Ranger (Dungeons & Dragons)
The Ranger is one of the standard playable character classes in most editions of Dungeons & Dragons, and it has inspired more debate, redesign, and homebrewing than almost any other class in the game's long history. Picture the archetype: a solitary figure moving through wilderness, tracking enemies through dense undergrowth, rarely seen but always watching. That image comes directly from one of the most beloved characters in all of fantasy fiction. But how did that literary hero become a game mechanic? And why, decades after its debut, do players still argue about whether the ranger is fundamentally broken? Those questions cut to the heart of what it means to translate a character from story into a set of rules.
Aragorn, the Ranger of the North from J. R. R. Tolkien's Middle-earth mythos, was the primary inspiration for the Dungeons & Dragons ranger. The class was built around the idea of a warrior who uses tracking and wilderness skills to hunt down enemies rather than relying on brute strength alone. The AD&D second edition handbook broadened that foundation by naming several other mythic and legendary sources: Robin Hood, Jack the Giant Killer, the huntress Diana, and the Greek hero Orion. Each of these figures shares a core quality. They operate outside the walls, in forests and wild places, using cunning and knowledge of the land. Within the published fiction of Dungeons & Dragons itself, notable ranger figures include Hank from the animated cartoon series, King Tristan Kendrick from the Forgotten Realms setting, and Ren from Pool of Radiance.
The ranger made its first appearance in The Strategic Review, volume 1, number 2, well before it became a fixture in published rulebooks. When the Advanced Dungeons & Dragons first edition Player's Handbook arrived, the ranger was listed as one of five subclasses available to players, grouped under the fighter category. First edition rangers could use any weapon and wear any armor, but they gained extra attacks more slowly than fighters or paladins. They used d8 hit dice rather than d10s, though they compensated by starting with two hit dice at first level and capping at eleven rather than nine. Against giants and humanoids such as orcs, rangers gained a +1 bonus to damage per level, making them specialists in exactly the kind of creature a wilderness scout would most often encounter. High-level rangers attracted a range of followers that could include pegasus mounts, pseudodragons, werebears, copper dragons, and storm giants. A rule of thumb governed these followers: the fewer a ranger gained, the more powerful each one tended to be. Ranger characters were required to be of good alignment and were initially restricted to humans and half-elves, with the only multi-class option being the ranger/cleric combination, available only to half-elves.
Advanced Dungeons & Dragons 2nd edition brought meaningful changes to how the ranger worked in play. Hit dice were adjusted to match fighters and paladins, evening out one of the class's earlier quirks. Several new abilities, including the skill to use two weapons without penalty and thief-like move-silently and hide-in-shadows abilities, required the use of light armor, which created a tension with the class's previous freedom to wear anything. The sweeping bonus against giants and humanoids was replaced by a focused creature specialization, and that creature did not have to come from giant or humanoid stock at all. Spellcasting was narrowed to priest spells from the plant and animal spheres. Woodland animals, mythical creatures such as the treant and the pixie, and classed characters including druids and other rangers could all serve as high-level followers. An evil version of the ranger also appeared in this edition, tied to the Paka, a race of shape-shifting feline humanoids native to the Ravenloft setting. The Complete Ranger's Handbook, published in 1993, gave the class its own dedicated expansion, supplying new kits, equipment, and options.
Third edition dropped the race and alignment restrictions entirely, allowing evil rangers for the first time, and renamed the species enemy ability to favored enemy, letting players add more as they advanced. Spellcasting returned earlier in the character's progression and drew from its own dedicated spell list. The companion system shifted from multiple followers to a single animal companion, acquired at an earlier level. Fourth edition placed rangers in the striker role, built around single-target damage and mobility. Their powers were classified as exploits, following the martial power source framework that edition applied to all non-magical classes. The Essentials rulebook Heroes of the Forgotten Kingdoms then offered two alternate ranger variants, the hunter and the scout, diverging along ranged versus melee lines. Fifth edition, launched in 2014, defined rangers as a half-caster class with features centered on exploration, survival, and tracking. Players chose an archetype at third level: the Hunter or the Beast Master. Xanathar's Guide to Everything in 2017 added the Gloom Stalker, the Horizon Walker, and the Monster Slayer. Tasha's Cauldron of Everything in 2020 introduced the Fey Wanderer and the Swarmkeeper. Despite those additions, Screen Rant rated the ranger as the least powerful of the twelve base classes in 5th edition, arguing that the favored enemy and favored terrain features punish players whenever a dungeon master sets the adventure outside the ranger's chosen specialty. In 2018, Christian Hoffer writing for ComicBook noted that many players considered the Beast Master subclass the most criticized version of the class, citing poor class-specific abilities and weak damage output. A 2016 Unearthed Arcana release called the Revised Ranger attempted to address those complaints. It made core abilities easier to use and specifically fixed the animal companion, giving rangers the companion at level 3 and allowing both the ranger and the animal to act on the same turn. However, the Revised Ranger was never legal for organized play through the Adventurer's League. Jeremy Crawford, Co-Lead Designer of the 5th edition, stated multiple times that there were no plans to release an official alternate version of the class, a position that Jeremy Thomas, writing for 411Mania in 2019, described as a long-running source of criticism from the player community.
