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— CH. 1 · INTRODUCTION —

Trivial Pursuit

~5 min read · Ch. 1 of 7
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  • Trivial Pursuit, the Canadian board game in which plastic wedges of pie stand between you and victory, was invented in 45 minutes on the back of a cigarette carton. The date was the 15th of December, 1979. The place was Montreal, Quebec. The two men responsible were Chris Haney, a photo editor at The Gazette, and Scott Abbott, a sports editor for The Canadian Press. What were they doing when the idea struck? Most accounts involve Scrabble. From that improbable scrap of cardboard, one of the best-selling board games in history would take shape. How did two journalists turn a kitchen-table idea into a game that sold 30 million copies in five years? What legal battles nearly derailed the whole enterprise? And how does a board game designed in less time than it takes to watch a film end up in a museum dedicated to play?

  • Chris Haney and Scott Abbott spent 1980 researching the questions that would fill the game. Early question-writing took place in Weymouth Library in Dorset, England, where the Haney brothers were staying with family. John Haney and Ed Werner helped complete development alongside the two creators. Test marketing ran in 1981, and the game reached Canadian stores that same year. By 1982, 100,000 copies had sold in Canada. The first licensing deal went to Selchow and Righter, also in 1982. Sales crossed into the United States in 1983, and over the next five years those American shelves absorbed 30 million copies of the original version, generating retail sales of $750 million. Northern Plastics of Elroy, Wisconsin, produced 30 million games between 1983 and 1985 alone. The rights moved to Parker Brothers in 1988, and Hasbro purchased them outright in 2008 for US$80 million.

  • The playing board is shaped like a wheel with six spokes, and the playing pieces are round, divided into six pie-slice sections. Players roll a single die and move around the board, landing on colored spaces that correspond to one of six question categories. In the classic version, blue means Geography, pink is Entertainment, yellow is History, brown (later changed to purple) covers Art and Literature, green is Science and Nature, and orange is Sports and Leisure. At the end of each spoke sits a category headquarters space. Landing there and answering correctly earns a colored wedge, slotted directly into the playing piece like a slice of cheese. Roll Again spaces let a player move again without facing a question. The hub at the center allows a player who already holds all six wedges to answer a final question chosen by their opponents; a wrong answer sends them back out onto the board to try again.

  • In 1994, David Wall of Cape Breton, Nova Scotia, filed a separate lawsuit claiming that Chris Haney had driven past him and a friend while they were hitchhiking near Sydney, Nova Scotia, in the fall of 1979. Wall said he described the game idea to Haney in detail during that ride, including the shape of the playing pieces. His mother testified that she had seen drawings resembling plans for a Trivial Pursuit-like game, but those drawings had since been destroyed. The friend who was allegedly present never testified. Haney denied ever meeting Wall. The case wound through years of legal argument over whether a judge or jury should decide the matter. On the 25th of June, 2007, the Nova Scotia Supreme Court ruled against Wall.

  • A television version of Trivial Pursuit hosted by Wink Martindale aired on The Family Channel in the United States from 1993 to 1994; a pilot had been attempted in 1987 by Jay Wolpert but was not picked up. A syndicated edition called Trivial Pursuit: America Plays ran from 2008 to 2009 with Christopher Knight as host. Roger Lodge hosted a five-episode sports trivia version on ESPN in September 2004. In October 2024, a new version premiered on The CW, hosted by LeVar Burton. The Soviet Union bought the rights to produce its own version in 1989, launching an official championship for family teams whose finals aired on Soviet Central Television as the game show Lucky Case. After the licensing agreement ended in 1991, the show dropped the Trivial Pursuit elements and continued broadcasting until 2000. British software company Domark released home computer editions in the 1980s, including one called Trivial Pursuit: A New Beginning that added a plot about a dying Earth. In December 1993, Games magazine inducted Trivial Pursuit into its Games Hall of Fame, citing its "well-written, entertaining questions in a continuing flow of new categories for players of all ages and interests."

  • Games magazine had already included Trivial Pursuit in its Games 100 list every year from 1982 through 1986. By the time Hasbro acquired full ownership in 2008, more than 100 million games had been sold across 26 countries and in 17 languages. Over 100 different editions have appeared, from the Junior Edition in 1985 to licensed tie-ins for Star Wars, Saturday Night Live, and The Lord of the Rings films. An online version launched in September 2003. In 2025, the game was inducted into the National Toy Hall of Fame at The Strong National Museum of Play, joining the small number of games recognized as genuinely enduring objects of American and Canadian culture.

