Tales (video game series)
The Tales series has shipped more than 30 million copies as of 2024, and plenty of English-speaking players have still never heard of it. It is a family of fantasy role-playing games published by Bandai Namco, begun in 1995 with Tales of Phantasia on the Super Famicom. Seventeen main titles later, the series is treated as a niche taste in the West, while in Japan it counts among the most important franchises of its kind. How did one game on the Super Famicom grow into that? Why do its battles play like a brawler instead of a menu? And why did one of its producers say his team did not think of these games as role-playing games at all?
Before it became a game, Tales was a novel that nobody published. Yoshiharu Gotanda wrote Tale Phantasia, and when production began on Tales of Phantasia he served as both scenario writer and lead programmer. Several elements of the novel were dropped or changed as the story took shape.
The game came from Wolf Team, an independent studio founded in 1986. Some of its staff had bad experiences at their previous employer, Telenet Japan, so they went looking for an independent publisher. A pitch to Enix was unsuccessful. They signed a publishing contract with Namco, which later became part of Bandai Namco.
The original Super Famicom version had a troubled development, with many creative disagreements between Wolf Team and Namco. Most of the Wolf Team staff left once the game was done and started a new company, tri-Ace. That company went on to make the Star Ocean series. The members who stayed kept making Tales games.
Wolf Team stayed independent until 2003, when Bandai Namco acquired it and renamed it Namco Tales Studio. Its shares were divided among Bandai Namco, Telenet Japan and the series director, Eiji Kikuchi. In 2006 Namco bought Telenet's shares, and later Kikuchi's, which gave it full control.
A financial report in mid 2011 showed the studio in serious trouble, with a debt of 21 million dollars and a loss for the previous financial year. In November of that year, its absorption into the parent company was formally announced. Hideo Baba, the former series brand manager, became series producer. He had earlier produced the original version of Hearts. Alongside him, the chief series producer is Makoto Yoshizumi, whose earlier credits include Destiny and Innocence.
The engines for Tales games are generally built in-house, because outsourced development had caused problems. Until Vesperia, the team made new tools and a new engine for every installment. Rising costs changed that once easier-to-use software engines became available. The studio had been split into Team Destiny, which handled 2D titles, and Team Symphonia, which handled 3D ones. Namco Tales made most of the mainline games until 2011. The exceptions were Legendia, built by an internal Bandai Namco staff group, and Innocence, built by Alfa System. Alfa System also developed many of the portable spin-offs. After the absorption, the staff moved into a new in-house group called Bandai Namco Studios. The teams were smaller and their main divisions were merged. Production became leaner, but the studio could now work on only one game at a time, where before it had handled two.
When Tales of Phantasia appeared in 1995, most role-playing games still settled their fights with turn-based menus. Phantasia introduced the Linear Motion Battle System, or LMBS, a real-time fighting system closer to a brawler. It became the building block of every main entry, though each installment alters it a little.
The Destiny entry added a feature called Chain Capacity, which limits how many skills a character can perform. It also brought in a multiplayer option, even though players can usually control only one character. Both returned in later games. Some features proved popular enough to stay, such as Free Running, which lets a character roam the battlefield freely. Characters fight with Artes, special attacks that they perform in battle. The battle system for Legendia was deliberately made to resemble a brawler, because the team wanted to join brawler combat with the story and leveling of a Tales game.
Each game gives its battle system a descriptive name. Graces used a Style Shift system, in which characters move between two types of Artes. Zestiria used a Fusionic-Chain system, in which a human character merges briefly with a magical one to deal greater damage. The game calls this Armatization. Characters also earn Titles, nicknames that sometimes grant battle benefits when assigned. Zestiria changed something larger. In most earlier games an enemy encounter jumped to a separate battle screen, but from Zestiria onwards combat happened in the same space as exploration.
Tales of Destiny also introduced skits, side conversations between characters that can be dramatic or comedic. They appear as character portraits with text along the bottom of the screen, and most were cut from the English release. The original English GameCube release of Symphonia dropped the voice track for skits. Its HD re-release restored them through the Japanese voice track. Developers blamed time constraints for the missing English skit voices in Symphonia and Abyss. Vesperia was the first to include English voiced skits.
A Cooking system is another recurring feature, in which characters learn dishes that restore health and grant forms of experience points. Tales of Crestoria broke the pattern with a turn-based combat system, a very rare choice for the series.
