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— CH. 1 · DEVELOPMENT COLLABORATION —

Metal Gear Solid: The Twin Snakes

~3 min read · Ch. 1 of 6
6 sections
  • Nintendo of America announced the remake in 2003. Silicon Knights would develop the game under guidance from Hideo Kojima and Shigeru Miyamoto. Kojima was busy working on Metal Gear Solid 3: Snake Eater at that time. He could not commit to the project full-time. He later suggested to both Miyamoto and Satoru Iwata to let Silicon Knights take the helm. The company's CEO Denis Dyack happened to be at the Nintendo cafeteria in Japan when approached by Miyamoto and Iwata. He agreed to work on The Twin Snakes after completing Eternal Darkness: Sanity's Requiem.

  • Ryuhei Kitamura directed many of the game's cinematics while Silicon Knights implemented them into the game. Hideo Kojima asked Kitamura to redo them in his well-known action style. The reworked cinematics received some criticism due to Kitamura's excessive use of the bullet time effect. This technique was largely inspired by the then popular hit movie The Matrix. Some of the in-game music was handled by Steve Henifin and Silicon Knights' music staff. Konami's music staff including Norihiko Hibino handled the rest of the music for menus and cut scenes.

  • Snake fires at Gray Fox from a first-person perspective during combat sequences. New ways for the player to combat enemies were introduced such as the ability to shoot from a first-person view. Enemy AI improved giving enemy soldiers the ability to communicate with each other. They detect the player more intelligently with senses of sight and sound enhanced. All original areas and enemies remained but gameplay functions originally introduced in Metal Gear Solid 2: Sons of Liberty appeared here. The level design stayed virtually unchanged from the original game which spoiled challenge according to critics.

  • The voice acting was re-recorded with the original cast from Metal Gear Solid except for the role of the Cyborg Ninja. David Hayter persuaded Konami to have the original voice cast reprise their roles. Increased audio quality allowed by the GameCube picked up outside noise from the original recordings that were inaudible in the PlayStation version. In the original game Gray Fox and Donald Anderson were both voiced by Greg Eagles. In The Twin Snakes Greg Eagles voices only Anderson whereas the Ninja was voiced by Rob Paulsen. Mei Ling, Nastasha Romanenko, and Naomi Hunter speak with North American accents in this version.

  • In Japan The Twin Snakes was released on March 11 alongside an exclusive Premium Package. The box includes the game itself plus a platinum-colored GameCube adorned with the FOXHOUND logo. A 44-page book titled Memorandum containing production notes, sketches and photos came inside. A GameCube disc called the Special Disc contained an emulated version of the Family Computer version of the original Metal Gear. The European date was pushed back several weeks after the initial November 2003 target.

  • GameRankings gave The Twin Snakes an 85.58% score while Metacritic awarded it 85 out of 100 points. IGN rated it 8.5 out of 10 praising its superior graphics and likening presentation to epic movies. GameSpot gave it 8.2 out of 10 or Great on their scale. Eurogamer rated it 8 out of 10 and Gaming Age gave it an A-minus rating. Game Informer cited improved gameplay and graphics along with faithful retelling of the story. Critics noted flagging framerate and bouts of slowdown when too much activity crowded the screen.

Common questions

Who developed Metal Gear Solid: The Twin Snakes?

Silicon Knights developed Metal Gear Solid: The Twin Snakes under guidance from Hideo Kojima and Shigeru Miyamoto. Nintendo of America announced the remake in 2003.

When was Metal Gear Solid: The Twin Snakes released in Japan?

Metal Gear Solid: The Twin Snakes was released in Japan on March 11 alongside an exclusive Premium Package. The European release date was pushed back several weeks after the initial November 2003 target.

What changes did Metal Gear Solid: The Twin Snakes make to combat sequences?

Metal Gear Solid: The Twin Snakes introduced first-person shooting perspectives during combat sequences. Enemy AI improved with enhanced senses of sight and sound allowing soldiers to communicate with each other.

How did voice acting change for Metal Gear Solid: The Twin Snakes compared to the original game?

The voice cast re-recorded lines except for the role of the Cyborg Ninja which Rob Paulsen voiced instead of Greg Eagles. Mei Ling, Nastasha Romanenko, and Naomi Hunter speak with North American accents in this version.

Why were cinematics in Metal Gear Solid: The Twin Snakes criticized by some players?

Critics cited excessive use of the bullet time effect inspired by the movie The Matrix as a flaw in Metal Gear Solid: The Twin Snakes. Ryuhei Kitamura directed many of these cinematics while Silicon Knights implemented them into the game.