Henry Jenkins
Henry Guy Jenkins III was born on the 4th of June 1958, and he has spent his career asking one stubborn question: what happens when ordinary people stop sitting still and start talking back to their media? That question has driven him from vaudeville comedy to fan fiction, from video game violence debates to youth activism, earning him a named professorship at two different top universities along the way. He holds joint faculty appointments across the USC Annenberg School for Communication and Journalism, the USC School of Cinematic Arts, and the USC Rossier School of Education. Before arriving at USC, he built the Comparative Media Studies program at MIT from the ground up. His books have reached media scholars and industry practitioners on nearly every continent, with his transmedia storytelling and participatory culture work drawing particular attention across Europe, Brazil, and India. In 2013, he joined the board that selects the Peabody Award winners. The story of how he got there starts not with the internet, but with the Marx Brothers.
Jenkins wrote his doctoral dissertation at the University of Wisconsin-Madison under the supervision of David Bordwell and John Fiske, and the subject was anarchistic comedy. He examined how the performance traditions of American vaudeville shaped the sound comedies of the 1930s, including the work of the Marx Brothers, W.C. Fields, and Eddie Cantor. The argument at the heart of that work was a striking one: vaudeville prized virtuoso performance and emotional impact, values that clashed directly with classical Hollywood cinema's emphasis on character motivation and coherent storytelling. That dissertation became his 1992 book What Made Pistachio Nuts?: Early Sound Comedy and the Vaudeville Aesthetic. The same intellectual move that drove his vaudeville scholarship, defending a rising popular art form against dismissive critics, would repeat itself when he turned his attention to video games. Drawing on Gilbert Seldes' 1924 book The Seven Lively Arts, which championed popular arts against high-culture snobbery, Jenkins called video games 'The New Lively Art.' His video game research eventually contributed to the creation of the Microsoft Games-To-Teach initiative at MIT Comparative Media Studies in 2001, which in 2003 became the Education Arcade, a collaboration with the University of Wisconsin.
Jenkins described himself as an 'aca-fan,' a term that gained currency in the early 1990s and that he is credited with helping to popularize alongside Matt Hills' related concept of the 'fan-academic,' introduced in Hills' 2002 work Fan Cultures. The idea captured something real about Jenkins' method: he was both a trained scholar and an admitted enthusiast of the popular culture he studied. His 1992 book Textual Poachers: Television Fans and Participatory Culture is regarded as a foundational work that helped legitimize fan studies as a serious field of academic inquiry, extending well beyond television studies. The book's central metaphor came from French philosopher Michel de Certeau's The Practice of Everyday Life, published in 1980: fans, Jenkins argued, were not passive recipients but active 'poachers' who appropriated and remixed mass culture for their own purposes. Those purposes were wide-ranging. Fans rewrote gender and sexuality through the lens of fictional storyworlds. They shifted narrative focus to secondary characters, extended official timelines, or filled in scenes the source material left out. Jenkins' framework helped explain these practices as genuine cultural production rather than mere imitation. His interest in the creative labor of fans would later feed directly into his broader theory of participatory culture.
Jenkins coined the term 'transmedia storytelling' in 2003, and it spread quickly beyond academia into media arts, advertising, and marketing. His definition was precise. Transmedia storytelling, he wrote, 'represents a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes its own unique contribution to the unfolding of the story.' He also called it 'the art of world-making': designing a fictional universe detailed enough to sustain many different stories while remaining coherent enough that each story feels like it belongs. The listener or viewer who follows one strand of that universe is nudged to explore others, piecing together a fuller understanding through the whole media ecosystem. Jenkins pointed to The Matrix franchise as an example in his 2006 book Convergence Culture, arguing that the films, comics, and video games together created a unified hype engine. Jenkins also stressed that transmedia is not a new phenomenon. Ancient religious traditions, he noted, offered early examples of stories distributed across different forms. What digital and internet technologies added was the capacity for collective and participatory audience engagement at a scale that made the approach newly powerful. The principles Jenkins developed have since been applied to transmedia education and transmedia branding through initiatives at the USC Annenberg Innovation Lab.
Jenkins founded the Convergence Culture Consortium at MIT in 2005, later renamed the Futures of Entertainment Consortium, to connect academic researchers with media industry practitioners. The following year it launched the annual Futures of Entertainment conference at MIT. By 2010, a sister event called Transmedia Hollywood had started up, jointly hosted by USC and UCLA, and renamed Transforming Hollywood in 2014. At the center of all this was a core argument: media convergence is better understood as a cultural process than as a technological endpoint. Audiences in the digital era are fragmented across many platforms, but they are also more empowered than ever to create and share media through online networks. In 2011, a special issue of the journal Cultural Studies dedicated itself entirely to critiquing Jenkins' work on convergence. Edited by James Hay and Nick Couldry, the volume gathered scholars who argued Jenkins overstated the participatory power of ordinary users and underappreciated the corporate logic embedded in converging media systems. Nico Carpentier argued that what he saw as Jenkins' conflation of interaction and participation was misleading: opportunities to interact had grown, but genuine participation in content production remained constrained by commercial media logic. In a 2012-13 dialogue, Carpentier and Jenkins found enough common ground to co-author a journal article on the distinction between participation and interaction. Jenkins published a detailed response to the entire special issue in 2014, in the same journal, arguing that critics had misread him as a technological determinist and that he had consistently acknowledged offline power structures throughout his scholarship.
