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Questions about Street Fighter Alpha 2

Short answers, pulled from the story.

When was Street Fighter Alpha 2 first unveiled?

Capcom unveiled Street Fighter Zero 2 at the AOU show in Tokyo during February 1996. The arcade cabinet introduced a new system called Custom Combo that replaced the Chain Combos from the first game.

Which characters became playable for the first time in Street Fighter Alpha 2?

M. Bison, Akuma, and Dan became immediately selectable playable characters for the first time in Street Fighter Alpha 2. The roster also added Dhalsim and Zangief from Street Fighter II along with Gen and Rolento.

What development changes did Shinji Mikami implement for Street Fighter Alpha 2?

Capcom senior planner Shinji Mikami stated that the team concentrated solely on balancing Alpha 2 during development without matching damage values exactly to the original game. New characters required increased damage for normal hits to maintain balance while shifting focus toward normal hits rather than special moves alone.

How did the home console versions of Street Fighter Alpha 2 differ in 1996?

The PlayStation and Sega Saturn received home console ports in 1996 using different audio formats like XA-Audio and streaming ADPCM format respectively. Only the Saturn version included Evil Ryu, EX Dhalsim, and EX Zangief as secret characters.

Why was Street Fighter Zero 2 considered successful in Japan during 1996?

Game Machine listed Street Fighter Zero 2 as the most successful arcade game of April 1996 and it became the highest-grossing arcade game of 1996 in Japan. Maximum magazine scored the arcade version five out of five stars calling it Capcom's best fighting game to date.