NFL Properties
NFL Properties sits quietly behind one of the most recognizable brands in American sport, running the business of logos, jerseys, and licensed merchandise that most fans never think twice about. Founded in 1963 as a subsidiary of the National Football League, it was built to keep tight control over the league's brand and those of every franchise it represents. Its head office is in New York City, and from there it negotiates with vendors, issues licenses, and decides who gets to put an NFL logo on a product. The questions worth asking are: how did a modest licensing office shape everything from video games to comic books, and what happens when its decisions end up before the United States Supreme Court?
In the early 1990s, NFL Properties launched a line of mascot-like characters called Team NFL Heroes, pitching them mainly at children and teenagers. The merchandise range was wide: stuffed dolls, school supplies, t-shirts, and lamps all carried the characters' likenesses. Costumes were built for each character, and people wearing those suits appeared at the 1995 Pro Bowl. Most of the Team NFL Heroes characters lasted only a season or two before disappearing. A handful survived because individual teams formally adopted them. New England Patriots mascot Pat Patriot and Denver Broncos mascot Miles both found permanent homes through that route.
The strangest entry in the program belonged to the Green Bay Packers. Their Team NFL Heroes character was a polar bear named Bayer. The name worked on two levels: it is a homonym of 'bear', and it echoes the word 'Greenbayer', which means a citizen of Green Bay, Wisconsin. The irony the name left unaddressed was that the Packers' long-standing arch rivals are the Chicago Bears. A bear mascot representing a team defined partly by its hatred of another team called the Bears was the kind of detail NFL Properties apparently decided to run with anyway.
NFL Properties branched into comic books when Marvel Comics created NFL SuperPro in the early 1990s. The reception was not warm. Critics panned both the character and the comic book widely, and only twelve issues were ever printed before the series ended. The NFL also used a SuperPro mascot at some events to promote the character, suggesting there was genuine ambition behind the project even as the comics themselves struggled. Twelve issues is a short run by almost any measure, and the series has since become a well-known example of a licensed comic that failed to find an audience.
Long before the video game industry existed, NFL Properties was already licensing physical games. In 1967, the league licensed Electric Football, which was produced by Tudor Games. Decades later, as home consoles became mainstream, NFL-licensed video games multiplied across multiple platforms. Early titles included NFL Pro League Football by Micro Sports Inc., 10-Yard Fight, and the Tecmo Bowl series for the NES. The most enduring series is Madden, named after former coach and commentator John Madden, which has been released annually since 1988.
The competitive landscape changed sharply in December 2004, when Electronic Arts signed a five-year exclusive agreement with the NFL. Under that deal, only Electronic Arts could publish games featuring NFL team and player names. The effect on competitors was immediate. Midway Games, unable to use official NFL branding, released a game in 2005 called Blitz: The League, built around fictitious teams and players. In February 2008, EA Sports extended its exclusivity agreement with the league through Super Bowl XLVII in 2013. As of October 2015, The Sporting News reported that it was not publicly known when, or if, that contract would end.
Former supplier American Needle, Inc. took NFL Properties to court over antitrust violations, targeting the practice of granting an exclusive license to a single supplier for a given product category. The central legal question was whether the NFL and its franchises should be treated as a single entity or as separate competitors in the merchandising market. Court decisions varied as the case worked through the legal system. It ultimately reached the United States Supreme Court, making NFL Properties the subject of one of the more significant antitrust cases in sports business history. The outcome turned on how courts define competition between member clubs of a sports league when their shared licensing revenue is at stake.
Common questions
When was NFL Properties founded and what does it do?
NFL Properties was founded in 1963 as a subsidiary of the National Football League. It manages the merchandising and licensing arm of the league, maintaining control of NFL and franchise brands and negotiating with vendors to produce official merchandise. Its head office is in New York City.
What was the NFL Properties Team NFL Heroes program?
Team NFL Heroes was a line of mascot-like characters developed by NFL Properties in the early 1990s, marketed mainly to children and teenagers. Merchandise included stuffed dolls, school supplies, t-shirts, and lamps. Costumed characters appeared at the 1995 Pro Bowl, and most of the characters lasted only a season or two.
Why did the Green Bay Packers have a bear as their Team NFL Heroes mascot?
The Packers' Team NFL Heroes character was a polar bear named Bayer, a name that works as a homonym of 'bear' and as a reference to 'Greenbayer', meaning a citizen of Green Bay, Wisconsin. Notably, the Packers' arch rivals are the Chicago Bears, making the choice of a bear mascot an ironic one.
What happened to the NFL SuperPro comic book?
NFL SuperPro was created by Marvel Comics in the early 1990s under a licensing arrangement with the NFL. The comic was widely panned and only twelve issues were ever printed before it ended.
When did Electronic Arts get an exclusive NFL video game license?
Electronic Arts signed a five-year exclusive agreement with the NFL in December 2004, making it the only publisher permitted to release games featuring official NFL team and player names. EA Sports renewed that agreement in February 2008, extending it through Super Bowl XLVII in 2013.
What was the American Needle antitrust case against NFL Properties?
Former supplier American Needle, Inc. sued NFL Properties over antitrust violations, challenging the practice of granting an exclusive license to a single supplier for a product category. The case centered on whether the NFL and its franchises acted as one entity or as competing businesses in the merchandising market. It was ultimately appealed to the United States Supreme Court.
All sources
5 references cited across the entry
- 1In 1995 the NFL used some bizarre mascots that were never seen againCork Gaines — September 11, 2017
- 2EA Sports extends NFL deal through 2012 season – Xbox 360 News at GameSpotTor Thorsen — Gamespot.com — 2008-02-12
- 3Will Madden ever have competition?22 October 2015
- 5NewsSupreme Court rules against NFL in merchandising antitrust caseWarren Richey — Christian Science Monitor — May 24, 2010