D.I.C.E. Award for Game of the Year
On the 28th of May, 1998, GoldenEye 007 won what would eventually be known as the D.I.C.E. Award for Game of the Year. The prize had a different name that night. Developed by Rare and published by Nintendo, GoldenEye 007 was a licensed adaptation of a James Bond film. It beat out Final Fantasy VII, Quake II, and five other nominees to claim the first award in the category. The voters were members of the Academy of Interactive Arts & Sciences. Their mandate was precise: the winning game had to best utilize the medium to entertain users, without regard to system or delivery mechanism. Over twenty-nine annual ceremonies, those votes would document where the industry believed creative greatness lived. The patterns in those choices, and the recurring blind spots, would prove just as revealing as the winners themselves.
"Interactive Title of the Year" was the award's original label, used only at the 1998 ceremony. The name changed to Game of the Year at the second annual ceremony, in 1999. Between 2006 and 2009, the prize appeared under yet another title: Overall Game of the Year. After that four-year interval, the current name was restored.
Every active creative, technical, business, and affiliate member of the Academy is eligible to vote. The ballot is open to the full membership, not restricted to a selected panel. Early voting patterns revealed consistent preferences for particular types of games. Those preferences would hold for years, then begin to shift.
No strategy game has ever won the D.I.C.E. Award for Game of the Year, despite fourteen strategy titles earning nominations across the ceremony's history. That group includes Age of Empires, Sid Meier's Alpha Centauri, XCOM: Enemy Unknown, Hearthstone, Into the Breach, and Balatro, among others. All fourteen reached the ballot; none claimed the prize.
Action, adventure, and role-playing games dominated both nominations and wins. The Sims stands as the only simulation game to take the top award. Six other simulation titles were nominated, including Animal Crossing, Nintendogs, and Animal Crossing: New Horizons. Fighting games received only three nominations across the full history of the category: Soulcalibur, Tekken Tag Tournament, and WWF No Mercy. None won.
The ceremony held in 2001 featured an unusual concentration of sports game nominees. FIFA 2001, Links 2001, Madden NFL 2001, SSX, Tony Hawk's Pro Skater 2, and Virtua Tennis all appeared on the ballot. After that year, only two sports titles returned to the nominee list: SSX 3 and Wii Sports. Three expansion packs also appeared at that same 2001 ceremony, the only ones ever nominated. The only compilation to receive a nomination was The Orange Box, which included Half-Life 2: Episode Two, Portal, and Team Fortress 2. Final Fantasy VII Remake, nominated at the 24th annual ceremony, became the first remake of any kind to reach the ballot. Absent from that genre landscape, through the first years of the award, were games from independent studios.
Angry Birds HD, nominated at the 14th annual ceremony in 2010, became the first independent game to reach the ballot. Developed by Rovio Entertainment and published by Chillingo, it was also among the first mobile-platform nominees in the category's history. The milestone opened a path.
Journey, developed by thatgamecompany and released by Sony Computer Entertainment, won the 16th annual ceremony. It became the first independent game to claim the top award. That same night, Journey also won the Casual Game of the Year award. The next indie game to win the top award would not appear until the 23rd ceremony, seven years later.
Starting in 2016, at least one indie game appeared among the nominees each year. In 2020, three of the five nominees were indie titles: Disco Elysium, Outer Wilds, and Untitled Goose Game. Untitled Goose Game, from House House and published by Panic Inc., won the 23rd annual ceremony. The game received no nomination in its genre-related category but won Outstanding Achievement for an Independent Game the same night. Hades, developed and published by Supergiant Games, won at the following year's ceremony.
In 2026, indie games again represented a majority of the nominees: Blue Prince, Clair Obscur: Expedition 33, and Dispatch. Clair Obscur: Expedition 33, developed by Sandfall Interactive and published by Kepler Interactive, won that ceremony. It became the fourth independent studio to claim the Game of the Year prize. The publisher behind Journey would go on to hold records no other company in the award's history has matched.
Sony Interactive Entertainment has published thirty-one Game of the Year nominees and won the award seven times, more than any other publisher. Naughty Dog and Santa Monica Studio each delivered two of those wins. Sony achieved consecutive wins twice: first in 2009 and 2010, then again in 2013 and 2014.
Rockstar Games has fielded seven nominees without a single win, the most of any publisher never to have taken the prize. The Grand Theft Auto franchise generated four of those nominations; it remains the franchise with the most nominations and no wins. The Legend of Zelda holds eight nominations and two wins, making it the most nominated franchise in the category's history. Call of Duty and God of War have each won the award twice, the only franchises to match The Legend of Zelda's win total.
Nintendo EAD/EPD has developed fourteen nominees, more than any other studio in the award's history. Those nominations produced two wins. Insomniac Games holds a different record, with six nominations and no victories to date. Whether that changes at a future ceremony remains one of the award's open questions.
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Common questions
What is the D.I.C.E. Award for Game of the Year and who votes for it?
The D.I.C.E. Award for Game of the Year is an annual award presented by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. All active creative, technical, business, and affiliate members of the Academy are eligible to vote for the winning game.
What was the first game to win the D.I.C.E. Award for Game of the Year?
GoldenEye 007, developed by Rare and published by Nintendo, won the first award at the ceremony held on the 28th of May, 1998. The award was originally called Interactive Title of the Year before being renamed Game of the Year.
Which franchise has the most nominations for the D.I.C.E. Award for Game of the Year?
The Legend of Zelda has the most nominations of any franchise, with eight in total and two wins. Call of Duty and God of War are the only other franchises to have won the award twice.
Which independent games have won the D.I.C.E. Award for Game of the Year?
Four independent games have won the award: Journey (by thatgamecompany), Untitled Goose Game (by House House), Hades (by Supergiant Games), and Clair Obscur: Expedition 33 (by Sandfall Interactive). Journey was the first indie winner, at the 16th annual ceremony.
What publisher has won the most D.I.C.E. Awards for Game of the Year?
Sony Interactive Entertainment has won the most, with seven victories and thirty-one total nominations. Sony achieved back-to-back wins twice, in 2009 and 2010, and again in 2013 and 2014.
Has any strategy game ever won the D.I.C.E. Award for Game of the Year?
No strategy game has ever won the D.I.C.E. Award for Game of the Year, despite fourteen strategy titles being nominated. Games such as Age of Empires, XCOM: Enemy Unknown, and Balatro all received nominations without winning.
All sources
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