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— CH. 1 · INTRODUCTION —

Unearthed Arcana

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  • Unearthed Arcana arrived in 1985 with a promise that Gary Gygax himself had made in the March issue of Dragon magazine: a book that would gather scattered rules and finally put them in one place. Gygax called it "an interim volume to expand the Dungeon Masters Guide and Players Handbook". What followed was a 128-page hardback that would divide the Dungeons and Dragons community, get shredded in the gaming press, and still never quite disappear. The book's title would outlive TSR, survive two company handovers, and eventually become the name of a digital series that has run for over a decade. How did a supplement notorious for its errors become one of the most durable brands in tabletop gaming? The answer starts with a company drowning in debt and a designer racing to save it.

  • Gygax reportedly produced the original Unearthed Arcana to raise money because TSR was deeply in debt at the time. The book drew heavily on material already published in Dragon magazine, written by Gygax and then updated and revised for the hardcover format. Design contributions came from Jeff Grubb and editing from Kim Mohan. Paul Cockburn, a British writer, later noted that some of the material had also appeared in Imagine magazine before making it into the book. The dual sourcing meant the book was assembled from pieces rather than conceived whole, a fact that would show in the final product. Gygax was also using the book to sketch ideas for a planned second edition of Advanced Dungeons and Dragons, exploring changes to hit dice mechanics and ways to expand the system beyond its original genre. He had announced his intentions for that second edition shortly before events at TSR overtook him.

  • Readers found mistakes in Unearthed Arcana quickly, and they wrote in to Dragon magazine to say so. Even reviewers who responded positively to the book felt obliged to flag the considerable number of errors. Kim Mohan, Dragon's editor, worked with Gygax, Frank Mentzer, and Jeff Grubb to address the corrections. In the November 1985 issue, Mohan published four pages of rules corrections and new supplementary material, designed to be physically inserted into the book. He also compiled a two-page list of typographical corrections intended to be pasted into future revisions of the book. The January 1987 issue of Dragon devoted its entire "Sage Advice" column to reader questions about Unearthed Arcana, a follow-up to Mohan's earlier corrections column. None of those errata were incorporated into later printings of the book. The corrections only made it into print decades later, when Wizards of the Coast released a premium edition with gilded pages on the 19th of February 2013, the first printing to incorporate the errata into the corrected text.

  • The 128-page volume was split into two sections, one for players and one for the Dungeon Master. It introduced the barbarian class, which had first appeared in Dragon issue 63, the cavalier from Dragon issue 72, and the thief-acrobat from Dragon issue 69. It also expanded and revised the druid and ranger classes. New character races came with the book, including rules for playing drow (dark elves) and deep gnomes, known in the game as svirfneblin. Weapon specialization rules let a fighter or ranger, as the book put it, "adopt a weapon as a special arm, and receive bonuses in its use". A comeliness attribute was introduced alongside new spells. On the Dungeon Master's side, the book provided tables for social class and rank, rules for unarmed combat, new magic items, and gods for nonhuman characters. Many of those classes and options were precisely what critics would target: Lawrence Schick, writing in his 1991 book Heroic Worlds, reported that many players regarded the new classes as "overly powerful and out of line with those in the Player's Handbook".

  • Shortly after announcing his plans for a second edition of Advanced Dungeons and Dragons, Gygax was removed as TSR's president and chairman of the board. In 1986, he resigned entirely from the company, leaving the direction of Dungeons and Dragons to other designers. The designers who built the second edition did not carry forward most of what Unearthed Arcana had introduced. They removed material from the original Players Handbook and discarded much of the Unearthed Arcana content, considering it unbalanced. Unearthed Arcana itself had five printings after AD&D second edition launched, with the last of them published two years after the new edition's release. A paperback reprint of the first edition followed in 1999. The book that Gygax intended as a bridge to a new era of the game became instead a record of a moment that the company moved past without him.

