Guildmasters' Guide to Ravnica
Guildmasters' Guide to Ravnica surfaced on Amazon in July 2018 without any announcement. The cover art and full listing were simply there, visible to anyone who searched. What they revealed was that Wizards of the Coast planned something unprecedented. It would be the first full hardcover Dungeons & Dragons guide built around a world from Magic: The Gathering. That world, Ravnica, had first appeared in 2005 in the card set Ravnica: City of Guilds. It had been designed for a card game, not for the kind of collaborative storytelling that D&D demands.
Whether a world built for card games could support the needs of tabletop storytelling was the central question facing a 256-page book. The designer charged with answering it was James Wyatt. He had spent more than a decade working on Dungeons & Dragons before switching to the Magic team in 2014.
Ten guilds divide Ravnica between them, each representing a distinct ideology and each in perpetual competition with the others. The world they inhabit bears no resemblance to a conventional fantasy map. There is no ocean, no farmland, no wilderness: just city, in every direction, covering the entire planet.
The Tenth District is where most guild activity is concentrated, and it is where the book situates most of its adventuring possibilities. The setting carries a high-magic atmosphere throughout. Its cultural flavor draws from Slavic traditions, giving Ravnica a visual character unlike most D&D worlds.
A companion card set, Guilds of Ravnica, launched on the 5th of October 2018, just weeks before the D&D sourcebook. That release carried the collectible card game into its twenty-sixth year. The D&D book would follow forty-six days later.
In 2016, James Wyatt began releasing a series of free PDF documents called Plane Shift. Each article adapted a different Magic: The Gathering plane for use in D&D's 5th edition.
Wyatt's project was tied to the Art of Magic: The Gathering book series, which he also wrote. Those coffee table books reprinted illustrations from the cards with descriptions of each plane's lore. The Plane Shift articles gave players the game rules they needed to actually run campaigns in those worlds.
Six articles appeared between 2016 and 2018: Amonkhet, Dominaria, Innistrad, Ixalan, Kaladesh, and Zendikar. An Ixalan-set adventure was also part of the series. None of the Plane Shift material qualified as official content for organized play. In 2017, designer Mike Mearls explained why. "It's basically a thing James does for fun," Mearls wrote. The team had no wish to burden it "with needing all the work required to make it official."
The positive reception to those free articles eventually led Wizards of the Coast to commission a proper book. Ravnica was selected as the setting, and Wyatt was named lead designer. He described the finished work plainly: "this book is, essentially, Plane Shift: Ravnica." Elaine Chase, then vice president for global brand strategy and marketing at Magic: The Gathering, spoke about the crossover in a press release. "It's super cool for fans of D&D and Magic to be playing together in the same multiverse," she said. Nathan Stewart, director of Dungeons & Dragons, called Ravnica "full of adventure possibilities."
Magali Villeneuve created the cover art, and the book went on sale on the 20th of November 2018.
Roughly ninety pages of the sourcebook covered the ten guilds and the Tenth District in detail. Nearly forty pages were dedicated to building adventures, with hooks that drew each of the guilds into the action. Another seventy pages contained stat blocks for the creatures and non-player characters that inhabit the setting.
Five new playable races gave players a way to inhabit the world directly. Centaurs, minotaurs, loxodon, Vedalken, and Simic hybrids each represented a different kind of being within Ravnica's society. Two new subclass options added further mechanical range: the Order Domain Cleric and the Circle of Spores Druid. Ravnica-specific magic items and treasure rounded out the offerings.
Richard Jansen-Parkes, writing for the UK print magazine Tabletop Gaming, would scrutinize exactly that mechanical package in his review.
Publishers Weekly placed Guildmasters' Guide to Ravnica at number seventeen in its Hardcover Nonfiction bestseller list for the week ending the 3rd of December 2018. The publication called it a "Black Friday winner."
Jansen-Parkes praised the mechanical depth and called the setting's art beautiful throughout. He noted, though, that the book felt "a little shallow when you come to plot an actual adventure there." His conclusion was measured: it was "a fascinating world to dabble in and borrow from, but falls just short of being a viable plug-and-play setting."
Gavin Sheehan, writing for Bleeding Cool, called the book "a fine addition to 5E" while noting it would not suit every table. He advised that players with no background in Magic: The Gathering should prepare for "a steeper climb up the hill." Matthew Beilman, writing for CBR, reached a warmer verdict. He argued that the guilds guaranteed "there is never a shortage of intrigue or varying ways to run a campaign."
