What engine did Square Enix use to rebuild Final Fantasy XV for mobile devices?
Square Enix rebuilt Final Fantasy XV using the Unity engine to fit mobile devices. The original game relied on the in-house Luminous Engine for its complex open world.
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Square Enix rebuilt Final Fantasy XV using the Unity engine to fit mobile devices. The original game relied on the in-house Luminous Engine for its complex open world.
Production began in 2015 following the release of Episode Duscae, the first demo of the main title. Hajime Tabata served as co-producer alongside Kosei Ito, who previously worked on Before Crisis: Final Fantasy VII.
The game divides into ten chapters with the first available for free at no cost. Subsequent chapters must be purchased individually or as a whole package with discounted pricing.
Chibi-style character redesigns emerged partially due to hardware limitations and partially from creative choices. Originally designed to emulate polygonal models from Final Fantasy VII, the art style shifted to appeal to younger gamers.
Over three million downloads occurred within the first month of availability. Review aggregator Metacritic recorded generally favorable reviews for the mobile version of the game.