The ethnic conflicts in Yugoslavia inspired scenario writer Hiramatsu Masaki when he worked on Tales of Rebirth, a game that extensively explores racism. Coexistence between different races is the prominent narrative theme of the series. Other stories revolve around ideas such as justice or faith.
The series producer chooses each entry's theme based on current world events. That choice shapes the title. Once the theme is set, the team searches through various languages for a word that represents it. Writers are hired project by project, a mix of freelancers and in-house story writers. Takumi Miyajima wrote for both Symphonia and Abyss, and Naoki Yamamoto wrote for Hearts, Xillia and Zestiria. In a 2008 interview, Gamasutra described the narratives as very typical. The interviewers suggested that Western fans, less familiar with Japanese culture, might see the stories as similar to one another.
Very few mainline games share a setting. Symphonia takes place along the same time axis as Phantasia. Zestiria and Berseria occupy the same world at different periods. The settings are mostly high fantasy, since the producers chose not to use dark or science fiction worlds. Xillia 2 was the exception, set mostly in a modern period with darker themes than usual, and it was confirmed as a one-off experiment.
The heroes carry each theme. For Abyss, the team took a risk and wrote an unorthodox protagonist who is unlikable at first. For Vesperia, they raised the age of the target audience, and the protagonist is a more mature type. Xillia gave the series its first female main protagonist, Milla Maxwell, alongside the male protagonist Jude Mathis. At the time, no solid plans existed for a game with a single female lead. Berseria eventually made Velvet its sole main female character. How the characters interact is a core part of each design, and a priority is that players see a part of themselves in them.
In 2007, Yoshizumi announced two classes of Tales games. "Mothership" titles are the main series, and "Escort" titles are spin-offs. Internally, Escort games draw on the most popular elements of the main entries but do not feed ideas back into them. He also explained a naming habit. The team did not see the series as role-playing but as a "Character Playing Game", in which players learn about characters and watch them grow instead of using them as avatars. So each game gets a "Characteristic Genre Name", a short subtitle outlining its theme, though English releases largely drop these. Remakes and ports carry letters too. In Hearts R, the R stands for "remake" or "Re-imagination", and in Graces f the f stood for "future", a nod to its extra story. In 2020 a new internal scheme was announced, with "Original" for new stories and their sequels, and "Crossover" for games that gather characters and worlds from past titles.
Kōsuke Fujishima, a manga artist, was first brought in to design the characters of Phantasia. He has since designed for several entries, including Abyss and Xillia. Mutsumi Inomata began with Destiny and later contributed to Eternia, Rebirth and Xillia. Daigo Okumura designed characters for Vesperia, Xillia 2 and Dawn of the New World. Other designers include Kazuto Nakazawa for Legendia, Kouichi Kimura for Xillia 2 and Minoru Iwamoto for Zestiria.
According to Baba, character designs begin only after the team has settled a main character's story, personality and environment. After that, the artist can use their imagination, although they may be asked to change details such as costumes and facial expressions. The results range from the cel-shaded anime look of Vesperia to the more realistic style of Xillia 2. Skit portraits take direct inspiration from anime art as well.
Destiny was the first game with anime cutscenes, animated by Production I.G, which supplied them for the series until Xillia. The team treats these scenes as a primary focus because they shape a player's first impression. For Xillia, hoping to show a new artistic direction, the studio Ufotable took over. On the Nintendo DS, Hearts shipped in two identical versions as an experiment. One had traditional anime animation by Production I.G, and the other had computer-generated cutscenes by Shirogumi Ltd. Fans preferred the anime style. For Tales of Arise, the world design went darker, both to push the series forward and to appeal to the Western market. Ufotable produced its anime sequences, and 2D cutscenes remained planned despite the heavy focus on 3D graphics.
Motoi Sakuraba has been the regular main composer since Phantasia, working as a freelancer on nearly every main entry. He often collaborates with Shinji Tamura. Go Shiina, an in-house composer, scored Legendia, and Kazuhiro Nakamura scored Innocence. Sakuraba and Shiina shared the score for Zestiria. Many titles use licensed theme songs from Japanese artists, among them Garnet Crow for Eternia, Kokia for Innocence, Ayumi Hamasaki for Xillia and Xillia 2, and FLOW for Berseria. Deen sang for Destiny and Hearts. Early Western releases often removed the Japanese theme song, and Symphonia swapped its song for an orchestral version. Vesperia was the first Western release to keep the song used in Japan.
