Skip to content
— CH. 1 · MORAL PANIC ORIGINS —

Dungeons & Dragons controversies

8 min listen · Ch. 1 of 6
6 sections
  • In 1979, a sixteen-year-old named James Dallas Egbert III vanished from the steam tunnels beneath Michigan State University. His disappearance triggered a media frenzy that linked Dungeons & Dragons to suicide and criminal behavior. Private investigator William Dear found that Egbert played the game but had no connection to the tunnels during his missing month. The press reported rumors of live-action gaming in the tunnels as fact, creating a persistent myth about "steam tunnel incidents." Egbert's subsequent suicide attempts resulted from clinical depression and family stress, not the game itself.

    The story gained national attention through Rona Jaffe's 1981 novel Mazes and Monsters and its 1982 television adaptation starring Tom Hanks. These works depicted role-playing games as tools for mental breakdown and murder. Sales of the D&D Basic Set rose dramatically from 5,000 copies per month before the incident to over 30,000 copies by the end of 1979. Patricia Pulling founded Bothered About Dungeons & Dragons (BADD) in 1982 after her son Irving died by suicide. She filed wrongful death lawsuits against school officials and the publisher TSR Inc., claiming the game cursed her child.

    A 1985 segment on 60 Minutes featured host Ed Bradley interviewing Gary Gygax and Pulling. Bradley stated that adults believed the game connected to suicides and murders. Gygax responded that the game was make-believe with no real violence. In 1988, a murder case involving Chris Pritchard brought further unfavorable publicity when his stepfather Lieth Von Stein was killed. Investigators found a game map of the victim's house among evidence, though authorities noted Pritchard had struggled with drugs and alcohol.

  • Pastors Peter Leithart and George Grant published The Catechism of the New Age in 1987 to condemn role-playing as a gateway to critical thinking and heretical thought. William Schnoebelen wrote an article for Chick Publications in 1989 titled "Straight Talk on Dungeons and Dragons." He described the game as a feeding program for occultism and witchcraft that violated biblical commandments. Schnoebelen claimed rituals in the game could conjure malevolent demons and produce real-world effects.

    Schnoebelen accused the Dungeon Master's Guide of celebrating Adolf Hitler for his charisma. His follow-up essay from 2001 argued that D&D served Satanic groups introducing concepts contrary to Christian teaching. He stated that writers came to him and his wife as prominent sorcerers in the late 1970s. These religious objections focused on contrasting the Christian worldview with the fantasy worldview of the game.

    The American Association of Suicidology, the Centers for Disease Control, and Health and Welfare Canada concluded there was no causal link between fantasy gaming and suicide. A study found that while overall youth suicide rates were high, only 128 attempts by game players had been recorded by BADD between 1979 and 1988. This number was significantly lower than expected based on national statistics for the age demographic.

  • Early editions of Dungeons & Dragons depicted humans as culturally White with no nonwhite adventurers in hundreds of illustrations. The Eurocentric focus originated from source material like J.R.R. Tolkien's work. Supplements such as Oriental Adventures (1985) and The Jungles of Chult (1993) added non-Anglo-Saxon cultures but used problematic tropes. Aaron Trammell noted that Oriental Adventures reduced eastern culture to racist stereotypes through mechanics like comeliness and honor scores.

    Ed Greenwood introduced Chult, a pan-Africa-inspired location, in 1987. Critics described it as tone-deaf due to its reliance on "The Dark Continent" articles describing inhabitants as dark-skinned with tightly curled hair. Tomb of Annihilation (2017) faced criticism for depicting Batiri goblins wearing massive tribal masks stacked into a totem pole. Cameron Kunzelman wrote that the setting felt like "darkest Africa" while flattening the dimensionality of human experiences on the continent.

    Drow elves were first mentioned in the 1st Edition Monster Manual (1977) as an evil, murderous, dark-skinned subrace. James Rocha argued that the difference between drow and other elves mirrored American history uncomfortably. In June 2020, Netflix removed an episode of Community featuring blackface makeup after public outcry. Wizards of the Coast announced changes to portions of its 5th edition product line to address insensitive portrayals.

  • Gary Gygax and Brian Blume reorganized their company from a partnership to TSR Hobbies in July 1975 following Don Kaye's death. Gygax owned 150 shares while Blume held 100 shares. They could buy up to 700 shares each but lacked funds to purchase Donna Kaye's shares initially. Blume persuaded his father Melvin to buy Donna's shares, which reduced Gygax to a minority shareholder position.

    In 1980, Brian Blume convinced Gygax to allow Kevin Blume to purchase Melvin's shares, giving the Blume brothers controlling interest. By 1984, TSR Inc. grossed $30 million but had debts of $1.5 million. Gygax charged financial mismanagement due to excess inventory and overstaffing. He persuaded outside directors to remove Kevin Blume as president in a 4, 1 vote.

