Tom Clancy's
Tom Clancy's is a label that, as of 2025, has been attached to more than 114 million video games sold. That is an unusual number for a name that began on the covers of novels. The games under it range from cramped submarine simulators on 1980s home computers to online-only shooters played in a modern city. Few of them share a story, a setting, or even a genre with one another. So how did a single author's name become one of the most recognizable brands in military gaming? Who actually built these games, and how much did the man himself have to do with them? And what holds the label together when the games rarely cross paths?
In 1987, a company called Grandslam Entertainment released a submarine simulation loosely based on The Hunt for Red October. It ran on the IBM PC, the Commodore 64 and the Amiga. A year later, MicroProse followed with Red Storm Rising, another submarine sim only loosely tied to the novel that shared its name, and it appeared on the same three machines. The film version of The Hunt for Red October arrived in 1990 and produced two separate game tie-ins. One came from Grandslam again, spread across the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS and ZX Spectrum. The other was built for the NES, the Game Boy and the SNES. Not every early adaptation went underwater. In 1991, Capstone Software published The Cardinal of the Kremlin as a management simulation for the Amiga and DOS. Then in 1996, Simon & Schuster Interactive released Tom Clancy's SSN, another submarine sim, for the IBM PC. That same year, Clancy himself stepped into the business of making games.
In 1996, Clancy co-founded a developer named Red Storm Entertainment. His name ended up on several of its most successful games. Red Storm's first releases leaned on his Power Plays material. Tom Clancy's Politika came in 1997 as a game in the style of Risk. Tom Clancy's ruthless.com followed in 1998 as a strategy game. Shadow Watch arrived in 2000 as a turn-based strategy game. Then came a sharp change of format. The Sum of All Fears, released in 2002, was a tactical first-person shooter with a style similar to Rainbow Six. Under the hood, it ran on the engine from Ghost Recon, and its plot followed the film of the same name. By then Ubisoft was the publisher behind it, producing the game for Microsoft Windows, the PlayStation 2 and the GameCube. Ubisoft eventually bought Red Storm and kept using the Clancy name. Just how much Clancy shaped the games or the properties built around them, if at all, was never made clear.
In 2008, Ubisoft acquired perpetual rights to Clancy's name and works. The deal covered video games and related media, including books and film. That ownership explains the branding seen today. Ubisoft uses Tom Clancy's as a banner over a series of games, most of them shooters set in modern or near-future military worlds, with tactics at the center of play. The early entries stayed close to Clancy's own writing. More recent ones are inspired by it only loosely. The shared banner also promises less than it might seem to. Crossovers between the sub-franchises are rare, so a player moving from one series to another meets a new cast and a new world.
Rainbow Six began in 1998 and is still running. It is a series of squad-based first-person tactical shooters drawn from the novel of the same name, and its action usually unfolds in closed urban spaces. Fifteen Rainbow Six games have been produced so far. Ghost Recon started in 2001 and also continues. It hands players a squad too, but it mixes first-person and third-person play. It usually sets its missions across larger outdoor areas, where Rainbow Six stays indoors. Ghost Recon has produced fifteen games of its own. The contrast is deliberate: one series trades in tight rooms and the other in open ground. A third series, begun a year after Ghost Recon, left the squad behind for something much quieter.
Splinter Cell debuted in 2002 and is still active. It is an action-adventure series of third-person covert-ops stealth games. In recent years it has spread into print, with a line of books written by a rotating group of authors who all publish under the pseudonym David Michaels. EndWar ran from 2008 to 2014 and swapped stealth for real-time tactics. It imagined a speculative World War III set in 2020. H.A.W.X was short-lived, running from 2009 to 2010, and offered arcade-style combat flying. The most recent addition is The Division, which began in 2016 and continues today. It is an online-only action role-playing third-person shooter, and it is the clearest sign of how far the label has traveled from the submarine sims of 1987.
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Common questions
How many Tom Clancy's video games have been sold?
As of 2025, the Tom Clancy's video game brand has sold more than 114 million units. The label covers a range of shooters, strategy games and simulations.
Who owns the rights to the Tom Clancy's video game brand?
Ubisoft owns the rights. In 2008, Ubisoft acquired perpetual rights to use Clancy's name and works for video games and related media, including books and film.
What is Red Storm Entertainment and how is it connected to Tom Clancy's?
Red Storm Entertainment is a video game developer that Clancy co-founded in 1996. His name appeared on several of its most successful games, and Ubisoft later bought the company.
What are the main Tom Clancy's video game series?
The main series are Rainbow Six, Ghost Recon, Splinter Cell, EndWar, H.A.W.X and The Division. They span tactical shooters, stealth games, real-time tactics, flight combat and an online action role-playing shooter.
What is the difference between Tom Clancy's Rainbow Six and Ghost Recon?
Both are squad-based tactical shooters, but Rainbow Six is first-person and usually set in closed urban environments. Ghost Recon mixes first-person and third-person play and usually takes place in larger outdoor areas.
Are the Tom Clancy's games based on Tom Clancy's novels?
Earlier entries were more directly based on his works, including The Hunt for Red October and Rainbow Six. More recent games are only loosely inspired by them.
All sources
10 references cited across the entry
- 3Shadow WatchMichael E. Ryan — Gamespot — April 12, 2000
- 4Ubisoft buys Tom Clancy's nameCNET — March 20, 2008
- 5MagazineUbisoft Buys Perpetual Gaming Rights To 'Clancy' NameEarnest Cavalli — March 20, 2003
- 6NewsGHOST RECON BREAKPOINT GAMEPLAY REVEALED, RELEASE DATE ANNOUNCEDJOE SKREBELS — Ign — 9 May 2019
- 7NewsE3 2015: Ubisoft announce Ghost Recon: WildlandsHoggins, Tom — The Telegraph — June 15, 2015
- 8Tom Clancy's The Division Resurgence - everything we knowKara Phillips — 2023-06-30
- 9NewsUbisoft announces Tom Clancy's The Division 3Wesley Yin-Poole — Ign — September 21, 2023