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Common questions

Who invented Trivial Pursuit and when was it created?

Trivial Pursuit was created on the 15th of December, 1979, by Chris Haney, a photo editor for Montreal's The Gazette, and Scott Abbott, a sports editor for The Canadian Press. The game's basic design was worked out in 45 minutes on the back of a cigarette carton in Montreal, Quebec.

How many copies of Trivial Pursuit have been sold worldwide?

More than 100 million games have been sold in 26 countries and 17 languages. Between 1983 and 1988 alone, 30 million copies of the original version sold in the United States, generating retail sales of $750 million.

What are the six categories in classic Trivial Pursuit?

The six categories in the classic Trivial Pursuit Genus edition are Geography (blue), Entertainment (pink), History (yellow), Art and Literature (originally brown, later purple), Science and Nature (green), and Sports and Leisure (orange).

What was the Fred Worth lawsuit against Trivial Pursuit about?

In October 1984, Fred L. Worth filed a $300 million lawsuit claiming that more than a quarter of the Genus Edition questions were taken from his books, including deliberately planted misinformation. The United States Court of Appeals for the Ninth Circuit upheld a ruling in favor of Trivial Pursuit's inventors in September 1987, and the Supreme Court declined to hear the case in March 1988.

How much did Hasbro pay to buy Trivial Pursuit outright?

Hasbro purchased the full rights to Trivial Pursuit in 2008 for US$80 million. The company had previously held the game through Parker Brothers, which acquired the license in 1988.

Is Trivial Pursuit in the National Toy Hall of Fame?

Trivial Pursuit was inducted into the National Toy Hall of Fame at The Strong National Museum of Play in 2025. Games magazine had previously named it to its Games Hall of Fame in December 1993.

All sources

49 references cited across the entry

  1. 1webTrivial Pursuit Historyideafinder.com
  2. 4newsNew Game Tests 'Scruples'Ruth Youngblood
  3. 5news'Pictionary' draws big in U.S.Henri Rix — 24 January 1988
  4. 7newsClassic board games have become a hot item againSusan G. Strother — 2 January 1986
  5. 8webTrivial Pursuit: 10 facts about the gameMartin Chilton — 15 December 2014
  6. 9webTrivial Pursuit Launches Online VersionEric Ward — 29 September 2003
  7. 11newsTried and tested family games for ChristmasHilarie Stelfox — 19 December 2016
  8. 13webTrivial "brain-teasers" enrage game's fansBeth Jones et al. — Telegraph.co.uk — 17 December 2006
  9. 16journalGames & Books; Trivial PursuitMike Shenk — September 1982
  10. 17journalTrivia; Trivial PursuitNovember 1982
  11. 18webGAMES Magazine #45November 1983
  12. 19webGAMES Magazine #57November 1984
  13. 20webGAMES Magazine #69November 1985
  14. 21magazineThe 1986 Games 100Bert Hochberg — November 1986
  15. 23newsTrivial SuitWilliam Overend — 25 October 1984
  16. 26newsHitchhiker loses Trivial Pursuit rights battleAbc.net.au — 26 June 2007
  17. 28press releaseThe CW Network Sets Fall 2024 Primetime Premiere DatesThe CW — June 20, 2024
  18. 29newsTrivial deals, new gameshow for Debmar-MercuryJules Grant — C21 Media — 6 April 2008
  19. 30webTrivial PursuitInternational Arcade Museum
  20. 31webIssue 26 - Trivial PursuitJohn S. Davison — Page 6 — March–April 1987
  21. 35webTrivial PursuitGwen Hughes — Ysrnry.co.uk — November 1986
  22. 36webTrivial Pursuit: A New BeginningLemon64.com — 1988
  23. 37webTrivial Pursuits - A New BeginningPhil South — Ysrnry.co.uk — January 1989
  24. 38webTrivial Pursuit: A Strange New BeginningIncredibly Strange Games — 21 September 2010
  25. 39magazineTrivial Pursuit Going Online1998-12-14
  26. 42newsAfter Hours: Playing Around Online2001-10-30
  27. 45magazineProReview: Trivial PursuitIDG — May 1995