    Brian Blume triggered his own stock option in October 1985 and sold all shares to Lorraine Williams, making her majority shareholder. Gygax lost his court bid to block the sale and was replaced as president and CEO. He resigned all positions with TSR in October 1986 after settling disputes. The settlement allowed him to keep rights to Gord the Rogue and characters named anagrams of his name, but he lost rights to World of Greyhawk and other characters like Mordenkainen.

  • TSR removed references to creatures from J.R.R. Tolkien's Middle-earth due to copyright concerns. They replaced hobbits with halflings, ents with treants, and balrogs with Type VI demons called balors. Early versions of the Deities & Demigods manual included elements of the Cthulhu Mythos which were excised later due to legal issues.

    Wizards of the Coast suspended PDF sales on OneBookShelf in April 2009 to prevent copyright infringement. A lawsuit targeted eight individuals selling digital copies of older editions. In 2013, OneBookShelf resumed sales through a partnership creating DNDClassics. The Dungeon Masters Guild launched in 2016 allowing third-party publishers to create content based on Forgotten Realms.

    Hasbro filed suit against Atari in December 2009 for breaching licensing agreements regarding European distribution. Atari had sub-licensed rights to Namco Bandai Partners without authorization. The case settled in August 2011 returning digital licensing rights to Hasbro. Margaret Weis and Tracy Hickman sued Wizards of the Coast in October 2020 over a Dragonlance novel trilogy breach.

Continue Browsing

Common questions

Did James Dallas Egbert III die because of Dungeons and Dragons?

James Dallas Egbert III died by suicide due to clinical depression and family stress, not the game itself. The media linked his disappearance to Dungeons and Dragons, but private investigator William Dear found no connection between the player and the steam tunnels.

When did Patricia Pulling start Bothered About Dungeons and Dragons?

Patricia Pulling founded Bothered About Dungeons and Dragons in 1982 after her son Irving died by suicide. She filed wrongful death lawsuits against school officials and TSR Inc., claiming the game cursed her child.

What religious objections were raised about Dungeons and Dragons in 1989?

William Schnoebelen wrote an article for Chick Publications in 1989 titled Straight Talk on Dungeons and Dragons describing the game as a feeding program for occultism and witchcraft. He claimed rituals in the game could conjure malevolent demons and produce real-world effects.

Why was Dungeons and Dragons banned in Waupun Prison in 2004?

Wisconsin's Waupun Prison instituted a ban on Dungeons and Dragons in 2004 citing gang-related activity involving four players who formed a gang. The U.S. 7th Circuit Court upheld the ban as reasonable on the 25th of January 2010.

How many suicide attempts by game players had been recorded by Bothered About Dungeons and Dragons between 1979 and 1988?

A study found that only 128 attempts by game players had been recorded by Bothered About Dungeons and Dragons between 1979 and 1988. This number was significantly lower than expected based on national statistics for the age demographic.