  • Wizards of the Coast published a second book under the Unearthed Arcana name in February 2004, written by Andy Collins, Jesse Decker, David Noonan, and Rich Redman, for use with the Dungeons and Dragons third edition rules. Collins articulated the design philosophy directly: "Every book on the market looks like the original Unearthed Arcana. New classes, new spells, new magic items - that's the default 'recipe' for a d20 product these days. We saw no need to do that with this book." The 224-page volume was aimed at experienced players and Dungeon Masters who wanted to alter the rules themselves rather than simply add to them. The designers described the volume of options as intentionally excessive. A Dungeon Master reading the book, they said, had to be prepared to "Drink from the fire hose" and think carefully before using options that might radically imbalance the game. One chapter explicitly emulated the "Eternal Champion" stories of Michael Moorcock, providing rules for moving characters between games using different rulesets. William B. Haddon's review on RPGnet praised the book's content while finding the interest level "very flat" and the power balance of the new sub-systems uneven.

  • In February 2015, the Unearthed Arcana name was attached to a semi-regular series of digital releases on the official Dungeons and Dragons website, presenting work-in-progress content for fifth edition. Class archetypes, playable races, and rule variants all moved through the series before finding their way into published books. From January 2018 to August 2021, new content was added to the D&D Beyond digital toolsets roughly one week after each release on the main website. Once Wizards of the Coast determined that a piece of playtest content had either been published in a book or retired, it was archived on D&D Beyond; players who had already built characters using that content could keep it, but new characters could not adopt it. All remaining content was archived on the 12th of August 2021. Jeremy Crawford said of the subclasses developed for Tasha's Cauldron of Everything in 2020 that "almost every single one made it into the game". By August 2023, Crawford reported that since the series launched, Wizards of the Coast had received more than 500,000 surveys from players based on their time with the playtest material. Between August 2022 and November 2023, releases shifted to a One D&D playtest format distributed exclusively through D&D Beyond as PDFs, before returning in December 2024 with playtest content for the 2024 revision of fifth edition.

Common questions

Who wrote the original Unearthed Arcana for Advanced Dungeons and Dragons?

Gary Gygax wrote the original Unearthed Arcana, with design contributions from Jeff Grubb and editing by Kim Mohan. It was published by TSR in 1985 for use with Advanced Dungeons and Dragons first edition rules.

Why was Unearthed Arcana controversial when it was released in 1985?

The book was notorious for a considerable number of errors and received negative reviews from the gaming press. Critics targeted the overpowered races and classes, and Lawrence Schick noted in his 1991 book Heroic Worlds that many players regarded the new character classes as out of line with those in the Player's Handbook.

Were the errors in the original Unearthed Arcana ever corrected in later printings?

The errata were not incorporated into later printings of the manual. Kim Mohan published four pages of corrections in the November 1985 issue of Dragon magazine, but the corrections only appeared in a printed book when Wizards of the Coast released a premium edition with gilded pages on the 19th of February 2013.

What character classes did the original Unearthed Arcana introduce to AD&D?

The book introduced the barbarian (originally from Dragon issue 63), the cavalier (Dragon issue 72), and the thief-acrobat (Dragon issue 69). It also expanded and revised the druid and ranger classes.

What is the Unearthed Arcana digital series for Dungeons and Dragons fifth edition?

The Unearthed Arcana digital series began in February 2015 on the official Dungeons and Dragons website, presenting work-in-progress playtest content for fifth edition. By August 2023, Jeremy Crawford reported the series had received more than 500,000 player surveys, and much of the material was developed into published books including Tasha's Cauldron of Everything in 2020.

How does the 2004 third edition Unearthed Arcana differ from the original?

The 2004 book, written by Andy Collins, Jesse Decker, David Noonan, and Rich Redman, was a 224-page supplement aimed at providing variant rules to change the game rather than simply adding new classes and spells. Designer Andy Collins stated that the default recipe for d20 products already looked like the original Unearthed Arcana, so the team chose a different approach.

