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— CH. 1 · THREE ROOMMATES AND A KICKSTARTER —

Roll20

~3 min read · Ch. 1 of 6
6 sections
  • In the spring of 2012, three college roommates named Riley Dutton, Nolan Jones, and Richard Zayas launched a crowdfunding campaign on Kickstarter. Their initial goal was a modest $5,000 to build a personal tool for playing Dungeons & Dragons after graduation scattered them across different cities. The community responded with enthusiasm, raising nearly $40,000 instead. This surplus allowed the trio to move from a private project into public beta testing by September 2012. They had created a blank-slate platform designed not to replace the physical table but to replicate its social dynamics online.

  • When global lockdowns began in early 2020, groups who previously met in person turned to Roll20 to maintain their gaming habits. Liz Schuh, head of publishing and licensing for Dungeons & Dragons, noted that virtual play rose 86% during that year. Erik Mona of Paizo observed that tools like this kept Pathfinder communities together when their annual convention went fully digital. By February 2022, CEO Ankit Lal reported that user numbers had doubled from five million to over ten million in just two years. The company grew from roughly 25 employees to nearly 60 staff members to handle the influx.

  • July 2022 marked a significant shift when Roll20 announced a merger with OneBookShelf to form a new entity named Roll20, LLC. Steve Wieck, the former CEO of OneBookShelf, joined the board as president while Ankit Lal remained chief executive officer. This union combined content libraries to make PDF libraries accessible directly within the virtual tabletop system. The consolidation continued into June 2024 with the acquisition of Demiplane, another digital role-playing toolset company. Peter Romenesko, CEO of Demiplane, stated they would work quickly to close the difference between the two platforms.

  • The platform functions as a browser-based suite organized into individual game sessions where users create or join tables. These sessions include dynamic character sheets, automated dice rolling, and shared maps featuring basic tokens for characters and enemies. A separate marketplace allows art assets and complete game modules to be sold directly on the site. Subscribers gain access to advanced features like dynamic lighting and fog of war for their maps. While free tiers offer limited storage, paid subscriptions unlock larger asset uploads and enhanced functionality.

  • February 2019 brought a significant security failure when TechCrunch reported that Roll20 databases were hacked alongside eight other companies. Over four million user records appeared for sale on a dark web marketplace following this breach. Earlier conflicts arose in September 2018 when co-founder Nolan Jones banned a Reddit user named ApostleO by mistake. The error sparked a public relations crisis after the affected user posted details about hostile customer service online. Roll20 eventually apologized and handed over moderation duties back to the community.

  • Jacob Brogan reviewed Lost Mine of Phandelver for Slate in 2016, noting that early experiences were not always seamless due to browser crashes. He concluded that despite technical hurdles, the platform captured the essence of dungeon delving better than any other system he had tried. Ryan Hiller of GeekDad called it an industry-leading application with fog-of-war features adding depth to gameplay. Academics Daniel Lawson and Justin Wigard examined the digital space in their 2021 book Roleplaying Games in the Digital Age. They argued that higher subscription levels purchase remediative features, effectively linking functionality directly to money.

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Common questions

When was Roll20 launched and how much money did it raise on Kickstarter?

Roll20 launched a crowdfunding campaign in the spring of 2012 and raised nearly $40,000 instead of its initial goal of $5,000. The surplus allowed the founders to move from a private project into public beta testing by September 2012.

How many users did Roll20 have by February 2022 after global lockdowns began in early 2020?

By February 2022, CEO Ankit Lal reported that user numbers had doubled from five million to over ten million in just two years. The company grew from roughly 25 employees to nearly 60 staff members to handle the influx during this period.

What happened when Roll20 merged with OneBookShelf in July 2022?

July 2022 marked a significant shift when Roll20 announced a merger with OneBookShelf to form a new entity named Roll20, LLC. Steve Wieck joined the board as president while Ankit Lal remained chief executive officer to combine content libraries within the system.

When was the security breach involving four million user records reported for Roll20?

February 2019 brought a significant security failure when TechCrunch reported that Roll20 databases were hacked alongside eight other companies. Over four million user records appeared for sale on a dark web marketplace following this breach.

Who reviewed Lost Mine of Phandelver for Slate in 2016 and what did they conclude about Roll20?

Jacob Brogan reviewed Lost Mine of Phandelver for Slate in 2016 and concluded that despite technical hurdles like browser crashes, the platform captured the essence of dungeon delving better than any other system he had tried.