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Street Fighter Alpha Anthology

— CH. 1 · INTRODUCTION —

Street Fighter Alpha Anthology

Ch. 1 of 6
6 sections
  • Completing every game in Street Fighter Alpha Anthology is the only path to its deepest title: Hyper Street Fighter Alpha. That hidden mode represents just one layer of an unusually dense 2006 PlayStation 2 compilation. Seven games sit on a single disc, all drawn from the Street Fighter Alpha series and its related releases. In Japan, the same compilation went by a different name, Fighters Generation, and its default game selection differed sharply from what Western players received. Why does one game in the set carry a story that official continuity has since abandoned? How does the anthology's deepest secret earn its place among a lineup that already includes two unlockable titles? And what circumstance placed this fighting game on a short list of U.S. PlayStation 2 releases with hard drive install support?

  • Warriors' Dreams, the 1995 entry in the compilation, opens its Alpha timeline in 1987, six months after the original Street Fighter. Its plot and settings no longer belong to official Street Fighter continuity, making it the only game in the anthology to carry that distinction.

    Alpha 2, released in 1996, shares that same in-universe year of 1987 with its predecessor. As a direct successor, it extends the story from the six-month mark, with both games placing their action six years before Street Fighter II.

    Alpha 3 arrived in 1998, advancing the in-universe calendar to 1989, two years after Alpha 2. That places its events four years before Street Fighter II. The full Alpha run spans only two years of in-universe time, wedged between the original Street Fighter and its sequel.

    The Dramatic Battle mode in three of these games replicates the Japanese arcade version of Street Fighter Zero 2 Alpha.

  • Super Gem Fighter Mini Mix, a 1997 CP System II game, draws more than ten playable characters primarily from Street Fighter Alpha 2. Characters not selected as fighters instead make backstage cameo appearances. In the 2000 animated film Street Fighter Alpha: The Animation, Sakura is shown playing the game on a WonderSwan gaming handheld. That on-screen moment contributed to the crossover's inclusion in the anthology.

    Arcade, Versus, and Training modes appear across all the anthology's titles. For the Alpha games specifically, Survival mode and Dramatic Battle mode are also included.

    Within Dramatic Battle mode, players assemble their own team of characters to challenge a fixed sequence of opponents. In the original Alpha, that sequence runs through Adon, Sagat, M. Bison, and Akuma. Alpha 2 and Alpha 2 Gold close the same sequence with Shin Akuma instead. The first Alpha's original Dramatic Battle, pitting Ryu and Ken against Bison, survives in the anthology as a separate secret.

    The soundtracks across Alpha, Alpha 2, and Alpha 3 come from their respective arcade releases. Alpha 2 Gold departs from that pattern, using the arranged score from the PlayStation and Sega Saturn versions instead. The original Alpha offers an additional choice: players can select between a CP System-style soundtrack and a CPS II-style one. That CP System option draws specifically from the CPS Changer version of the game.

    Alpha 3 Upper, based on a 2001 updated arcade release from Japan, waits beyond the default lineup as an unlockable addition.

  • The extended character roster from Alpha 3's console editions appears in Alpha 3 Upper, setting it apart from the original arcade version. Neither the standard Alpha 3 nor Alpha 3 Upper includes World Tour mode, which arrived with the PlayStation release of Alpha 3. The Game Boy Advance release sharing the 'Alpha 3 Upper' name is a separate title. Its exclusive characters are absent, as are those from Alpha 3 Max, the PlayStation Portable version of Alpha 3.

    Hyper Street Fighter Alpha draws on the same concept employed in Darkstalkers Chronicle and Hyper Street Fighter II. It is a Versus and Training mode-only version of Alpha 3, letting players select between different character versions from across the Alpha series. Its soundtrack spans the full Alpha run and also reaches into Street Fighter II and Final Fight.

    Secret fighting styles appear in Hyper Street Fighter Alpha beyond those offered in Alpha 3, adding another hidden layer to the mode.

