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Questions about Street Fighter II Turbo

Short answers, pulled from the story.

When was Street Fighter II Turbo released?

Capcom released Street Fighter II Turbo: Hyper Fighting in 1992 as an enhancement kit for existing arcade cabinets. The game marked the final arcade release using the original CP System hardware before the industry shifted to the newer CP System II platform.

What new moves did characters receive in Street Fighter II Turbo compared to Champion Edition?

All fighters except Guile and the four Grand Masters received at least one new special move. Ryu and Ken gained the ability to perform a Hurricane Kick while airborne, E. Honda added a Super Body Slam attack, Blanka acquired a vertical rolling attack, Chun-Li learned Kikoken, Zangief utilized a Turbo Clothesline, and Dhalsim gained Yoga Teleportation.

How successful was Street Fighter II Turbo in Japanese arcades during 1993?

Game Machine listed Street Fighter II Dash Turbo as the second most successful table arcade cabinet of January 1993 in Japan. It went on to become the highest-grossing arcade game of 1993 across Japanese markets and held the top position for software conversion kits in March, April, and June of that year.

Which awards did Street Fighter II Turbo win or place in from 1993 to 2018?

The February 1994 issue of Gamest nominated Street Fighter II Turbo alongside Super Street Fighter II for Best Game of 1993, though it finished sixth overall. Electronic Gaming Monthly named Street Fighter II Turbo the best arcade game of all time in 1997, and Complex ranked the SNES version sixth on their list of The Best Super Nintendo Games of All Time in 2018.

Why is Street Fighter II Turbo considered significant by modern critics?

Electronic Gaming Monthly described the game as the last and best refinement of the original Street Fighter II formula before major changes arrived. Modern critics view the title as the final evolution of the classic CP System hardware era because it preserved the feel of earlier entries while adding necessary complexity for competitive play.