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Japanese video game producers

  • Hideo KojimaHideo Kojima was born on the 24th of August 1963 in the Setagaya ward of Tokyo, and his father named him Hideo because it was the most common name among the…
  • Motoi OkamotoMotoi Okamoto joined Nintendo in 1999 as a programmer. His first task involved providing library support for Luigi's Mansion, which released in 2001.
  • Shinji HashimotoShinji Hashimoto helped create two of the most beloved franchises in video game history, and one of them was born in an elevator.
  • Akira NishitaniAkira Nishitani joined Capcom in 1986. This year marked the beginning of a career that would reshape fighting games. He worked alongside Akira Yasuda, who…
  • Yoshinori KitaseYoshinori Kitase was eleven years old in July 1978 when he saw Star Wars for the first time. The film left such an impression on him that he tracked down the…
  • Hiroyuki ItoHiroyuki Ito joined Square in 1987 as a debugger, tasked with finding bugs in the original Final Fantasy. Few entry-level jobs in gaming feel more invisible…
  • Takashi NishiyamaIn 1982, a scrolling shooter named Moon Patrol changed how players saw the game world. Takashi Nishiyama designed this title while working at Irem.
  • Shigeru MiyamotoShigeru Miyamoto was born on the 16th of November, 1952, in the small Japanese town of Sonobe, in Kyoto Prefecture. His parents were of modest means, and his…
  • Hironobu SakaguchiHironobu Sakaguchi named the lead character of his debut film after his dead mother. Aki Ross, the protagonist of Final Fantasy: The Spirits Within, carried…
  • Naoki YoshidaNaoki Yoshida grew up in Hakodate, Japan, where money was scarce for his family. He spent hundreds of hours playing a single video game title during his…