Speaking in 2013, Baba said that localization priority went to the main series over spin-offs. The localization team was limited, so the company had to "pick and choose" which games to bring west. Tales of Phantasia reached the West only in 2006, on the Game Boy Advance. Rebirth and Innocence never left Japan, and Legendia was released only in North America.
The first Tales title to reach North America was Destiny, in 1997. When Eternia crossed the ocean in 2001 it was renamed Destiny 2, because of a possible trademark conflict and the wish to exploit Destiny's popularity. This caused a confusing overlap, since the true sequel to Destiny, also called Tales of Destiny 2, appeared on the PlayStation 2 only in Asian territories. The 2006 PSP port of Eternia kept its original name.
Tales of Symphonia was the first entry released in Europe, via its GameCube version. Fans who could not wait took matters into their own hands, producing fan localizations of the original versions of Phantasia and Innocence. Fans have also heavily requested the Japanese voice tracks for Western releases, but licensing issues have mostly kept Bandai Namco from providing them. Mobile titles sit at the bottom of the list, partly because they are co-developed with Japan-based mobile companies.
The delays of Xillia and its sequel in the West drew a reaction from Western fans, and it helped decide the approach for Zestiria. Bandai Namco planned to try releasing it in the West in the same year as Japan. The game reached Japan in January 2015 and the rest of the world in October of that year.
In 2007, the sales distribution of the Tales series was 87% in Japan, 8% in North America, 3% in Europe and 2% in mainland Asia. The best-selling titles, not counting mobile or online games, were Tales of Symphonia at 1.6 million copies, Destiny at 1.534 million, Phantasia at 1.431 million, Eternia at 1.271 million and Destiny 2 at 1.106 million. Vesperia, Xillia, Berseria and Arise have also sold over a million copies worldwide. By March 2023, the series had shipped over 29.29 million copies.
Jeremy Parish of 1UP.com called Tales the third biggest RPG series in Japan in 2006, behind Final Fantasy and Dragon Quest. IGN's Anoop Gantayat likewise described it as the third biggest Japanese role-playing series by sales. Brandon Sheffield of Gamasutra said the series lacks the cultural cache that Final Fantasy has in the West or Dragon Quest has in Japan, but remains a very popular brand worldwide.
Critics have praised the fighting more than the writing. Destiny and Legendia have been favorably compared with fighting games and brawlers, especially Street Fighter. GameTrailers ranked the Linear Motion Battle System, with particular reference to Graces, among the top five JRPG battle systems. Western critics responded to stories and characters in a more mixed way. Opinions on Legendia, Abyss and Xillia were mixed to positive, while Symphonia, Graces and Xillia 2 were criticized. The main complaint was that stories were predictable or cliché. Graphics drew mixed responses for Destiny, Eternia, Graces and Xillia.
In 2013, ahead of Tales of Symphonia Chronicles, Baba called Symphonia the series' most successful title in the West so far. He added that the main target audience was still in Japan. The positive reaction of American players to Symphonia influenced how the teams developed later games. In 2014, production manager Denis Lee said the series had grown more popular since Symphonia's release, and Bandai Namco was pushing more entries into Western territories. Much of its research now comes from direct conversations with fans at gaming conventions and special events.
Tales of the Tempest, a Nintendo DS game from 2006, was first treated as a main entry. In 2007 it was reclassified as a spin-off, possibly because of its poor reception. Spin-offs are numerous. Three direct sequels exist: Destiny 2, Xillia 2 and Tales of Symphonia: Dawn of the New World. Eternia gained an MMORPG spin-off for Windows called Tales of Eternia Online. The main spin-off subseries, Tales of the World, has grown to ten games, beginning with Tales of Phantasia: Narikiri Dungeon on the Game Boy Color in 2000. Only Tales of the World: Radiant Mythology reached the West. A second subseries, Tales of Fandom, has two puzzle-adventure games from 2002 and 2007. Two PlayStation Portable titles appeared in Japan, Tales of VS. in 2009 and Tales of the Heroes: Twin Brave in 2012.
Mobile Tales games have often had short lives. Tales of Kizna launched on the 22nd of November 2011 and ended service on the 25th of September 2014. Tales of Link reached Japan on iOS on the 3rd of March 2014 and ended on the 28th of March 2018. The next day, Bandai Namco announced that the global version of Tales of the Rays would close on the 29th of May 2018. Rays had launched in Japan on the 28th of February 2017, and its Japanese version lasted until the 23rd of July 2024. Tales of Crestoria ran from the 16th of July 2020 to the 7th of February 2022. Tales of Luminaria, released on the 3rd of November 2021, was discontinued on the 19th of July 2022.