All sources

155 references cited across the entry

  1. 2BookDangerous games : what the moral panic over role-playing games says about play, religion, and imagined worldsJoseph Laycock — University of California Press — 2015
  2. 3NewsWhen Dungeons & Dragons Set Off a 'Moral Panic'Clyde Haberman — 2016-04-17
  3. 6Dark DungeonsChick, Jack T. — Jack T. Chick LLC — 1984
  4. 11BookThe Dungeon Master: The Disappearance of James Dallas Egbert IIIWilliam Dear — Ballantine Books — 1985
  5. 17NewsLocal Believers Short on EvidenceRex Springston — April 7, 1989
  6. 18The Pulling ReportMichael A. Stackpole
  7. 20NewsANTI-OCCULT CRUSADER DIES AT PATRICIA PULLING WAS FOUNDER OF BADDJenifer V. Buckman — September 19, 1997
  8. 23BookCruel DoubtJoe McGinniss — Simon & Schuster — 1991
  9. 24NewsPritchard to be paroledMike Voss — 26 May 2007
  10. 26JournalThe Games Wizards: Angry Mothers From Heck (And what we do about them)Ward, James M — February 9, 1990
  11. 27The 1980s Media Panic Over Dungeons & DragonsEric Grundhauser — 2016-03-04
  12. 29Wizards of the Coast: 1990 – presentShannon Appelcline — RPGnet — August 3, 2006
  13. 32BookMonster Manual: Core Rulebook IIISkip Williams — Wizards of the Coast — 2000
  14. 36NewsOpinion The D&D panicRadley Balko — April 27, 2016
  15. 38News'Stranger Things' Goes Full Satanic PanicJohn Jurgensen — 2022-05-28
  16. 40JournalPersonalities of players of Dungeons and DragonsCarter R, Lester D — February 1998
  17. 41JournalAlienation and the game dungeons and dragonsDeRenard LA, Kline LM — June 1990
  18. 43JournalPsychiatrists' Perceptions of Role-Playing GamesEric Lis et al. — 15 Jan 2015
  19. 44BookRace and Popular Fantasy Literature: Habits of WhitenessHelen Young — Routledge — 2015
  20. 45The Evolution of Fantasy Role-Playing GamesMichael J. Tresca — McFarland — 2010
  21. 51JournalHow Dungeons and Dragons Appropriated the OrientAaron Trammell — 2016
  22. 52MagazineDungeons, Dragons, and DiversityMatthew Gault — December 31, 2020
  23. 55BookForgotten Realms: Campaign SetGreenwood, Ed. — TSR, Inc. — 1987
  24. 57BookThe jungles of ChultLowder, James. — TSR, Inc — 1993
  25. 59BookFundamentals of Game DesignErnest Adams — New Riders — 2010
  26. 60PodcastRolling the dice on race in Dungeons & DragonsJess Kung — NPR — September 28, 2022
  27. 63Why Orcs Are Problematic in Dungeons & DragonsChristian Hoffer — April 27, 2020
  28. 67BookWizards Presents: Classes and RacesMichele Carter — Wizards of the Coast — 2007
  29. 68BookThe Tropes of Fantasy FictionGabrielle Lissauer — McFarland — 2014
  30. 69BookMyth, Late Roman History, and Multiculturalism in Tolkien's Middle-EarthSandra Ballif Straubhaar — University Press of Kentucky — 2004
  31. 71Dungeons & Dragons and Racism, Oh MyTika Viteri — 2021-08-27
  32. 72BookThe Devil's Historians: How Modern Extremists Abuse The Medieval PastAmy S. Kaufman et al. — University of Toronto Press — 2020
  33. 73BookDungeons and Dragons and Philosophy: Raiding the Temple of WisdomJames Rocha et al. — Open Court Pub — 2012
  34. 78Diversity and Dungeons & DragonsWizards of the Coast/D&D Team — June 17, 2020
  35. 86Statement on the HadozeeWizards of the Coast — September 2, 2022
  36. 93Leveling Up Our Creative Process: Learnings From SpelljammerChristopher Perkins — November 10, 2022
  37. 101NewsDungeons & Dragons Prison Ban UpheldJohn Schwartz — 2010-01-26
  38. 104NewsThe Dungeons & Dragons Players of Death RowKeri Blakinger — 2023-08-31
  39. 105Dragons in the Department of CorrectionsElisabeth de Kleer — October 27, 2016
  40. 107BookIntroduction to New and Alternative Religions in America: African diaspora traditions and other American innovationsEugene V. Gallagher et al. — Greenwood Publishing Group — October 2006
  41. 108NewsExit the dragon master2008-03-08
  42. 109Straight Talk on Dungeons and DragonsSchnoebelen, William — Chick Publications — 1984
  43. 111Should a Christian Play Dungeons & Dragons?Schnoebelen, William — Chick Publications — c. 2001
  44. 112About William SchnoebelenChick Publications
  45. 113BookGod Loves the FreaksStephen Weese — Stephen Weese — November 2006
  46. 115NewsWhat happened to Dungeons and Dragons?Darren Waters — 2004-04-26
  47. 116JournalInterview with Dave ArnesonJudges Guild — April–May 1981
  48. 117Dave Arneson InterviewAllen Rausch — GameSpy — August 19, 2004
  49. 118BookDesigners & DragonsShannon Appelcline — Mongoose Publishing — 2011
  50. 119Book30 Years of Adventure: A Celebration of Dungeons & DragonsWizards of the Coast — 2004
  51. 121BookEmpire of the Imagination: Gary Gygax and the Birth of Dungeons & DragonsMichael Witwer — Bloomsbury Publishing — 2015
  52. 122JournalTSR ProfilesTSR, Inc. — November 1985
  53. 123JournalDestroy All MonstersPaul La Farge — September 2006
  54. 124Gary Gygax Interview – Part 2 (page 1)Allen Rausch — IGN Entertainment — August 16, 2004
  55. 125NewsGary GygaxSadie Gray — March 6, 2008
  56. 126Gygax FAQGary Gygax — gygax.com
  57. 127Gary Gygax: Q & A (Part IX, Page 91)EN World — October 20, 2005
  58. 128JournalProfiles: Gary GygaxAllen Varney — Wizards of the Coast — June 1998
  59. 130BookHeroic Worlds: A History and Guide to Role-Playing GamesLawrence Schick — Prometheus Books — 1991
  60. 134JournalRolling the Dice on PiracyEdward Bowes — UCL Press — 2020
  61. 135Press releaseWizards of the Coast sues eight for copyright infringementTolena Thorburn — Wizards of the Coast — April 6, 2009
  62. 155A new Dragonlance trilogy begins in 2022Charlie Hall — 2021-12-17