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— CH. 1 · A NEW TALE OF THE CRYSTAL —

Fabula Nova Crystallis Final Fantasy

11 min listen · Ch. 1 of 7
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  • Fabula Nova Crystallis Final Fantasy began with a mythology written by scenario writer Kazushige Nojima between 2003 and February 2004. What Nojima produced was not a game but a scripture: a series bible describing the gods who created the world, the creatures who served those gods, and the humans caught between them. Square Enix translated the Latin title as "The New Tale of the Crystal". That phrase carries unusual weight. This was a framework built to unify multiple separate games, each with its own world and characters, through a single shared cosmic story.

    The project was announced at E3 2006 under the name Fabula Nova Crystallis Final Fantasy XIII. Three games were unveiled at once: Final Fantasy XIII, Versus XIII, and Agito XIII. All three went through significant delays. When the series was finally complete, it comprised seven released titles across more than a decade. The creative forces behind it included producer Shinji Hashimoto, director Motomu Toriyama, and directors Hajime Tabata and Tetsuya Nomura. Nojima drew on Greek and Norse mythology during his research, incorporating themes about fate, divine interference, and human choice that would recur across every game in the series.

  • At the center of the Fabula Nova Crystallis framework is a creation myth involving a god named Bhunivelze. He kills his mother, the creator goddess Mwynn, to seize control of the mortal world. Believing her death has cursed reality with mortality, Bhunivelze creates three new deities: one to terraform the world, one who is discarded for resembling Mwynn, and one to act as his protector. Bhunivelze then enters a deep sleep. The discarded deity, Etro, kills herself in grief, and from her blood humans are born.

    Etro travels to the Unseen Realm and finds Mwynn being consumed by a destructive force called chaos. As Mwynn fades, she tasks Etro with protecting the balance between the mortal world and the afterlife. Etro gives each human a piece of chaos as a heart, and through human death and reincarnation the balance is maintained. Humans have since worshipped or feared the other two deities, and regard Etro as the goddess of death.

    A recurring race in the games are demigods called fal'Cie, created by the two active deities to serve as their agents in the mortal world. In the Final Fantasy XIII games, fal'Cie take the form of crystal-powered mechanical beings. They can choose humans, called l'Cie, and assign them a task known as a Focus. Completing a Focus transforms a l'Cie into a crystal statue granting eternal life; failing turns them into a mindless crystalline monster. The l'Cie concept appears in modified form in Type-0, where the chosen lose their memories if they become emotionally unstable. In Final Fantasy XV, the terminology is absent, but humans burdened with magical tasks still exist, including the main protagonist Noctis.

  • Square Enix embedded Latin into the Fabula Nova Crystallis series not as decoration but as a structural element. The series name itself translates as "The New Tale of the Crystal". Agito roughly translates as "to put into motion". Versus translates as both "to turn around" and "against". All three terms were described by Square Enix as representing key narrative concepts for their respective games.

    The Agito label survived the game's renaming to Type-0: it became both an in-universe concept within the game and the title of the companion mobile game Final Fantasy Agito. Versus similarly persisted in early trailers for Final Fantasy XV after the game's public re-reveal in 2013, appearing in the tagline "A World of the Versus Epic".

    Nomura explained his preference for Latin directly. He wanted a language no longer spoken daily, one that people "won't be able to understand and yet appreciate", describing his goal as creating a sense of general equality among players. That stated design intent did not fully carry over into the reception of the mythos itself. Critics later noted that the specialized terminology, including the fal'Cie and l'Cie labels, created comprehension problems for players who had not engaged with the full lore across multiple games.

  • Final Fantasy XIII launched in Japan in December 2009 as a PlayStation 3 exclusive. It was released in North America and Europe in March 2010, and arrived on Windows as a digital download in October 2014. Its battle system was designed to emulate the cinematic combat seen in the film Final Fantasy VII: Advent Children.

    The sequel, Final Fantasy XIII-2, released in December 2011 in Japan and in January and February 2012 in the west. It was designed as a direct response to criticism of XIII's linear structure, adding explorable towns, a nonlinear story, mini-games, and downloadable content. Lightning Returns: Final Fantasy XIII followed in November 2013 in Japan and February 2014 in the west, closing out the character arc of Lightning and blending action combat with an open world and a time-limit mechanic.

  • The concept for the Fabula Nova Crystallis series emerged during late development on Final Fantasy X-2 and the original Kingdom Hearts. Nomura, Hashimoto, and producer Yoshinori Kitase discussed building multiple games around a single "central theme". They drew inspiration from the Compilation of Final Fantasy VII, a multimedia subseries tied to a common world, but chose crystals rather than a shared narrative as the connecting element.

    In a 2007 interview, Hashimoto compared the planning of the series to film franchises such as Star Wars and The Lord of the Rings, describing it as an expansive brand on which to build multiple Final Fantasy titles. All development connected to the mythos was handled by Square Enix's 1st Production Department. Nomura was appointed main character designer for all entries in the subseries. A trademark filed for Final Fantasy Haeresis XIII suggested a further entry was considered, but the trademark expired in 2011 and was not renewed.

