When did Capcom begin developing the CP System hardware?
Capcom began developing the CP System hardware around 1986. The company developed the CPS hardware for about two-and-a-half years before releasing it to the market.
Short answers, pulled from the story.
Capcom began developing the CP System hardware around 1986. The company developed the CPS hardware for about two-and-a-half years before releasing it to the market.
The system used a Motorola 68000 CPU running at 10 MHz with 64 KB of work RAM and 192 KB of video RAM. Some later boards ran this processor at 12 MHz while supporting up to 65,536 colors simultaneously on screen.
Suicide batteries were implemented to combat piracy by powering volatile RAM containing manual configuration of display hardware registers. If the battery voltage dropped below +2V, the registers would be lost and render the game inoperable until operators sent the board back to Capcom.
A list of thirty-three games spans from the 13th of May 1988 to the 11th of April 2000 including titles like Street Fighter II, Dynasty Wars, Final Fight, Strider, and Forgotten Worlds. The catalog also included quiz games such as Adventure Quiz: Capcom World 2 and kiddie rides like Pokonyan! Balloon.
Capcom ceased production of the CP System hardware on the 11th of May 1995. Technical support for the CPS-1 ended on the 31st of March 2015 marking the final cessation of official maintenance for the system.