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Video game terminology

  • Game mechanicsMonopoly's dice and turn-taking would work the same in a game with no property. That is how mechanics differ from theme.
  • Experience pointXP exists because EP already meant electrum pieces in Dungeons & Dragons.
  • Saved gameThe first game to save anything was Space Invaders in 1978. All it kept was the player's score.
  • Cooperative video gameThe first cooperative video game was a tennis spin-off. Atari's Pong Doubles came out in 1973.
  • Non-player characterThe term NPC began at tabletop Dungeons and Dragons games, where the gamemaster played every non-player character.
  • CutsceneVideo game cutscenes began with a 1966 mainframe slideshow. Mabel Addis made it for The Sumerian Game.
  • Random encounterRandom encounters began as wandering monsters in 1970s Dungeons and Dragons.
  • Player characterA player character is the hero a real person controls in a game, choice by choice.
  • Video game remakeCapcom's 2019 Resident Evil 2 kept the story but changed how the game plays.
  • Arcade video gameArcade video games trace back to pinball tables without flippers. Some places banned pinball into the 1970s.
  • Video game consoleGame console makers often sell the machine at little or no profit. They earn money on each game sold.
  • Downloadable contentA cosmetic horse armor pack for Oblivion became one of Bethesda's top ten sellers.
  • Mobile gameNokia's Snake was recorded on 350 million phones at its peak. Nokia pre-installed it on most of its devices in 1997.

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