    Versus XIII began as a PlayStation 3 exclusive headed by the Kingdom Hearts console team. By 2007, Square Enix was already considering rebranding it as a numbered Final Fantasy entry because of its growing scale. The rebrand to Final Fantasy XV happened in 2011. For marketing purposes, the XV team deliberately distanced the game from the Fabula Nova Crystallis brand, removing specific mythos terminology and reducing its role to a background element. The PS3 version was abandoned due to concerns about the console's continued viability. Development of XV eventually drew in additional studios including HexaDrive, XPEC Entertainment, and Umbra, and moved to the Luminous Studio engine.

  • Final Fantasy XIII broke sales records for the franchise, selling 1.5 million units in Japan on its release day and a further million copies within a month of its North American launch. XIII-2 was the most purchased title of 2011 in Japan upon release, reaching second place in the United States and first place in the United Kingdom. The three Final Fantasy XIII games collectively sold 11 million units worldwide.

    The XIII games drew mixed critical reactions. XIII was praised for its graphics, battle system, and music but criticized for its linear structure. XIII-2 received high scores from Japanese publications and broadly positive western reviews, though its story was called weak. Lightning Returns earned praise for its combat but drew criticism for its story and characters. Lightning Returns sold over 277,000 units in its first week in Japan and approximately 800,000 copies by November 2014.

    Type-0 sold over 472,000 units in its first week in Japan, ultimately reaching over 740,000 Japanese units. Type-0 HD shipped over one million copies worldwide by April 2015. Final Fantasy XV sold five million copies worldwide through retail and digital sales on launch, and by May 2022 had reached ten million units across all versions.

    Critical opinion of the series concept itself was divided. Jeremy Parish of USGamer said in 2014 that the series was "much ado about nothing", arguing the games shared enough themes with the main Final Fantasy series to render the distinction meaningless. RPG Site's Chelsi Laire called the subseries "a series of successes and failures, but mostly the latter". Joystiq's Ben Gilbert described the mythos as "occasionally bizarre and often beautiful". After the commercial disappointment of the XIII games, Parish wrote that the "XIII" moniker had become "box office poison" for the franchise.

  • Final Fantasy XIII spawned a collection of tie-in fiction. A short story anthology, Final Fantasy XIII - Episode Zero, was released first through the game's website and then in print in December 2009. A second novella, Episode i, was published via XIII-2's official website and later collected in the companion book Fragments Before, released in December 2011. Fragments After followed in June 2012. A three-part novella titled Final Fantasy XIII Reminiscence: tracer of memories was serialized in a weekly magazine across June and July 2014, written by Daisuke Watanabe, who had scripted the XIII games.

    Type-0 received a manga adaptation illustrated by Takatoshi Shiozawa, beginning publication in November 2011 and collected into a single volume in April 2012. A second manga, Final Fantasy Type-0 Side Story: Reaper of the Icy Blade, ran from May 2012 to January 2014 under Nomura's supervision and was licensed in the west by Yen Press in July 2015. Two novels under the title Final Fantasy Type-0: Change the World released in April and June 2012.

    In a 2014 feature, Kitase and Toriyama acknowledged that the series' initial structure had worked against it, making the mythos difficult for players to follow within a single game. Square Enix subsequently moved toward more self-contained stories. The company's willingness to license the Final Fantasy Awakening brand to Chinese developer Perfect World, the first time Square Enix licensed a Final Fantasy title externally, showed how broadly the framework had been stretched by its final years.

Common questions

What is Fabula Nova Crystallis Final Fantasy?

Fabula Nova Crystallis Final Fantasy is a subseries of games within the Final Fantasy franchise, all connected by a shared mythology focused on crystals tied to deities. Square Enix translates the Latin title as "The New Tale of the Crystal". It consists of seven released titles across multiple platforms, including Final Fantasy XIII and its sequels, Final Fantasy Type-0, and Final Fantasy XV.

Who created the Fabula Nova Crystallis mythology?

Kazushige Nojima wrote the original Fabula Nova Crystallis mythology, starting in 2003 and finishing by February 2004. He drew on Greek and Norse mythology during his research. Creative input came from Yoshinori Kitase, Shinji Hashimoto, Tetsuya Nomura, Hajime Tabata, and Motomu Toriyama.

When was Fabula Nova Crystallis Final Fantasy announced?

The series was originally announced at E3 2006 under the name Fabula Nova Crystallis Final Fantasy XIII. The three initial titles announced were Final Fantasy XIII, Versus XIII, and Agito XIII. The subseries title changed in 2011 when the "XIII" numeral was dropped.

How many games are in the Fabula Nova Crystallis series?

Seven games have been released in the Fabula Nova Crystallis series as of 2016. They include Final Fantasy XIII and its two sequels, Final Fantasy Type-0, Final Fantasy Agito, Final Fantasy Awakening, and Final Fantasy XV.

How did Final Fantasy XV connect to Fabula Nova Crystallis?

Final Fantasy XV originated as Versus XIII, announced as part of the series in 2006. It was rebranded as Final Fantasy XV in 2011 and deliberately distanced from the Fabula Nova Crystallis brand for marketing purposes, with specific mythos terminology removed. The game retained thematic connections but reduced the mythos to a background element.

How did the Fabula Nova Crystallis Final Fantasy series sell overall?

The three Final Fantasy XIII games collectively sold 11 million units worldwide. Final Fantasy XV sold five million copies on launch and had reached ten million units by May 2022. Type-0 sold over 740,000 units in Japan, and Type-0 HD shipped over one million copies worldwide by April 2015.

All sources

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