All sources

186 references cited across the entry

  1. 1Dungeons & Dragons FAQWizards of the Coast
  2. 2JournalDestroy All MonstersPaul La Farge — September 2006
  3. 3JournalDemi-Humans Get a LiftGary Gygax — TSR — March 1985
  4. 4JournalThe Critical HitErrol Farstad — TSR — 1987
  5. 5JournalArcana Update, Part 1Kim Mohan — TSR — November 1985
  6. 6JournalUnearthed Arcana additions and correctionsTSR — November 1985
  7. 7JournalSage AdvicePenny Petticord — TSR — January 1987
  8. 8MagazineClassic AD&D books are backM. Fogens — Wizard Entertainment — August 1999
  9. 9Unearthed ArcanaWizards of the Coast
  10. 11BookHeroic Worlds: A History and Guide to Role-Playing GamesLawrence Schick — Prometheus Books — 1991
  11. 12JournalThe Big, Bad BarbarianGary Gygax — TSR — July 1982
  12. 13JournalThe Chivalrous CavalierGary Gygax — TSR — April 1983
  13. 14JournalA "split class" for nimble characters: the Thief-AcrobatGary Gygax — TSR — January 1983
  14. 15JournalThe Future of the GameGary Gygax — TSR — November 1985
  15. 16Dungeons & Dragons Creator Gary Gygax Passes Away; InterviewJoel Johnson — Boing Boing Gadgets — 2008-03-04
  16. 17JournalFrom the Sorcerer's ScrollGary Gygax — TSR — June 1987
  17. 18JournalCure Light WoundsSteve Winter — TSR — September 1997
  18. 20BookUnearthed ArcanaAndy Collins et al. — Wizards of the Coast — February 2004
  19. 26NewsUnearthed Arcana Content on D&D BeyondAdam Bradford — January 15, 2018
  20. 27D&D: Unearthed Arcana Comes to DND BeyondJ. R. Zambrano — January 16, 2018
  21. 28The Future of Unearthed Arcana & DDBMellie Doucette — August 5, 2021
  22. 31One D&D Playtest: Where & How To Sign UpSofia Santos — September 29, 2022
  23. 32What is One DnD?Alex Evans — 2025-09-02
  24. 35Unearthed Arcana: EberronMike Mearls — February 2, 2015
  25. 37Unearthed Arcana: When Armies ClashMike Mearls — March 2, 2015
  26. 38Unearthed Arcana: When Armies ClashMike Mearls — March 2, 2015
  27. 39Modifying ClassesRodney Thompson — April 6, 2015
  28. 40Unearthed Arcana Modifying ClassesRodney Thompson — April 6, 2015
  29. 41Unearthed Arcana: Waterborne AdventuresMike Mearls — May 4, 2015
  30. 42Unearthed Arcana: Waterborne AdventuresMike Mearls — May 4, 2015
  31. 43Variant RulesMike Mearls — June 8, 2015
  32. 44Unearthed Arcana Variant RulesMike Mearls — June 8, 2015
  33. 45Unearthed Arcana: Awakened MysticMike Mearls — July 6, 2015
  34. 46Try These New Dungeons And Dragons Classes ... With CautionJim Moreno — Geek & Sundry — August 19, 2016
  35. 47Modern MagicDan Helmick — August 3, 2015
  36. 48Unearthed Arcana Modern MagicDan Helmick — August 3, 2015
  37. 49RangerMike Mearls — September 9, 2015
  38. 50Unearthed Arcana RangerMike Mearls — September 9, 2015
  39. 51Prestige Classes and Rune MagicMike Mearls — October 5, 2015
  40. 52Unearthed Arcana: Prestige Classes and Rune MagicMike Mearls — October 5, 2015
  41. 53Light, Dark, Underdark!Mike Mearls — November 2, 2015
  42. 54Unearthed Arcana: Light, Dark, Underdark!Mike Mearls — November 2, 2015
  43. 55That Old Black MagicMike Mearls — December 7, 2015
