules Cyclopedia4 minThe Dungeons and Dragons Rules Cyclopedia arrived in 1991 as something unusual: a single 304-page hardback that gathered years of scattered rulebooks into one place. The book carried the product designation TSR 1071, and it was designed by…
  • Tasha's Cauldron of Everything7 minTasha's Cauldron of Everything arrived on the 17th of November 2020 with a secret inside its alternate cover. Wylie Beckert painted that edition, sold exclusively through local game stores. Her brief called for a scroll bearing the name of…
  • Dungeons & Dragons Basic Set11 minThe Dungeons & Dragons Basic Set arrived in 1977 promising something simple: a way in. Before it existed, the fantasy role-playing game that Gary Gygax and Dave Arneson had invented three years earlier was a dense, poorly organized tangle…
  • Monster Manual12 minMonster Manual is the collection of creature rules TSR published in 1977 as the first hardcover book in the Dungeons & Dragons line. Games journalist David M. Ewalt called it 'a rush job' that nonetheless carried undeniable quality, and…
  • Dungeon Master's Guide12 minThe Dungeon Master's Guide sits on the table, but only one person is allowed to open it during play. Every player in a game of Dungeons & Dragons needs a copy of the Player's Handbook, which covers the basic rules of gameplay. The Dungeon…
  • Greyhawk (supplement)5 minGreyhawk, a slim 68-page booklet published in early March 1975, has been called the first and most important supplement to the original Dungeons and Dragons rules. Its title comes from Gary Gygax's home campaign, a world built around an…
  • Blackmoor (supplement)5 minBlackmoor, a sixty-page digest-sized booklet published by TSR, Inc. in 1975, quietly slipped into the hands of tabletop gamers carrying something no rulebook had ever carried before: the first role-playing game adventure ever published.…
  • Dungeons & Dragons (1974)6 minDungeons & Dragons arrived in 1974 in a brown wood-grain box, digest-sized, with a subtitle that sprawled across the packaging: Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures. Nothing…
  • Dungeons & Dragons Game (1991 boxed set)3 minThe New Easy-to-Master Dungeons & Dragons Game arrived in 1991 with a promise built right into its name: that the world's most famous fantasy role-playing game could be learned by anyone. TSR, Inc. had been wrestling with how to bring new…
  • Dungeons & Dragons Master Rules4 minDungeons & Dragons Master Rules arrived in 1985 with a promise that few tabletop games had dared to make: that a character could grow powerful enough to rule an empire. Not just fight in one. Rule it. The set was the fourth in a series of…
  • Dungeons & Dragons Companion Set6 minThe Dungeons & Dragons Companion Set arrived in 1984 with an unusual promise: your character has killed every monster in the Monster Manual, collected every magic item in the Dungeon Masters Guide. Now what? That was the question Frank…
  • Dungeons & Dragons Expert Set6 minThe Dungeons and Dragons Expert Set arrived in 1981 with a question baked into its design: what happens after you survive the dungeon? The Basic Set, revised that same year by Tom Moldvay, took characters only through level 3. That ceiling…
  • Unearthed Arcana7 minUnearthed Arcana arrived in 1985 with a promise that Gary Gygax himself had made in the March issue of Dragon magazine: a book that would gather scattered rules and finally put them in one place. Gygax called it "an interim volume to…
  • Dungeons & Dragons Immortals Rules5 minThe Dungeons and Dragons Immortals Rules asks a question most game designers never dare to pose: what happens after a character reaches the top? Not the end of a campaign, not retirement, but something stranger. In 1986, TSR published this…
  • Monstrous Compendium8 minMonstrous Compendium arrived in 1989 not as a bound book, but as loose-leaf pages meant to be filed inside a three-ring binder. TSR designed this Advanced Dungeons Dragons supplement so each monster occupied its own removable page, with…
  • Player's Handbook21 minThe Player's Handbook became, in 2024, what Wizards of the Coast called "the fastest-selling Dungeons & Dragons product ever." The company also called it "the biggest product launch in the game's 50-year history." Wizards of the Coast and…
  • Spelljammer: Adventures in Space9 minSpelljammer: Adventures in Space arrived on the 16th of August 2022, carrying roughly thirty years of accumulated expectation. The original Spelljammer setting had debuted in 1989 as a boxed set for Advanced Dungeons & Dragons 2nd Edition.…

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