The series also spread into anime and audio. The Symphonia OVA came out in three parts between 2007 and 2011, then as a single collection in 2013. Abyss became a 26-episode TV series between October 2008 and March 2009. The first theatrical film, Tales of Vesperia: The First Strike, was a prequel released in 2009 in Japan and 2012 in North America. For the 20th anniversary of Zestiria, a television anime called Dawn of the Shepherd was packed onto the game disc. A full Zestiria series began airing in July 2016. Phantasia received several CD dramas, including four collected into anthologies in January and March 2000, and Symphonia received seven audio dramas. Legendia had two CD dramas, in August and September 2005. Abyss received three manga adaptations.
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Common questions
What is the Tales series of video games?
The Tales series is a franchise of fantasy role-playing video games published by Bandai Namco Entertainment. It began in 1995 with Tales of Phantasia on the Super Famicom and now spans 17 main titles plus many spin-offs.
Who created the Tales series?
Yoshiharu Gotanda created the Tales series. He wrote the unpublished novel Tale Phantasia and served as scenario writer and lead programmer on Tales of Phantasia, which was developed by Wolf Team.
How many copies has the Tales series sold?
The Tales series has shipped over 30 million copies as of 2024. By March 2023 the total was over 29.29 million, and Tales of Symphonia was the best seller among non-mobile titles at 1.6 million copies.
What is the Linear Motion Battle System in the Tales series?
The Linear Motion Battle System, or LMBS, is the real-time combat system that unifies the main Tales games. Introduced in Tales of Phantasia, it plays like a brawler, whereas most role-playing games of the time used turn-based battles.
Who composes the music for the Tales series?
Motoi Sakuraba is the regular main composer of the Tales series. He has worked as a freelancer on nearly every main entry since Tales of Phantasia, often alongside Shinji Tamura.
Why were so many Tales games not released outside Japan?
Baba said in 2013 that the Tales series gave localization priority to main entries over spin-offs, and that the localization team was limited. Games such as Tales of Rebirth and Tales of Innocence never received a Western release.
What is the Tales Remaster Project?
The Tales Remaster Project is a Bandai Namco effort announced for the Tales series' 30th anniversary to bring older titles to modern platforms more quickly. Tales of Graces f Remastered came out in January 2025, Tales of Xillia Remastered in October 2025 and Tales of Berseria Remastered in February 2026.
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209 references cited across the entry
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- 2Tips For Playing Tales Of XilliaFahey, Mike — Kotaku — August 6, 2013
- 3Review: Tales of Symphonia Chronicle - Lloyd Irving returns at lastCarter, Chris — February 21, 2014
- 4Tales of Series Worldwide Bestsellers AnnouncedEmony Tjan — March 28, 2021
- 5The 15 Best Tales Games, RankedMichael Llewellyn et al. — April 14, 2026
- 6Talking Point: Which Tales Game Will Come To Switch Next?Alana Hagues — February 9, 2025
- 7Tales of Phantasia Playtest – PlayStation Portable Preview at IGNAlfonso, Andrew — September 12, 2006
- 8Bandai Namco Pulling 'Tales of Phantasia' on iOS, Will Become "Unusable" on August 28thNelson, Jarad — Touch Arcade — July 7, 2014
- 9RPGFan Reviews – Tales of DestinyRpgfan.com
- 10Tales of Destiny 2 InterviewJune 8, 2001
