When did D&D Beyond launch?
D&D Beyond launched on the 15th of August 2017, following a beta that began on the 21st of March 2017. It was developed through a partnership between Curse LLC and Wizards of the Coast, with Adam Bradford as project lead.
Short answers, pulled from the story.
D&D Beyond launched on the 15th of August 2017, following a beta that began on the 21st of March 2017. It was developed through a partnership between Curse LLC and Wizards of the Coast, with Adam Bradford as project lead.
Hasbro acquired D&D Beyond for $146.3 million in cash, announced on the 13th of April 2022. Accounts officially transferred to Wizards of the Coast on the 18th of May 2022.
A leaked draft of Open Game License version 1.1, reported by Linda Codega for io9 on the 5th of January 2023, prompted mass subscription cancellations. The proposed license would have revoked authorization for the original OGL 1.0. Wizards of the Coast retracted the changes within weeks.
During the COVID-19 pandemic, D&D Beyond's new user rate doubled in just two weeks, with Adam Bradford reporting this to Syfy Wire on the 25th of March 2020. By April 2020, Bradford told The Wall Street Journal that registered users had tripled in a single month and concurrent player counts had doubled on average.
Sigil launched in March 2025 but the team behind it was largely disbanded that same month. Senior game rules specialist Andy Collin announced that roughly 30 developers, representing 90 percent of the Sigil team, had been laid off. D&D Beyond announced in October 2025 that Sigil's servers would close at the end of October 2026.
D&D Beyond offers two paid subscription levels: Hero Tier and Master Tier. The Hero Tier removes ads and lifts the six-character limit on free accounts. The Master Tier adds content sharing with up to 12 players across up to three campaigns, in addition to all Hero Tier benefits.