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— CH. 1 · INTRODUCTION —

Star Wars: The Roleplaying Game

~6 min read · Ch. 1 of 6
6 sections
  • Star Wars: The Roleplaying Game arrived in 1987, the year Ronald Reagan was still president and two full decades before anyone had heard of a galaxy-spanning expanded universe. West End Games, a small publisher based in New York, had picked up the Star Wars license and produced something that would quietly reshape the entire franchise. The rules were deceptively slim, the D6 system borrowed directly from WEG's earlier Ghostbusters RPG. Yet the sourcebooks that came with the game, and the dozens that followed, began answering questions George Lucas had never bothered to ask. What language do Twi'leks speak? How does a smuggler calculate a hyperspace jump? What does Mos Eisley smell like at noon? Every answer WEG invented became, in time, the answer.

    By the time Lucasfilm hired Timothy Zahn to write what would become the Thrawn trilogy, the studio sent him a box of West End Games sourcebooks and told him to treat them as canon. A tabletop game had become the official backstory of a billion-dollar franchise. The questions this documentary will trace are how that happened, what the game actually put on the table, and what it left behind when West End Games declared bankruptcy in 1998.

  • Lucasfilm did not simply allow West End Games to use the Star Wars name. It directed writers returning to the property to consult WEG's work first. When Timothy Zahn sat down to write the Thrawn trilogy, the box of sourcebooks on his desk was not a courtesy gesture; it was an instruction. The novels he produced drew on material WEG had created to fill out corners of the films that had no dialogue, no establishing shot, and no official name.

    Alien species are the clearest example. Names like Twi'lek, Rodian, and Quarren did not appear in the original trilogy's credits or novelizations. They first appeared in WEG's Star Wars books. When Disney rebooted the expanded universe in 2014 and declared most of it non-canonical, those names survived the purge. The new stories kept them because they had become the only words anyone knew. By the end of WEG's run, around 140 sourcebooks and adventure supplements had been published across three editions of the game, a body of material large enough to fill a small library and detailed enough to serve as a franchise reference for decades.

  • The game's mechanical heart came from a design WEG had already built for an entirely different property. The D6 System was originally developed for the Ghostbusters roleplaying game, a fact that tells you something about how WEG approached genre. Both games needed fast resolution, an emphasis on tone over simulation, and rules that would not stop the action cold while players argued over modifiers.

    Stars Wars adapted that foundation to handle Force abilities, starship combat, and the kind of split-second improvisation the films demanded. RPG historian Stu Horvath, writing in his 2023 book Monsters, Aliens, and Holes in the Ground, observed that everything about the system is arranged around building momentum to a climactic finish, and that it actively encourages gamemasters to throw rules out if they endanger the flow of the action and the story. The revised and expanded second edition, released in 1996, made that philosophy explicit in its first piece of advice to referees: your goal is to make sure everyone has fun. If you and the players are having a good time, nothing else matters. Andy Butcher, reviewing that edition for Arcane magazine, rated it a 9 out of 10 and singled out the rules as fast-paced and easy to understand, while describing the Star Wars setting as one of the most atmospheric and action-packed fictional settings ever devised.

  • Richard Thomas reviewed the original game in White Wolf issue 10 in 1988, giving it a perfect score of 10 out of 10 and writing that the game was presented with style and humor as well as a great sense of fun. That early verdict was not an outlier. Chris Hind reviewed the second edition in White Wolf issue 34 in January and February of 1993, awarded it a 5 out of 5, and called it one of the strongest science fiction roleplaying games on the market.

    In 1996, the UK magazine Arcane ran a reader poll to determine the fifty most popular roleplaying games of all time. Star Wars: The Roleplaying Game ranked 9th. The magazine's editor Paul Pettengale wrote that many games had been based on great fiction, but few worked nearly as well as this one. He highlighted the Force rules in particular, noting that a clever set of guidelines covered the use of the Force, complete with details of both its Light and Dark sides, and described the overall system as perhaps the perfect entry point for new players. The game had also won the Origins Award for Best Roleplaying Rules of 1987 at the 1988 ceremony, before most of its eventual acclaim had accumulated.

  • Alongside the sourcebooks and adventure modules, West End Games sustained a companion publication for four years. Fifteen issues of the Star Wars Adventure Journal appeared between 1994 and 1998, each running around 280 pages and formatted like a novel rather than a magazine. The Adventure Journal carried game scenarios and articles alongside original short stories, which were intended to give gamemasters inspiration for their own sessions.

    The publication was unusual in the RPG landscape of its era: a product that blurred the line between supplemental game material and licensed fiction. Short story writers contributed to a shared continuity that crossed back into the sourcebooks, and the sourcebooks in turn crossed into Zahn's novels. The whole system was self-reinforcing. WEG lost that ecosystem when the company declared bankruptcy in 1998. Wizards of the Coast acquired the Star Wars license afterward and held it until 2010, but the particular texture of the WEG years, the sense that a small publisher was building a universe one sourcebook at a time, did not transfer.