  44. 56Unearthed Arcana: That Old Black MagicMike Mearls — December 7, 2015
  45. 57Kits of OldMike Mearls — January 4, 2016
  46. 58Unearthed Arcana: Kits of OldMike Mearls — January 4, 2016
  47. 59Psionics and the Mystic – Take TwoMike Mearls et al. — February 1, 2016
  48. 60Unearthed Arcana: Psionics and the Mystic – Take TwoMike Mearls et al. — February 1, 2016
  49. 61March 2016 ReviewMike Mearls et al. — March 7, 2016
  50. 62Gothic HeroesMike Mearls — April 4, 2016
  51. 63Unearthed Arcana: Gothic HeroesMike Mearls — April 4, 2016
  52. 64FeatsMike Mearls et al. — June 6, 2016
  53. 65Unearthed Arcana: FeatsMike Mearls et al. — June 6, 2016
  54. 66Quick CharactersMike Mearls — July 25, 2016
  55. 67Unearthed Arcana: Quick CharactersMike Mearls — July 25, 2016
  56. 68The FaithfulMike Mearls et al. — August 1, 2016
  57. 69Unearthed Arcana: The FaithfulMike Mearls et al. — August 1, 2016
  58. 70The Ranger, RevisedMike Mearls — September 12, 2016
  59. 71Unearthed Arcana: The Ranger, RevisedMike Mearls — September 12, 2016
  60. 73Unearthed Arcana: Encounter BuildingMike Mearls — October 10, 2016
  61. 75Unearthed Arcana: Barbarian Primal PathsMike Mearls et al. — November 7, 2016
  62. 77Unearthed Arcana: Bard: Bard CollegesMike Mearls et al. — November 14, 2016
  63. 151Unearthed Arcana 2023 - Player's Handbook Playtest 6Wizards of the Coast — June 29, 2023
  64. 153Unearthed Arcana 2023 - Player's Handbook Playtest 7Wizards of the Coast — September 7, 2023
  65. 155Bastions and CantripsWizards of the Coast — October 5, 2023
  66. 156Unearthed Arcana 2023 - Player's Handbook Playtest 8Wizards of the Coast — November 27, 2023
  67. 158Unearthed Arcana 2024 - The ArtificerWizards of the Coast — December 17, 2024
  68. 159Unearthed Arcana 2025 Forgotten Realms SubclassesWizards of the Coast — January 28, 2025
  69. 161Unearthed Arcana 2025 Eberron UpdatesWizards of the Coast — February 27, 2025
  70. 163Unearthed Arcana 2025 Horror SubclassesWizards of the Coast — May 6, 2025
  71. 166Unearthed Arcana 2025 The PsionWizards of the Coast — May 27, 2025
  72. 168Unearthed Arcana 2025 Arcane SubclassesWizards of the Coast — June 26, 2025
  73. 170Unearthed Arcana 2025 Apocalyptic SubclassesWizards of the Coast — August 21, 2025
  74. 171Designer Insights from Unearthed Arcana: Arcane Subclasses UpdateBen Petrisor et al. — September 18, 2025
  75. 172Unearthed Arcana 2025 Arcane Subclasses UpdateWizards of the Coast — September 18, 2025
  76. 174Unearthed Arcana 2026 Arcane Subclasses UpdateWizards of the Coast — January 15, 2026
  77. 176Unearthed Arcana 2026 Villainous OptionsWizards of the Coast — April 2, 2026
  78. 177Unearthed Arcana 2026 Villainous Options 2Wizards of the Coast — April 23, 2026
  79. 178JournalOpen Box: Dungeon ModulesPaul Cockburn — Games Workshop — January 1986
  80. 179JournalGame ReviewsScott Dollinger — May–June 1986
  81. 180Review of Unearthed ArcanaHaddon, William B. — RPGnet — February 20, 2004
  82. 183D&D: 10 Best Supplemental HandbooksViktor Coble — 2021-12-17