  • The Japanese default lineup consists of the Japanese arcade versions of Street Fighter Zero 2 and Street Fighter Zero 2 Alpha. North American and PAL players receive the U.S. release of Alpha 2 and Alpha 2 Gold as their standard selection instead.

    Evil Ryu, absent from the Japanese arcade version of Alpha 2, is why the U.S. Alpha 2 appears in the Japanese compilation at all. There it occupies a secret slot, labeled as an arranged version. Zero 2 Dash, the Japanese counterpart to Alpha 2 Gold, holds a matching secret slot because it adds Cammy to the lineup.

    In the Japanese main menu, artwork comes from the original arcade sales flyers that promoted each game. Western releases draw on American promotional art instead. Alpha 2 Gold never received an arcade release in North America, so its menu spot uses the cover of Street Fighter Collection. That cover features Super Street Fighter II renditions of Ryu, Chun-Li, and Cammy, plus the New Challengers not present in Alpha 2 Gold.

    Fighters Generation includes a feature absent from the Western editions: in-game character movelists that players can call up by pausing during a fight. Neither the North American nor the PAL version includes this reference tool.

    The anthology also ranks among a select group of U.S. PlayStation 2 releases with hard drive install support.

  • Using an original 'fat' PlayStation 2 with the official hard drive installed, players can transfer 2 gigabytes of the compilation to the drive. The result is the near-total elimination of load times across all the anthology's titles.

    A secret options menu sits within each game, granting access to specific revisions of that title and all associated features. Players can also use that menu to build a custom revision by toggling individual features on or off.

    Hyper Street Fighter Alpha pulls music from Final Fight, drawing in material that falls outside the Alpha series entirely.

Common questions

What games are included in Street Fighter Alpha Anthology?

Street Fighter Alpha Anthology includes five default games: Warriors' Dreams (1995), Alpha 2 (1996), Alpha 3 (1998), Alpha 2 Gold, and Super Gem Fighter Mini Mix (1997). Two additional titles, Alpha 3 Upper and Hyper Street Fighter Alpha, can be unlocked through gameplay.

How do you unlock Hyper Street Fighter Alpha in Street Fighter Alpha Anthology?

Hyper Street Fighter Alpha becomes available in Street Fighter Alpha Anthology after the player completes all the default games and Alpha 3 Upper at least once. It is a Versus and Training mode-only version of Alpha 3 where players select between different character versions from across the Alpha series.

How does the Japanese version of Street Fighter Alpha Anthology differ from Western releases?

The Japanese version, titled Fighters Generation, defaults to the Japanese arcade versions of Street Fighter Zero 2 and Street Fighter Zero 2 Alpha; North American and PAL releases default to the U.S. Alpha 2 and Alpha 2 Gold. Fighters Generation also includes in-game character movelists accessible by pausing, a feature absent from Western editions, and uses original arcade sales flyer artwork in its menus.

Does Street Fighter Alpha Anthology support PlayStation 2 hard drive installation?

Street Fighter Alpha Anthology is one of a handful of U.S. PlayStation 2 titles with hard drive install support. Using an original fat PS2 with the official HDD installed, players can load 2 gigabytes of data onto the drive, eliminating virtually all load times.

Can you play as Cammy in Arcade mode in Street Fighter Alpha 2 Gold in Street Fighter Alpha Anthology?

In the Street Fighter Alpha Anthology version of Alpha 2 Gold, Cammy is available in all game modes, including single-player Arcade mode, where she has her own storyline and ending. Earlier console releases of Alpha 2 Gold limited Cammy to Versus and Training modes only.

Why is Super Gem Fighter Mini Mix included in Street Fighter Alpha Anthology?

Super Gem Fighter Mini Mix appears in Street Fighter Alpha Anthology partly because of its role in the 2000 animated film Street Fighter Alpha: The Animation, in which Sakura is shown playing it on a WonderSwan gaming handheld. It is a 1997 CP System II arcade fighting game featuring more than ten playable characters drawn primarily from Street Fighter Alpha 2.

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