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— CH. 1 · ORIGINS AND MYTHOLOGICAL ROOTS —

Monsters in Dungeons & Dragons

~4 min read · Ch. 1 of 5
5 sections
  • Gary Gygax sat at a desk in 1974 and began assembling a catalog of creatures that would become the backbone of Dungeons & Dragons. He drew from medieval bestiaries, Greek mythology, and science fiction films to populate his game world. A gnoll appeared on page one of early supplements, its hyena head marking it as a creature adapted from folklore rather than pure invention. The Strategic Review published articles about these beings before the first official Monster Manual existed. J.R.R. Tolkien's names sparked legal battles when TSR had to change them due to copyright disputes. Laurent Di Filippo noted that creators often skip original texts entirely, relying instead on cultural processes of transmission. Hans Blumenberg called this continuous evolution work on myth. Mauricio Rangel Jiménez argued that players needed basic knowledge of religion and fantasy to keep pace with the game. Gygax made all these disparate sources coexist in a single aggregate world unbound by time or place.

  • The Monster Manual arrived in 1977 with stat lines printed directly alongside monster descriptions for the first time. Gary Gygax wrote much of the initial content himself while expanding upon monsters found in earlier D&D supplements. The Fiend Folio followed in 1981 featuring creatures submitted to White Dwarfs Fiend Factory column. Monster Manual II became the third book in 1983 with the largest page count of the three volumes. Wizards of the Coast reinserted many excused references during the third edition after a more relaxed attitude toward the hobby emerged. Terms like baatezu replaced devil while tanar'ri took the place of demon without changing the creatures fundamentally. The fourth edition listed the tarrasque as an abomination classed as a gargantuan elemental magical beast. A living engine of death created by a primordial race served as a weapon against gods in that version. The fifth edition returned yugoloths under their original names after they had been called demons in the previous iteration.

  • Tanar'ri demons roam the Abyss where the population is theoretically infinite in size and home to countless layers ruled over by demon princes. Balors originally called Balrogs push weaker tanar'ri around into makeshift armies for battle. Baatezu devils live in the Nine Hells of Baator maintaining a strict hierarchy from pit fiends up to Archdevils like Asmodeus. A devil keeps its word all too well unlike a demon who only speaks when convenient. The Blood War rages eternally between these two races as an absolute struggle of annihilation. Yugoloths dwell in the Gray Wastes of Hades acting as neutral evil mercenaries interfering only when profit or schemes arise. Demodands inhabit Carceri having been renamed gehreleths in second edition before reintroducing themselves as demodands again. Hordlings wander the Gray Waste preying upon everything including other hordlings while evolving from larvae whose hatred became individual souls. Kythons emerged on the Material Plane as eyeless reptilian creatures with insectoid features created through magical means by trapped fiends.

  • China Miéville stated in 2005 that references to D&D monsters appear in works ranging from Adventure Time to licensed fiction. SyFy Wire published a list titled The 9 Scariest Most Unforgettable Monsters From Dungeons & Dragons in 2018. Screen Rant ranked the game's ten most powerful and ten weakest monsters in the same year. Nicholas J. Mizer suggested experience through combat represented an in-game variation on Thorstein Veblen theory about predatory spirit leading to high standing. Philip J. Clements identified female monsters like nymphs and succubi as instances of sexist tropes presenting sexuality as inherently dangerous. Religious conservatives provoked moral panics over the presence of magical or demonic entities within the game. TSR eliminated most references to occult symbols demons and devils from the second edition due to controversy. LJN produced action figures based on these creatures while candy manufacturers also licensed the designs. Rob Bricken named the tarrasque the tenth most memorable monster while Michaël Croitoriu highlighted its rating between second and third editions.

  • A brown-skinned giant lizard with scabs warts and encrusted dung covered its body when it first appeared in Monster Manual II during 1983. Its thick glossy caramel-colored shell protected back and tail while spikes emerged from chin mouth sides neck elbows and shell itself. Two horns projected forward from the top of its head making this creature look more broad and muscular than a Tyrannosaurus rex. The skin provided excellent armor leaving it immune or resistant to most offensive magic while regenerating damage quickly. Practical Planetology suggested several hundred tarrasques lived on planet Falx feeding upon native Imbul creatures. Screen Rant called it an engine of destruction capable of crushing entire cities in a single rampage. Rob Bricken ranked it tenth among memorable monsters while Michaël Croitoriu wished good luck to adventurers attacking such a temerity. The fourth edition classified it as a living engine of death created by a primordial race for use against gods.

Common questions

Who created the catalog of creatures for Dungeons & Dragons in 1974?

Gary Gygax assembled the catalog of creatures that became the backbone of Dungeons & Dragons while sitting at a desk in 1974. He drew from medieval bestiaries, Greek mythology, and science fiction films to populate his game world.

When did the Monster Manual arrive with stat lines printed alongside monster descriptions?

The Monster Manual arrived in 1977 with stat lines printed directly alongside monster descriptions for the first time. Gary Gygax wrote much of the initial content himself while expanding upon monsters found in earlier D&D supplements.

What is the population size of Tanar'ri demons roaming the Abyss?

Tanar'ri demons roam the Abyss where the population is theoretically infinite in size and home to countless layers ruled over by demon princes. Balors originally called Balrogs push weaker tanar'ri around into makeshift armies for battle.

Which edition classified the tarrasque as an abomination classed as a gargantuan elemental magical beast?

The fourth edition listed the tarrasque as an abomination classed as a gargantuan elemental magical beast. A living engine of death created by a primordial race served as a weapon against gods in that version.