In January 2020, Christian Hoffer reported for ComicBook.com that some fans felt collaborative IP projects had displaced classic campaign settings. They pointed to worlds like Greyhawk, Dragonlance, and Dark Sun, all referenced in D&D's core rulebooks. Hoffer reported that the D&D team published about three books a year. Collaborative books had been added to the schedule on top of those three annual publications, not in place of them.
WizKids released fifty-five themed miniatures as part of their Icons of the Realm blind box line. That accessory set earned a nomination for Best Game Accessory at the 2019 Origins Award.
Continue browsing
Common questions
What is Guildmasters' Guide to Ravnica?
Guildmasters' Guide to Ravnica is a 256-page campaign and adventure guide for the 5th edition of Dungeons & Dragons, built around the Ravnica setting from Magic: The Gathering. The setting features a single city spanning an entire planet, governed by ten competing guilds of different ideologies. The book provides racial options, subclasses, adventure hooks, and stat blocks for the setting's creatures and non-player characters.
When was Guildmasters' Guide to Ravnica published?
Guildmasters' Guide to Ravnica was published on the 20th of November 2018. Its cover and full product listing were leaked on Amazon in July 2018, months before the official release. Cover art was provided by Magali Villeneuve.
Who wrote Guildmasters' Guide to Ravnica?
James Wyatt was the lead designer of Guildmasters' Guide to Ravnica. Wyatt had worked on Dungeons & Dragons for over a decade before joining the Magic: The Gathering team in 2014. He described the book as "essentially, Plane Shift: Ravnica," a reference to his earlier series of free D&D adaptations of Magic settings.
What new character races are in Guildmasters' Guide to Ravnica?
Guildmasters' Guide to Ravnica introduces five new playable races: centaurs, minotaurs, loxodon, Vedalken, and Simic hybrids. The book also adds two new subclass options, the Order Domain Cleric and the Circle of Spores Druid, along with Ravnica-specific magic items and treasure.
How was Guildmasters' Guide to Ravnica received by critics?
Reception was mixed but largely positive. Publishers Weekly placed it at number seventeen on its Hardcover Nonfiction bestseller list for the week ending the 3rd of December 2018, calling it a "Black Friday winner." Reviewers praised the mechanical content and setting art, but some noted that running actual adventures there required significant preparation from the dungeon master.
Where did Ravnica originally come from before it appeared in Dungeons & Dragons?
Ravnica originated in Magic: The Gathering, first appearing in the card set Ravnica: City of Guilds, released in 2005. James Wyatt began adapting Magic settings for Dungeons & Dragons in 2016 through a series of free PDF documents called Plane Shift, covering six planes including Amonkhet, Innistrad, and Zendikar. Guildmasters' Guide to Ravnica was the first full hardcover D&D guide to a Magic: The Gathering setting.
All sources
24 references cited across the entry
- 1Ravnica RevealedDecember 16, 2004
- 2Return To Ravnica (For Those Who've Never Been)John Dale Beety — August 8, 2012
- 5'Dungeons & Dragons' Reveals Contents of 'Guildmaster's Guide to Ravnica'Christian Hoffer — October 22, 2018
- 7Dungeons & Dragons gets a major crossover with Magic: The Gathering this fallCharlie Hall — 2018-07-23
- 12This book is, essentially, Plane Shift: Ravnica. #wotcstaffJames Wyatt — @aquelajames — July 24, 2018
- 13News'Magic the Gathering' Meets 'Dungeons & Dragons' in Latest Campaign BookBob Fekete — July 24, 2018
- 14Plane Shift: Dominaria2018-08-21
- 16Are The Plane Shift articles considered Official Material?Mike Mearls — 2018-04-18
- 17Review: Wizkids' D&D Icons of the Realms Ravnica FiguresMarch 1, 2019
- 20This Week's Bestsellers: December 3, 2018Carolyn Juris — November 30, 2018
- 21Dungeons & Dragons: Guildmasters' Guide to Ravnica RPG reviewRichard Jansen-Parkes — January 2019
- 22Review: Dungeons & Dragons – Guildmasters' Guide to RavnicaGavin Sheehan — February 5, 2019
- 24The Divide Brewing Among Dungeons & Dragons FansChristian Hoffer — January 25, 2020