Jenkins helped lead Project New Media Literacies as part of a five-year, fifty-million-dollar initiative on digital learning funded by the MacArthur Foundation, which announced the initiative in 2006. The project's aim was to develop instructional materials that would prepare young people to participate meaningfully in the new media environment. Jenkins introduced a range of social skills and cultural competencies he argued were fundamental for that participation. The specific literacy areas his project defined included appropriation, collective intelligence, distributed cognition, judgment, negotiation, networking, performance, simulation, transmedia navigation, and what the project called the participation gap, the transparency problem, and the ethics problem. The framework also distinguished among four key forms of participatory culture practice: affiliations (membership in online communities), expressions (producing new creative forms such as fan fiction or mash-ups), collaborative problem-solving (working in teams to complete tasks or develop knowledge), and circulations (shaping the flow of media through blogging or podcasting). Jenkins' collaborators on the participatory culture framework included Mimi Ito and danah boyd, with whom he co-authored a 2015 book: Participatory Culture in a Networked Era: A Conversation on Youth, Learning, Commerce, and Politics.
Jenkins developed the concept of spreadable media in direct conversation with the industry and academia dialogue fostered by the Convergence Culture Consortium. The concept found its full expression in his 2013 book Spreadable Media: Creating Meaning and Value in a Networked Culture, co-authored with Sam Ford and Joshua Green. Jenkins distinguished spreadability sharply from the viral media metaphor. Viral spread leaves little room for deliberate human agency; spreadability, by contrast, places active agency at the center, emphasizing the choices ordinary media users make when they share, distribute, create, or remix. The concept also challenges 'stickiness,' the media strategy that calls for holding audiences on particular sites or channels. Spreadability proposes the opposite: that media strategists should embrace how their audiences will actively disperse content through both formal and informal networks, often in ways that are not officially approved. His attention to grassroots media activity extended into political life through the Civic Paths and Media, Activism & Participatory Politics initiatives at USC Annenberg, which he has led since 2009 with support from a MacArthur Foundation initiative on Youth and Participatory Politics. That research produced the 2016 book By Any Media Necessary: The New Youth Activism, co-authored with Jenkins. His 2025 book Where the Wild Things Were: Boyhood and Permissive Parenting in Postwar America revisits childhood and child-rearing in the United States of the 1960s, territory that has quietly threaded through his work since his earliest engagement with children's culture.
Continue Browsing
Common questions
Who is Henry Jenkins and what is he known for?
Henry Jenkins is an American media scholar, born on the 4th of June 1958, and Provost Professor of Communication, Journalism, and Cinematic Arts at the University of Southern California. He is best known for coining the term 'transmedia storytelling' in 2003, for his foundational work on fan culture in his 1992 book Textual Poachers, and for developing the theory of participatory culture.
What is Henry Jenkins' transmedia storytelling concept?
Transmedia storytelling, as Jenkins defined it, is a process where integral elements of a fiction are dispersed systematically across multiple delivery channels to create a unified entertainment experience, with each medium making its own unique contribution to the story. He coined the term in 2003, and he described it as 'the art of world-making.' He pointed to The Matrix franchise as an example.
What did Henry Jenkins argue in Textual Poachers?
Textual Poachers, published in 1992, argued that television fans are active cultural producers, not passive consumers. Drawing on Michel de Certeau's The Practice of Everyday Life (1980), Jenkins described fans as 'poachers' who appropriate and remix mass culture to explore identity, extend storyworld timelines, and fill in gaps left by official narratives. The book is regarded as a seminal work that legitimized fan studies as a serious academic field.
How did Henry Jenkins define participatory culture?
Jenkins defined participatory culture as a culture with relatively low barriers to artistic expression and civic engagement, strong support for sharing creative work, informal mentorship, and a belief among members that their contributions matter and that social connection is meaningful. He identified four key forms: affiliations, expressions, collaborative problem-solving, and circulations.
What criticisms have been made of Henry Jenkins' work on convergence culture?
A 2011 special issue of the journal Cultural Studies, edited by James Hay and Nick Couldry, gathered critics who argued Jenkins overstates the participatory power of users and underestimates the corporate logic embedded in converging media systems. Nico Carpentier argued Jenkins conflates interaction and participation; others, including Sarah Banet-Weiser, argued convergence-enabled creativity ultimately serves commercial profit imperatives. Jenkins published a detailed response in 2014 in the same journal.
What was the MacArthur Foundation's role in Henry Jenkins' new media literacies work?
