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Questions about Street Fighter Alpha

Short answers, pulled from the story.

When was Street Fighter Alpha first released?

Street Fighter Alpha was released in 1995 as an arcade game developed and published by Capcom. It was the first all-new Street Fighter game since Street Fighter II in 1991.

What hardware did Capcom use to develop Street Fighter Alpha?

Street Fighter Alpha was developed simultaneously for both the older CPS-1 and the newer CPS-2 arcade hardware. Development began in October 1994, and the two versions had differences including a different-sounding soundtrack on the CPS-1 edition.

What are the new gameplay mechanics in Street Fighter Alpha?

Street Fighter Alpha introduced a three-level Super Combo gauge, an Alpha Counter counterattacking technique, Air Blocking, Chain Combos, and a ground roll after being knocked down. Players could also choose between Normal and Auto play styles.

Who are the new characters introduced in Street Fighter Alpha?

Street Fighter Alpha introduced Charlie Nash, Guile's combat buddy who uses the same special techniques, and Rose, an Italian female fortune teller who uses Soul Power. Dan, a parody of SNK characters Ryo Sakazaki and Robert Garcia, also made his series debut as a hidden character.

What was Street Fighter Alpha's commercial performance in arcades?

Street Fighter Alpha ranked as the second highest-grossing arcade game of 1995 in Japan, behind only Virtua Fighter 2. In North America, it was reported as the most popular arcade game of August 1995.

What is the Dramatic Battle mode in Street Fighter Alpha?

Dramatic Battle is a two-on-one mode in which two players controlling Ryu and Ken fight a computer-controlled M. Bison together. The mode was inspired by the final fight in Street Fighter II: The Animated Movie, and the Japanese arcade version played the movie's battle theme during the match.