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— CH. 1 · INTRODUCTION —

Final Fantasy X/X-2 HD Remaster

9 min listen · Ch. 1 of 7
7 sections
  • Final Fantasy X/X-2 HD Remaster arrived in 2013 as something more than a polish job on two beloved games. It raised a question that fans had been quietly asking since the PlayStation 2 era: what happens to a world after it is saved? The remaster brought back Tidus, Yuna, and the sunlit tragedy of the land of Spira, but it also smuggled in a new audio drama that darkened that happy ending considerably. The person behind that drama, scenario writer Kazushige Nojima, had a full plot in mind and quietly let Square Enix know he was ready to write more. The questions that drama planted have not been officially answered to this day. Before any of that could happen, a group of developers had to convince their company that two PlayStation 2 games from the early 2000s were worth rebuilding from scratch, and then hand most of that work to a studio in Shanghai.

  • The idea started at a reunion. While the team was in the middle of making Final Fantasy Type-0, character designer Tetsuya Nomura, associate producer Hideki Imaizumi, and a voice actor found themselves together and talking about the old days. Someone suggested that the tenth anniversary of Final Fantasy X deserved a celebration. Producer Yoshinori Kitase had a more personal reason to push for the remaster. His son was old enough to recognise Tidus and Yuna from Dissidia Final Fantasy and its prequel, but too young to have ever played the games they came from. Kitase wanted young players to have a path in.

    There was a practical barrier, too. Most PlayStation 3 models could not play PlayStation 2 discs, and the games had never been made available on the PlayStation Network the way Final Fantasy VII and IX had been. The original games were effectively locked out of reach for anyone without a working PS2. Nomura gathered support from former colleagues and got approval for a remaster of both X and X-2. The project was announced at Tokyo Game Show 2011, though the actual development was slow to start because much of the original team was still finishing Final Fantasy XIII.

  • Square Enix handed the bulk of the remastering work to Virtuos, a studio based in Shanghai. Square Enix's own staff reassembled the original assets and contributed to some of the high-definition data work, but Virtuos drove most of the technical rebuild. The Chinese side of development was headed by managing director Pan Feng. Returning original team members, including director Motomu Toriyama, art director Yusuke Naora, and others such as Toshitaka Matsuda and Masaki Kobayashi, supervised the production. X-2 art director Shintaro Takai stayed in that role across both remastered games.

    The technical challenges were significant. The PlayStation 2 used graphical features that did not translate cleanly to the PlayStation 3 or Vita hardware. Some of the original assets had been lost over the years, and Kitase noted that it might actually have been easier to rebuild certain data from the ground up than to repair what remained. The PS3 version was built to run at 720p with anti-aliasing or 1080p without it. The Vita version ran at 720 by 408 pixels. Water effects, lighting, bloom, and shadows were all revised. Circular shadows gave way to dynamic ones, and environmental geometry and textures received further tweaks. The 3D models for both games were updated: most characters got new textures, but the playable characters were rebuilt entirely, with their faces the most visibly changed. Cutscenes and prerendered environments originally designed for a 4:3 screen had to be cropped and reformatted for 16:9, which created unexpected problems. In widescreen, character models sometimes appeared in shots before they were supposed to, and each of those moments had to be corrected by hand.

  • Sixty tracks from the original Final Fantasy X soundtrack were rearranged for the remaster. The original score had been composed by Nobuo Uematsu, Masashi Hamauzu, and Junya Nakano. For the remaster, Hamauzu and Nakano led most of the revision work, joined by Tsutomu Narita and Ryo Yamazaki for selected arrangements. The Final Fantasy X-2 soundtrack, composed by Noriko Matsueda and Takahito Eguchi, was carried over from the PlayStation 2 version without rearrangement.

    Reviewer response to the rearranged music was divided. Some critics felt the revamped tracks were crisper and cleaner. Others were not convinced. One reviewer noted that the changes might be less agreeable to fans of the original score, while another observed that fans accustomed to the original might not immediately notice the acoustic alterations. A third found the results uneven, with some tracks genuinely improved and others losing something in the process. The untouched X-2 soundtrack avoided that debate entirely, though no one remarked on its absence from the rearrangement project.

  • Kazushige Nojima wrote Final Fantasy X: Will for the remaster's credits, at the request of the development team. Nojima and Nomura saw the remaster as a chance to extend the world of X. They chose the audio drama format deliberately: the team did not want to commit to a fixed visual interpretation of events, preferring to leave the imagery open. Two new characters, the narrator Chuami and her companion Kurgum, are sent to bring Yuna to investigate a phenomenon called the Beckoning, where the dead are being called back into existence. The drama ends with Yuna preparing to face Sin once more and Tidus choosing to follow her despite suffering from some unexplained weakness. The open ending was intentional. Kitase said he wanted to leave something up to the player's imagination.