The MacArthur Foundation funded a five-year, fifty-million-dollar initiative on digital learning, announced in 2006, of which Project New Media Literacies was one part. Jenkins helped lead that project, which aimed to develop instructional materials and a framework of social skills and cultural competencies to prepare young people for meaningful participation in new media environments.
All sources
72 references cited across the entry
- 3newsHenry Jenkins on the eight biggest game mythsKeith Stuart — 2008-10-08
- 4webZeniMax Media Profile-Technical Advisory BoardZeniMax.com — 2001
- 6webAu Revoir: Heading to EuropeMay 2012
- 7webMy Big Brazilian sic Adventure7 June 2010
- 8webWhy I Went to India…2 September 2015
- 9webWho the &%&# Is Henry Jenkins?10 November 2023
- 10thesis <!-- deny citation bot-->"What Made Pistachio Nuts?": Anarchistic comedy and the vaudeville aestheticHenry Guy Jenkins III — The University of Wisconsin — 1989
- 11webJag Patel, Antony Donovan Move In to Senior House - The TechNatasha Nath
- 12webThe World of Reality Fiction18 September 2006
- 14webYoutube and the Vaudeville Aesthetic19 November 2006
- 18webHenry Jenkins, on "Comics and Stuff"Tarleton Gillespie — 18 December 2015
- 20webArchived copy
- 21webArchived copy
- 22webA Few Thoughts on Media Violence…24 April 2007
- 24journalVideogames are good for you!May 1997
- 25webTransmedia StorytellingHenry Jenkins
- 26webTransmedia and the new art of storytelling23 October 2012
- 27webIn Ridley Scott's 'Prometheus,' the Advertising Is Part of the Picture23 March 2012
- 28web5 Lessons For Storytellers From The Transmedia World7 June 2012
- 29webTransmedia Storytelling 10121 March 2007
- 31bookLearning in Real and Virtual Worlds: Commercial Video Games as Educational ToolsP. Lacasa — Springer — 18 September 2013
- 32bookConvergence culture : where old and new media collideJenkins, Henry, 1958-
- 33webT is for Transmedia - Annenberg Innovation Labanonymous
- 34webTransmedia Branding - Annenberg Innovation Labanonymous
- 36webJohn Fiske: Now and The Future16 June 2010
- 38journalConfronting the Challenges of Participatory Culture: Media Education For the 21st CenturyHenry Jenkins — 2009
- 39bookHappily Ever After: The Romance Story in Popular CultureCatherine M. Roach — Indiana University Press — 31 March 2016
- 40webAcafan - Fanlore
- 41bookCultural Studies: Theory and PracticeChris Barker — SAGE — 12 December 2011
- 43journalUnderstanding fandom: An introduction to the study of media fan culture, by Mark DuffettSuzanne Scott — 10 December 2014
- 44journalReviewed Work: Michel de Certeau: Analysing Culture by Ben HighmoreAlain Gabon — 2008
- 46webOur MethodsHenry Jenkins — USC Annenberg School of Communication and Journalism
- 48webDon't Miss Transmedia, Hollywood Conference March 163 March 2010
- 51webSpreadable MediaCHIPS NY
- 54webHow Content Gains Meaning and Value in the Era of Spreadable MediaJune 18, 2012
- 55journalRethinking Convergence/Culture: An IntroductionJames Hay et al. — 2011
- 56journalRethinking "Rethinking Convergence/Culture"Henry Jenkins — 2014
- 57journalThe Cultural Logic of Media ConvergenceHenry Jenkins — 2004
- 58bookMedia WorkMark Deuze — Polity
- 59bookConvergence Culture: Where Old and New Media CollideHenry Jenkins — New York University Press — 2006
- 60journalRethinking 'Rethinking Convergence/Culture'Henry Jenkins — 2014
- 61journalRethinking Convergence/CultureJames Hay et al. — 2011
- 62journalContextualising Author-Audience ConvergencesNico Carpentier — 2011
- 63journalTheorizing participatory intensities: A conversation about participation and politicsHenry Jenkins et al. — 2013
- 64journalThe Work that Affective Economics DoesMark Andrejevic — 2011
- 65journalThe Politics of ConvergenceGinette Verstraete — 2011
- 66journalUser-Generated Discontent: Convergence, Polemology, and Dissent'Jack Bratich — 2011
- 67journalConvergence on the Street: Re-thinking the Authentic/Commercial Binary'Sarah Banet-Weiser — 2011
- 68journalConvergence on the Street: Re-thinking the Authentic/Commercial BinarySarah Banet-Weiser — 2011
- 69journalConvergence Culture and the Legacy of Feminist Cultural StudiesCatherine Driscoll et al. — 2011
- 70journalWomen's Work: Affective Labour and Convergence CultureLaurie Ouelette et al. — 2011
- 71journalOld, New and Middle-Aged Media ConvergenceRichard Maxwell et al. — 2011
- 72journalSurrendering the Space: Convergence Culture, Cultural Studies and the CurriculumGraeme Turner — 2011