- 11Tales of Destiny 2 Hands-On – PlayStation 2 Preview at IGNIGN Staff — December 2, 2002
- 12A Tale of More TalesGantayat, Anoop — February 15, 2007
- 13Tales of Symphonia UpdateMassimilla, Bethany — June 25, 2004
- 14Symphonia to include Tales of Rebirth previewNiizumi, Hirohiko — June 30, 2004
- 15Tales of Rebirth Early ImpressionsDecember 16, 2004
- 16New Tales coming to PS2, PSP, Wii and DS in JapanJustin McElroy — Joystiq — July 20, 2007
- 18Tales of the Abyss ReviewGameSpot.com — October 10, 2006
- 19New Tales GameGantayat, Anoop — December 9, 2004
- 20Tales of the Abyss Set for 3DSGantayat, Anoop — Andriasang.com — September 29, 2010
- 21Tales of Innocence – Nintendo DS – GameSpyDs.gamespy.com — December 3, 2007
- 22RPGFan Review – Tales of Innocence RRpgfan.com
- 23Important Importables: Notable fan translation projects GamerTellTechnologytell.com — January 17, 2012
- 24Tales of Vesperia Launches in JapanGantayat, Anoop — August 7, 2008
- 25Tales of VesperiaBandai Namco
- 26Tales of Vesperia hits Europe in JuneTales of Vesperia hits Europe in JuneBramwell, Tom — March 25, 2009
- 27Japanese Tales of Vesperia Fans Upset Over PS3 PortGoldman, Tom — Escapist Magazine — September 9, 2009
- 28Tales of Vesperia: Definitive Edition announced for PS4, Xbox One, Switch, and PCSal Romano — June 10, 2018
- 29Tales of Hearts Trademark Filed By Namco Bandai in the USSpencer — Siliconera — February 22, 2012
- 30Tales of Hearts R is Shaping Up To Be The Definitive Version of the GameEisenbeis, Richard — Kotaku — December 22, 2012
- 31Date Set for Tales of Graces FAnoop Gantayat — Andriasang.com — September 7, 2010
- 32Tales of Graces f IGN reviewRyan Clements — March 20, 2012
- 33Namco Bandai Games unveils Tales of Graces f Day One Edition content and launch date!Namco Bandai Games — May 16, 2011
- 34Talking Tales of Xillia with Hideo BabaKamen, Mat — June 7, 2013
- 35Tales of Xillia Dated, Gets Special PS3Anoop Gantayat — Andriasang.com — May 29, 2011
- 36Tales of Xillia U.S. release date setSal Romano — Gematsu.com — April 5, 2013
- 37Namco Bandai Games announce the release date, pre-order program and Collector's Edition of Tales of XilliaNamco Bandai Games Europe — April 11, 2013
- 38Tales of Xillia 2 Trailer Shows Characters, Choices And BattlesIshaan — Siliconera — June 2, 2012
- 39Tales of Xillia 2's Gorgeous Modern WorldSpencer — Siliconera — August 9, 2012
- 40Tales of Xillia 2 coming west in 2014Sal Romano — July 6, 2013
- 41Tales of Zestiria PS4 Version Confirmed, PS4 & PS3 Release Date RevealedDunning, Jason — PlayStation LifeStyle — June 12, 2015
- 42Tales of Berseria launches this August in JapanApril 13, 2016
- 43NewsBandai Namco Ent. Reveals Tales of Berseria PS4, PS3 GameJune 6, 2015
- 44How Tales of Arise Reboots the Classic RPG SeriesKat Bailey — April 22, 2021
- 45Tales of Arise expansion Beyond the Dawn announcedSal Romano — September 14, 2023
- 46Tales Of Arise: Beyond The Dawn Switch 2 Preorders Are LiveDarryn Bonthuys et al. — February 19, 2026
- 48The Tales Series: Where to Start? – RPGamerMay 25, 2022
- 49『テイルズ オブ』シリーズ総合プロデューサー吉積信氏に直撃!Famitsu — August 3, 2008
- 51Namco, Bandai Reveal Tokyo Game Show LineupsFerris, Nick et al. — RPGamer — September 12, 2005
- 52Tales of Link coming to mobile in JapanEmily Gera — August 1, 2013
- 53Tales Of Mobile -テイルズ オブ モバイル-Bandai Namco, Official Website
- 54Tales of Asteria Mobile Game Unites Tales of Characters This SpringFebruary 17, 2014
- 55Tales of VS. Getting Early August Release In Japan?PSP Hyper — May 14, 2009