How many horns project forward from the top of the tarrasque head when it appeared in Monster Manual II during 1983?

Two horns projected forward from the top of its head making this creature look more broad and muscular than a Tyrannosaurus rex. The skin provided excellent armor leaving it immune or resistant to most offensive magic while regenerating damage quickly.

All sources

78 references cited across the entry

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  2. 4bookThe Ashgate Encyclopedia of Literary and Cinematic MonstersRichard W. Forest — Ashgate Publishing — 2014
  3. 5bookLanzando los dados: aproximaciones académicas a los juegos de rolMauricio Rangel Jiménez — Universidad Iberoamericana — 2021
  4. 15magazineBaldur's Gate IIPhilippe Tessier — November 2000
  5. 16bookThe Monsters Know What They're Doing: Combat Tactics for Dungeon MastersKeith Ammann — Saga Press — 2019
  6. 18webWith Dungeons & Dragons, Gary Gygax created a monsterErik Sofge — Slate.com — 2008-03-10
  7. 19bookTabletop role-playing games and the experience of imagined worldsMizer, Nicholas J. — Palgrave Macmillan — 22 November 2019
  8. 21bookHeroic Worlds: A History and Guide to Role-Playing GamesLawrence Schick — Prometheus Books — 1991
  9. 22journalRole-playing ReviewsRick Swan — TSR — April 1993
  10. 23magazineD&D: Monster Manualstylo — FZ Werbung Hannover — February 2001
  11. 24bookMonster ManualSkip Williams et al. — Wizards of the Coast — July 2003
  12. 25bookMonster ManualGary Gygax — TSR Hobbies — 1977
  13. 26bookCollaborative Worldbuilding for Writers and GamersTrent Hergenrader — Bloomsbury Academic — 2019
  14. 27webD&D: Monster Spotlight – BuletteJ.R. Zambrano — belloflostsouls.net — 2016-12-16
  15. 28webAdvanced Dungeons & Dragons: TSR - 1991Jeff Allender — 1997
  16. 34journalOpen BoxTurnbull, Don — August–September 1978
  17. 35bookThe Monsters Know What They're DoingKeith Ammann — Saga Press — 2019
  18. 36citationEldritch WizardryGary Gygax et al. — TSR — 1976
  19. 37bookMonstrous ManualTSR, Inc. — June 1993
  20. 38webOn the Origins of the Rust MonsterJohn ONeill — 2014-01-28
  21. 40bookOf Dice and Men: The Story of Dungeons & Dragons and the People Who Play ItDavid M. Ewalt — Scribner — 2013
  22. 42bookFiend FolioTSR Hobbies — 1981
  23. 43harvnbTurnbull (1981) p. 11–12, 120Turnbull — 1981
  24. 44webLiterary Sources of D&DAardy DeVarque
  25. 45conferencePanel DiscussionSean McCarthy — 2011-11-06
  26. 46harvnbTurnbull (1981) p. 17–18, 120Turnbull — 1981
  27. 47magazineFiend FactoryGames Workshop — April–May 1979
  28. 48magazineFiend FactoryApril 1980
  29. 49magazineFiend Factory1980
  30. 51magazineFiend Folio Findings: Flat taste didn't go awayEd Greenwood — November 1981
  31. 52bookMonster Manual IIGary Gygax — Wizards of the Coast — 1983
  32. 53journalOpen BoxJamie Thomson — Games Workshop — Dec 1981 – Jan 1982
  33. 54webVolo's Guide to Monsters ReviewTyler Biddle — 2016-11-15
  34. 55webD&D: Rules Expansion Gift Set Review - CGMagazineChris de Hoog — January 25, 2022
  35. 56webD&D: Top 10 Demon Lords Your Party Will FearDaniel Colohan — June 13, 2021
  36. 57bookMonstrous Compendium: Outer Planes AppendixJ. Paul LaFountain — TSR, Inc. — 1991
  37. 58webPtolusMonte Cook — 2001-04-28
  38. 60bookD&D Monster manual.Wizards of the Coast — 2014
  39. 61journalThe Ludic Bestiary: Misogynistic Tropes of Female Monstrosity in Dungeons & DragonsSarah Stang et al. — 2019
  40. 62webDungeons And Dragons: The 15 Most Powerful Monsters From D&D HistoryNicholas Montegriffo — December 25, 2020
  41. 63web13 Most Powerful D&D Monsters (And 12 Weakest)Jonathan H. Kantor — October 10, 2018
  42. 65journalThe Game WizardsTimothy B. Brown — January 1991
  43. 66journalGames ReviewsTrenton Webb — Future Publishing — October 1996
  44. 69webModular: Mordenkainen's Tome of Foes Looks to the HorizonAndrew Zimmermann Jones — 2018-06-12
  45. 70webOrcus: Demon Prince of UndeathShannon Appelcline — September 4, 2015
  46. 72webMonster MythologyShannon Appelcline — November 17, 2014
  47. 73bookDesigners & Dragons: The '70sShannon Applecline — Evil Hat Productions — 2014
  48. 74bookReligions in play: games, rituals, and virtual worldsFabian Perlini-Pfister — Theologischer Verlag Zürich — 2011
  49. 75bookDungeons and Dragons 4th Edition For DummiesBill Slavicsek et al. — John Wiley & Sons — January 2009
  50. 76bookFaeriesWischstadt, Bryon — Bastion Press, Inc. — April 2003
  51. 77journalMonster ManualMichaël Croitoriu — November 2000