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Questions about Suikoden III

Short answers, pulled from the story.

What is the Trinity Sight System in Suikoden III?

The Trinity Sight System is Suikoden III's narrative mechanic that tells the story through three separate protagonists: Hugo of the Karaya Clan, Chris Lightfellow of the Zexen Knights, and Geddoe of the Twelfth Harmonian Southern Fringe Defense Force Unit. Players progress through three chapters for each character before they can switch viewpoints, allowing the same events to be seen from multiple sides with no unambiguous right side among the factions.

When was Suikoden III released and how many copies did it sell?

Suikoden III was released in 2002 in both Japan and North America. By the end of that year it had sold 377,729 copies in Japan and 190,000 copies in North America. A European release was planned but cancelled; the game did not reach PAL territories until the 23rd of June 2015, when it was released as a PS2 Classic on PlayStation Network.

Why did Yoshitaka Murayama leave Konami during Suikoden III's development?

Suikoden III series creator Yoshitaka Murayama left Konami in June 2002, one month before the game's Japanese release. Murayama denied any corporate conflict and described relations with Konami as amicable, stating that the removal of his name from the end credits was due to a Konami policy of not crediting former employees rather than a dispute. Programmer Keiichi Isobe took over as Senior Director following Murayama's departure.

Who composed the music for Suikoden III?

The Suikoden III soundtrack was composed by Michiru Yamane, Keiko Fukami, and Masahiko Kimura. Miki Higashino, who had composed the main Suikoden themes and most of the music in the first two games, did not participate. The opening track "Ai wo Koete" was performed by Himekami, and an arrangement album called Genso Suikoden III Collection ~Rustling Wind~ was released on the 11th of September 2002.

What awards did Suikoden III win in 2002?

Suikoden III won both GameSpot's and IGN's RPG of the Year award for 2002. It was also nominated for Console Role-Playing Game of the Year at the 6th Annual Interactive Achievement Awards by the Academy of Interactive Arts and Sciences. The game received a favorable rating on Metacritic and a score of 31 out of 40 from Famitsu.

Who is the villain in Suikoden III and what is his goal?

The main antagonist of Suikoden III is Luc, a character who appeared in the earlier Suikoden games and bears the True Wind Rune. His goal is not world destruction but the elimination of his own True Rune, which he believes has dictated his destiny through haunting visions. He operates in disguise as a masked Harmonian bishop for much of the game before revealing his plan to gather all elemental True Runes and use their combined power to destroy the Wind Rune.