- 56Tales of the Heroes: Twin Brave Has A Nice Opening ThemeIshaan — Siliconera — February 23, 2012
- 57Two Tales of Phantasia Remakes Hitting PSPKevin Gifford — March 17, 2010
- 58Tales of the World: Radiant MythologyGameSpot.com — July 17, 2007
- 59Tales of Fandom Vol. 1GameSpot.com — January 31, 2002
- 60Tales of Fandom Vol. 2GameSpot — June 28, 2007
- 61Tales of Link Is Shutting Down In Japan On March 28, 2018SATO — Siliconera — January 25, 2018
- 62Tales of the Rays Shuts Down On May 29, 2018Jenni Lada — Siliconera — April 5, 2018
- 63Tales of the Rays to End Service in JapanMohamed Lamine Coulibaly — 2024-05-22
- 64Tales of Crestoria announced for smartphonesSal Romano — Gematsu — September 11, 2018
- 66Tales of LuminariaBandai Namco — November 3, 2021
- 67Tales of Luminaria Will Shut Down on July 19QooApp News — 2022-05-11
- 68『テイルズ オブ』シリーズ最新作を各プロデューサーが熱弁! キャンペーンやWEB連動情報も!Famitsu — June 20, 2006
- 69Tales Of Symphonia Remastered Coming To Nintendo Switch In 2023James Carr — September 13, 2022
- 70Tales of Symphonia Remastered launches February 16, 2023 in Japan, February 17 worldwideSal Romano — November 9, 2022
- 72Bandai Namco to release remastered Tales of titles "fairly consistently"Sal Romano — December 16, 2024
- 73Tales of Xillia is getting the remaster treatmentAugust 19, 2025
- 75Sorry Xillia 2, 'Tales of Berseria' Is The Next Remaster From Bandai NamcoAlana Hagues — 2025-11-19
- 77NewsTales of Symphonia Unisonant Pack announcedJune 1, 2013
- 79NewsTales of the Abyss Anime Reportedly in the WorksJune 16, 2008
- 81発売直前!「テイルズ オブ ゼスティリア」馬場Pトークショー開催Impress Watch — January 18, 2015
- 82NewsTales of 20th Anniversary Animation Produced by ufotable for 2016 AiringJune 7, 2015
- 86Tales of Symphonia CD releasesNamco Bandai Games
- 89BookMAKOTO2号角川書店 — 2009
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- 91Tales of Symphonia book releasesNamco Bandai Games
- 93Tales of Graces book releasesNamco Bandai Games
- 94Tales of Graces CD releasesNamco Bandai Games
- 95Tales of Xillia book releasesNamco Bandai Games
- 96Tales of Xillia CD releasesNamco Bandai Games
- 97Tales of Xillia Director Hideo Baba on the Ever-Changing RPG LandscapeMackey, Bob — 1Up.com — January 21, 2013
- 98A History Of The Tales Series: The Road To Tales Of XilliaPlayStation Access — YouTube — August 9, 2013
- 99CEDEC 09: Namco's Tales Studio Aims For Many AudiencesSato, Yoshi — September 3, 2009
- 100Tales of Legendia Interview (Page 1)Adams, David — December 7, 2005
- 101Tales of Xillia 2 Hands-OnKreinberg, David — RPGSite — June 30, 2014
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- 107Tales of Zestiria screenshots show Matran, Baltro, map actions, real map battles, moreRomano, Sal — Gematsu — July 24, 2014
- 108Namco Bandai To Introduce New Skit System To Tales of XilliaAndreas, San — Real Otaku Gamer — April 21, 2011
- 109Classic Review: Tales of DestinyGamer Escape — December 19, 2013
- 110Four Reasons to Be Excited for the Tales of Symphonia HD RemasterEisenbeis, Richard — Kotaku — November 8, 2013
- 111Tales of Vesperia PreviewApril 16, 2008
- 112Tales of Vesperia - Staff Review: A Familiar Aer About itMotok, Oliver — RPGamer
- 113Tales of Crestoria Shows Off 'The Ins And Outs Of Battle' For Its Turn-Based CombatAlistair Wong — Siliconera — September 15, 2019
- 114Why 90% of Fans at Tales of Festival Are FemaleRobson, Daniel — June 26, 2014
- 115BookNamco Bandai BooksJanuary 31, 2005
- 116Tales Games Are Like Moving On A Highway, Tales Of Zestiria Won't Be Like ThatSpencer — Siliconera — December 24, 2013
- 117Talking Tales with Hideo Baba, Tales of Series ProducerChun, Simon — RPG Site — October 11, 2013