Gus Wezerek, writing for FiveThirtyEight, reported on data gathered from D&D Beyond covering the period from the 15th of August to the 15th of September 2017. Across the characters players created during that month, rangers ranked sixth most popular out of the 5th edition classes, with 8,887 total characters recorded. The elf racial combination was by far the most common, accounting for 3,076 of those rangers, followed by human at 1,715 and half-elf at 891. Elf ranger ranked as the second most created character across all class and race combinations on D&D Beyond during that window. That level of player interest sits alongside years of criticism about the class's mechanical weaknesses. One possibility the data suggests is that players are drawn to the ranger's identity and fantasy, the lone woodsman descended from Tolkien's Aragorn, even when they acknowledge the class may underperform in actual play. The Horizon Walker subclass from Xanathar's Guide to Everything earned a ranking of 8th most impressive out of all 32 new subclass options in that book from The Gamer, suggesting that individual ranger options can succeed even when the broader class draws skepticism. Playtesting for the next version of D&D, announced under the name One D&D, included a full ranger class through level 20 in the Unearthed Arcana Expert Classes document released in September 2022, alongside the Hunter subclass, signaling that the ongoing search for a satisfying ranger design has not ended.
Common questions
What literary character was the Dungeons & Dragons ranger based on?
The ranger class was primarily based on Aragorn and the Rangers of the North from J. R. R. Tolkien's Middle-earth. The AD&D second edition handbook also cited Robin Hood, Jack the Giant Killer, the huntress Diana, and the Greek hero Orion as inspirations.
When was the Dungeons & Dragons ranger first introduced?
The ranger first appeared in The Strategic Review, volume 1, number 2. It later became one of five subclasses in the Advanced Dungeons & Dragons 1st edition Player's Handbook.
Why is the D&D 5th edition ranger considered the weakest class?
Screen Rant rated the ranger as the least powerful of the 12 base classes in 5th edition because its favored enemy and favored terrain bonuses become ineffective when the dungeon master sets the adventure outside those chosen specialties. The Beast Master subclass in particular has drawn criticism for poor damage output and weak class-specific abilities.
What is the Revised Ranger in Dungeons & Dragons 5th edition?
The Revised Ranger was released in 2016 as part of the Unearthed Arcana playtest material in response to criticism of the standard ranger class. It made core abilities easier to use and fixed the Beast Master's animal companion, granting it at level 3 and allowing both the ranger and the animal to act on the same turn. It is not legal for organized play in the Adventurer's League.
How popular is the ranger class in D&D 5th edition?
Data from D&D Beyond covering the 15th of August to the 15th of September 2017 showed rangers as the 6th most created class, with 8,887 total characters. Elf ranger was the second most popular class and race combination overall, with 3,076 elf rangers recorded.
What ranger archetypes were added after the D&D 5th edition Player's Handbook?
Xanathar's Guide to Everything (2017) added the Gloom Stalker, Horizon Walker, and Monster Slayer. Tasha's Cauldron of Everything (2020) added the Fey Wanderer and Swarmkeeper, and also introduced optional class feature variants including a revised Beastmaster companion.
All sources
17 references cited across the entry
- 1BookDicing with Dragons: An Introduction to Role-Playing GamesIan Livingstone — Routledge & Kegan Paul — 1982
- 2BookPlayer's HandbookDavid "Zed" Cook — TSR — 1989
- 3BookDesigners & Dragons: The '70sShannon Appelcline — Evil Hat Productions — 2014
- 4BookHeroic Worlds: A History and Guide to Role-Playing GamesLawrence Schick — Prometheus Books — 1991
- 5BookOf Dice and Men: The Story of Dungeons & Dragons and the People Who Play ItDavid M. Ewalt — Scribner — 2013
- 6JournalOpen Box: Players HandbookDon Turnbull — Games Workshop — December 1978 – January 1979
- 7Keeping it ClassyMike Mearls — Dungeons & Dragons — 2014-07-28
- 8BookDungeons & Dragons Player's Handbook 5th EditionMike Mearls et al. — Wizards of the Coast — 2014
- 9All 30 D&D Subclasses In Tasha's Cauldron Of EverythingAlexandria Turney — 2020-11-05
- 10'Dungeons & Dragons' Has No Plans to Revise Its Ranger ClassChristian Hoffer — July 29, 2018
- 11Wizards of the Coast Deny They're Changing the Core Ranger in D&D 5EJeremy Thomas — June 21, 2019
- 13Rangers & Ranger: Hunter | Unearthed Arcana: Expert Classes | One D&D29 September 2022
- 14Unearthed Arcana 2022: Expert ClassesSeptember 29, 2022
- 17Is Your D&D Character Rare?Gus Wezerek — 2017-10-12