  • West End Games did not stop at the core rulebook. Four board games appeared alongside the roleplaying game during its run, covering battles at Hoth, Endor, and the Death Star. A miniature wargame, Star Wars Miniatures Battles, followed in 1989. In the early 1990s, five gamebooks were published under two separate formats: the Solitaire Adventure series, which included a Han Solo adventure and a Luke Skywalker adventure, and later standalone volumes that used the D6 rules directly.

    Before broadband internet made online communities routine, players who wanted to run the game online had to rely on FidoNet, the bulletin board system network. The FidoNet Star Wars Echo ran a message forum for playing the West End Games Star Wars RPG on computer bulletin board systems in the early 1990s. A mailing list called the SW-RPG Mailing List gathered players once the internet grew accessible to more households. The game system WEG had built eventually outlasted the Star Wars license itself. In 2004, six years after WEG's bankruptcy, the D6 System was rereleased under the name D6 Space, stripped of Star Wars branding and reframed as a generic space opera engine. In 2018, Fantasy Flight Games marked the game's 30th anniversary by reprinting the original core rulebook and The Star Wars Sourcebook in a deluxe slipcase edition, acknowledging that the 1987 release had earned a place worth commemorating.

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Common questions

What is Star Wars: The Roleplaying Game by West End Games?

Star Wars: The Roleplaying Game is a tabletop role-playing game set in the Star Wars universe, written and published by West End Games between 1987 and 1999. It used the D6 System, originally developed for the Ghostbusters RPG, and across three editions produced around 140 sourcebooks and adventure supplements.

How did the West End Games Star Wars RPG influence the Star Wars expanded universe?

West End Games sourcebooks established much of the groundwork for the Star Wars expanded universe. Lucasfilm sent Timothy Zahn a box of WEG sourcebooks when he was hired to write the Thrawn trilogy, directing him to base his novels on that background material. Alien names like Twi'lek, Rodian, and Quarren first appeared in WEG books and remained in use even after Disney's 2014 reboot of Star Wars canon.

What awards did Star Wars: The Roleplaying Game win?

Star Wars: The Roleplaying Game won the Origins Award for Best Roleplaying Rules of 1987 at the 1988 Origins Awards ceremony. In a 1996 reader poll by the UK magazine Arcane to rank the fifty most popular roleplaying games of all time, the game placed 9th.

When did West End Games lose the Star Wars RPG license?

West End Games lost its license to produce Star Wars material after the company declared bankruptcy in 1998. Wizards of the Coast subsequently acquired the license and held it until 2010, followed by Fantasy Flight Games from 2012 to 2020.

What was the Star Wars Adventure Journal published by West End Games?

The Star Wars Adventure Journal was a magazine series published in novel format, running around 280 pages per issue. Fifteen issues appeared between 1994 and 1998, containing game adventures, articles, and short fiction intended to inspire gamemasters and expand the Star Wars setting.

What is the D6 System used in the West End Games Star Wars RPG?

The D6 System is the game engine that powers Star Wars: The Roleplaying Game, originally developed by West End Games for the Ghostbusters roleplaying game. It is designed around fast resolution and building narrative momentum, and encourages gamemasters to set aside rules whenever they might interrupt the flow of the story.

All sources

27 references cited across the entry

  1. 1bookHistorical Dictionary of Science Fiction CinemaM. Keith Booker — Rowman & Littlefield — 2020
  2. 2webWest End Games: Expanding That Galaxy Far, Far AwayTim Veekhoven — Starwars.com — October 30, 2015
  3. 5webStar Wars: The RPG's 30th anniversary editionMatt Jarvis — December 11, 2020
  4. 7magazineReview: Star Wars: The Roleplaying GameRichard Thomas — 1988
  5. 8magazineCapsule ReviewsChris Hind — January–February 1993
  6. 9journalGames ReviewsAndy Butcher — November 1996
  7. 10journalArcane Presents the Top 50 Roleplaying Games 1996Paul Pettengale — Future Publishing — Christmas 1996
  8. 11journalPyramid: Pyramid Pick: The Star Wars Roleplaying Game, Second EditionFebruary 1997
  9. 12bookMonsters, Aliens, and Holes in the GroundStu Horvath — MIT Press — 2023
  10. 13webOrigins Award Winners (1987)Academy of Adventure Gaming Arts & Design
  11. 14bookStar Wars: The Roleplaying GameGreg Costikyan — West End Games — October 1987
  12. 15bookStar Wars: The Roleplaying Game - Second EditionBill Smith — West End Games — October 1992
  13. 16bookThe Star Wars Roleplaying Game: Second Edition - Revised and ExpandedBill Smith et al. — West End Games — August 1996
  14. 18magazineFlexible FightingJohn Woods — Newsfield — April 1988