- 118Tales of: Unser Interview mit Producer Hideo BabaRobertastic — JPGames.de — November 4, 2013
- 119JournalFamitsu WeeklyEnterbrain — January 15, 2015
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- 121Tales of Berseria set in the past world of Tales of ZestiriaRomano, Sal — Gematsu — December 22, 2015
- 122Hideo Baba answers your Tales of Xillia questionsFerdjani, Isshak — PlayStation Blog — August 14, 2014
- 123Interview: Tales producer Hideo Baba on Tales of Xillia, moreRomano, Sal — Gematsu — October 16, 2012
- 124Creator's VoiceNintendo DS Creator's Voice
- 125Tales Games Aren't RPGs, Says Tales of the Abyss ProducerLaura — Siliconera — June 23, 2011
- 126Tales RPGs Are Like Gumdrops, Says The Guy Who Makes ThemShreier, Jason — Kotaku — April 5, 2013
- 127Tales of Innocence R credits tease another Tales remakeRomano, Sal — Gematsu — January 25, 2012
- 128Tales Of Graces F Includes A Tale About Asbel's FutureSpencer — Siliconera — August 2, 2010
- 129BookBandai Namco Game BooksMarch 11, 2011
- 130JournalSquare EnixPär Villner et al. — September 2009
- 131Staff Retroview: Tales of PhantasiaRPGamer
- 132Star Ocean (Super Nintendo) ReviewApril 9, 2009
- 133Tales Studio shut down by Namco BandaiGoulter, Tom — GamesRadar — November 21, 2011
- 134Namco creates subsidiary for Tales seriesNiizumi, Hirohiko — March 31, 2003
- 135MagazineNamco Bandai to absorb and close Tales studioBrown, Nathan — November 21, 2011
- 136Tales Studio Is Not Doing So WellAshcraft, Brian — Kotaku — June 21, 2011
- 138Tales Studio Getting Absorbed By Namco Bandai Wasn't Such A Bad Thing After AllNakamura, Toshi — Kotaku — September 19, 2012
- 139『テイルズ オブハーツ』プロデューサー馬場氏と白組・小池氏にインタビューFamitsu — Famitsu — July 18, 2008
- 140Press Release - Namco Bandai Games America Inc. Announces Tales of Zestiria for the Playstation 3 SystemBandai Namco Games — December 12, 2013
- 141Tales fans interview series producer – part 2Romano, Sal — Gematsu — May 2, 2012
- 142Tales of Phantasia PlaytestGantayat, Anoop — August 4, 2003
- 143Tales of the Abyss TrailerGantayat, Anoop — August 25, 2005
- 144SaGa, Final Fantasy, And Tales Artists Create Shin Megami Tensei IV ArtworkSpencer — Siliconera — May 18, 2013
- 145How Namco Bandai Is Making More Realistic Characters For Tales of Xillia 2Kris — Siliconera — October 17, 2013
- 146Kill Bill Anime Director to Work on Tales GameGantayat, Anoop — February 18, 2005
- 147TGS: Tales of Reinvigorated LocalizationParish, Jeremy — USGamer — September 19, 2013
- 148Tales of Zestiria confirmed for worldwide releaseSal Romano — Gematsu — December 12, 2013
- 149How Namco keeps its Tales Of RPG series fresh, 17 years laterSheffield, Brandon — November 2, 2012
- 150Tekken 3 Release Date ConfirmedChris Johnston et al. — February 2, 1998
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- 152人の心が通じ合う出会いの旅に出よう 『テイルズ オブ ハーツ』Famitsu — July 14, 2008
- 153Our interview with Tales of-Producer Hideo BabaTony — JPGames.net — May 26, 2013
- 154Interview: Xbox 360's Japanese Saviors Talk Tales SeriesNutt, Christian — August 26, 2008
- 155RPGFan Reviews – Tales of LegendiaRpgfan.com
- 156Tales of Legendia Interview (Page 2)Adams, David — December 7, 2005
- 157Famitsu No. 1224: Tales Series Producer InterviewSlayton, Olivia — Gematsu — May 18, 2011
- 158【TpGS 15】馬場英雄來台宣傳《時空幻境 熱情傳奇》20 週年紀念卡拉 OK 大賽舉辦Gamer.com — January 29, 2015
- 159Motoi Sakuraba Interview: Diverse New ProjectsGame Music Online — December 15, 2011
- 160Review - Tales of Xillia OSTHeemsbergen, Derek — RPGFan — September 7, 2011