    Nojima later revealed to Famitsu that he has a complete plot written from start to finish for a potential sequel, and has told Square Enix of his interest in finding a way to use it. Shinji Hashimoto confirmed in October 2016 that Final Fantasy X-3 is possible, though Square Enix was occupied with other projects at the time. In July 2021, Nomura confirmed that Nojima had written a story for the potential sequel. Director Motomu Toriyama expressed interest in returning to Spira, saying it could happen after work on Final Fantasy VII Remake was complete.

  • The collection launched in Japan in December 2013 for PlayStation 3 and PlayStation Vita. The worldwide release followed in March 2014. A PS4 version arrived in May 2015, a Windows version via Steam on the 12th of May 2016, and versions for Nintendo Switch and Xbox One came on the 16th of April 2019. The Steam version added 4K support, five game boosters, three parameter changes, audio volume options, an option to skip prerendered sequences, and an auto-save feature. The Xbox One version also carried 4K support alongside the audio volume options.

    Critics scored the collection positively across platforms. On Metacritic, the Vita version reached 86 out of 100, the PS3 version 85, the PS4 version 84, and the PC version 83. Reviewers at IGN, GameSpot, Destructoid, Game Informer, GamesRadar, Digital Spy, VideoGamer.com, and NowGamer all praised the graphical upgrade in general terms while pointing to specific shortcomings. Off-putting facial close-ups, lip-synching problems, framerate dips, uneven treatment of environments versus character models, and a noticeable gap in upgrade quality between X and X-2 were all noted. Several critics found that character models in X-2 fared better in the remaster than those in X. The added content drew mixed responses: Last Mission was called a reasonable diversion by some and was dismissed by others, and the audio drama Will was described by one reviewer as incomprehensible and by another as incredibly weird and confusing.

  • In its first week in Japan, the PS3 version sold 185,918 copies and the Vita version sold 149,132, for a combined first-week total of over 339,000 copies. In North America, the two versions together sold 206,000 copies within a month of launch. The game ranked as the seventh best-selling title for PS3 and the top-selling Vita game on the PlayStation Network for February 2014. Square Enix cited the collection's overall sales as one reason for its improved financial position at the end of the 2013-14 fiscal year. By April 2018, the Steam version alone had sold over 584,000 copies.

    As of September 2021, the Final Fantasy X series had sold over 20.8 million units worldwide. By the end of March 2022, that figure had surpassed 21.1 million. The remaster brought the series to a new generation of players, fulfilled Kitase's original ambition, and opened a door that has remained ajar ever since: Nojima's completed story for a third game is sitting with Square Enix, waiting for the right moment.

Common questions

When was Final Fantasy X/X-2 HD Remaster released?

Final Fantasy X/X-2 HD Remaster launched in Japan in December 2013 for PlayStation 3 and PlayStation Vita, followed by a worldwide release in March 2014. A PS4 version arrived in May 2015, the Windows version on the 12th of May 2016, and Nintendo Switch and Xbox One versions on the 16th of April 2019.

Who developed Final Fantasy X/X-2 HD Remaster?

The Shanghai-based studio Virtuos handled the bulk of the remastering work, with Square Enix's internal staff reassembling original assets and assisting with high-definition data. The Chinese side of development was led by managing director Pan Feng, while original team members including Motomu Toriyama and Yusuke Naora supervised production.

How well did Final Fantasy X/X-2 HD Remaster sell?

The PS3 and Vita versions sold over 339,000 copies combined in Japan in their first week, and 206,000 copies in North America within a month of launch. The Steam version had sold over 584,000 copies as of April 2018, and the broader Final Fantasy X series surpassed 21.1 million units worldwide by the end of March 2022.

What is the Final Fantasy X: Will audio drama included in the HD Remaster?

Final Fantasy X: Will is an original audio drama written by Kazushige Nojima that plays during the credits of the remaster. It introduces two new characters, Chuami and Kurgum, and follows Yuna as she investigates a phenomenon where the dead return, ending with her preparing to face Sin once more.

Will there be a Final Fantasy X-3?

As of July 2021, Tetsuya Nomura confirmed that Kazushige Nojima has written a complete story for a potential third game. Shinji Hashimoto confirmed in October 2016 that Final Fantasy X-3 is possible, and director Motomu Toriyama expressed interest in returning to the world of Spira after finishing work on Final Fantasy VII Remake.

What Metacritic scores did Final Fantasy X/X-2 HD Remaster receive?

The Vita version scored 86 out of 100 on Metacritic, the PS3 version 85, the PS4 version 84, and the PC version 83. Critics generally praised the graphical upgrades while noting some uneven treatment between character models and environments.

All sources

77 references cited across the entry

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