Who created Street Fighter X Mega Man?
Street Fighter X Mega Man was created by Seow Zong Hui, a Singaporean fan developer. He built it initially as a private fan project before Capcom agreed to support and publish it.
Short answers, pulled from the story.
Street Fighter X Mega Man was created by Seow Zong Hui, a Singaporean fan developer. He built it initially as a private fan project before Capcom agreed to support and publish it.
Street Fighter X Mega Man was released on the 17th of December 2012 as a free download from Capcom Unity. An updated version, V2, followed on the 28th of January 2013.
Seow Zong Hui presented an early build to Capcom Senior VP Christian Svensson at EVO 2012. Svensson showed it to Capcom staff and the company decided to assist with funding, marketing, and quality assurance while Zong Hui retained creative control.
By the 3rd of March 2013, Street Fighter X Mega Man had been downloaded one million times. Capcom's Brett Elston noted that the download volume at launch was enough to cause significant strain on their servers.
Chiptune artist Luke Esquivel, known as A_Rival, composed the soundtrack. He contacted Zong Hui via YouTube around 2009 or 2010 and requested to be the full-time musician for the project. The official soundtrack was released for free on the 18th of December 2012.
Street Fighter characters including Blanka, Chun-Li, and Ryu serve as end-of-level bosses in place of the Robot Masters from the classic Mega Man games. Hidden bosses Sagat and Akuma are also accessible by clearing certain in-game conditions.