- 161Go Shiina Interview: A Magical Mystery TourGame Music Online — November 15, 2009
- 162NewsTales of Innocence R RPG's 3rd Promo Video StreamedLoo, Egan — December 11, 2011
- 163AnimagiC 2014: Our interview with Hideo BabaTony — JPGames.de — August 3, 2014
- 164Bandai Namco
- 165DEENのライブにファンも総立ち! "テイルズ オブ フェスティバル 2008"が開催Famitsu — September 23, 2008
- 166NewsTales of Xillia 2 Brings Back Ayumi Hamasaki, ufotable (Updated)June 2, 2012
- 167KOKIANDS用ソフト"テイルズ オブ イノセンス" オープニングテーマ 「Follow the Nightingale」@Victor EntertainmentVictor Entertainment
- 168Pre-E3 2004: Tales of Symphonia Interview Page 2April 30, 2004
- 169Tales of Symphonia FAQ Page 4June 11, 2004
- 170Tales Of Vesperia Goes PinkIGN Music — May 17, 2008
- 171Four new Tales RPGsBramwell, Tom — June 21, 2006
- 172The Tales Team Simply Doesn't Have Enough Staff To Localize Every GameKai, Cheng — Siliconera — October 25, 2013
- 173Tales of Zestiria will hit the west the same year it hits JapanRomano, Sal — Gematsu — June 18, 2014
- 174Tales of Zestiria's Secret Weapon is Fusionic ChainRobson, Daniel — June 26, 2014
- 175Tales of Phantasia – Game Boy Advance Preview at IGNBozon, Mark — February 21, 2006
- 176Tales Series Sales Top 10 Million MarkWinkler, Chris — RPGFan — December 11, 2007
- 177Impress WatchApril 14, 2008
- 178FamitsuApril 9, 2010
- 179Namco Bandai Swings To Loss In First-Half, Posts Lower SalesGraft, Kris — November 6, 2009
- 180MagazineGame Search
- 181テイルズ オブ ヴェスペリア REMASTER 世界累計出荷本数50万本突破!テイルズチャンネル+ — February 13, 2019
- 182Altogether, Namco Bandai Shipped Over 16 Million Tales GamesSpencer — Siliconera — December 13, 2013
- 183Magazine『テイルズ オブ ヴェスペリア REMASTER』正式リリースが到着! PS4、Xbox One、STEAM、Nintendo Switchで発売。1stトレーラーも公開にJune 11, 2018
- 184Tales of Arise shipments and digital sales top one millionSal Romano — September 16, 2021
- 185Tales of Arise shipments and digital sales top 1.5 millionSal Romano — October 28, 2021
- 186Fact Book 2023Bandai Namco Group — 2023
- 187Fact Book 2024Bandai Namco Group — 2024
- 188Tales of the Tempest Preview for DS fromJeremy Parish — September 22, 2006
- 189Tales Headed For Big SalesAnoop Gantayat — December 15, 2004
- 190Tales of Destiny – ReviewRpgamer.com
- 191Tales of DestinyFebruary 13, 1999
- 192Tales of LegendiaDunham, Jeremy — February 7, 2006
- 193GT Countdown - Top 5 JRPG Battle SystemsGameTrailers — February 26, 2014
- 194Tales of Legendia Review for PS2Jeremy Parish — February 7, 2006
- 195Tales of Legendia ReviewBethany Massimilla — February 6, 2006
- 196Tales of the Abyss ReviewHaynes, Jeff — October 11, 2006
- 197Tales of the Abyss ReviewNutt, Christian — GamesRadar — October 6, 2006
- 198Tales of Xillia reviewHeidi Kemps — August 28, 2012
- 199MagazineTales of Xillia ReviewKimberley Wallace — August 6, 2013
- 200IGN Tales of Xillia ReviewColin Moriarty — August 5, 2013
- 201Tales of Xillia reviewSusan Arendt — Joystiq — August 6, 2013
- 202GameSpot Tales of Symphonia reviewBethany Massimilla — July 6, 2004
- 203IGN Tales of Symphonia reviewMary Jane Irwin — July 4, 2006
- 204Eurogamer Tales Of Symphonia ReviewRob Fahey — November 2, 2004
- 205MagazineTales of Graces f Game Informer reviewKyle Hilliard — March 12, 2012
- 206Tales of Graces f GameSpot reviewScott Nichols — April 24, 2012
- 207Tales of Graces f GamesRadar reviewKimberley Wallace — GamesRadar — March 13, 2012
- 208Tales of Destiny II ReviewShoemaker, Brad — September 14, 2001
- 210Tales producer comments on Symphonia's success, Wii USwiader, Keith — December 4, 2013
- 211Tales of RPGs Are Growing In The West Says Bandai NamcoWard, Robert — Siliconera — April 24, 2014