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Questions about Statistic (role-playing games)

Short answers, pulled from the story.

What is a statistic in role-playing games?

A statistic in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually an integer or sometimes a set of dice.

How are attributes defined and used in role-playing games?

Attributes describe natural characteristics common to all characters like strength or wisdom and influence the chance to succeed in a skill test by adding to a die roll. Many games also include social characteristics such as charisma or physical appearance.

When were character points introduced in role-playing game history?

Champions released in 1981 introduced a points-based system of purchasing attributes and skills. This improved game balance and flexibility and these points became known as character points.

Where do derived statistics appear in role-playing games?

Derived statistics are often used during combat including hit points, Armor Class, and initiative. They represent a single capability such as weight lifted or speed moved and depend on other basic statistics.

Why do some role-playing games use disadvantages for their characters?

Disadvantages add flavor that cannot be obtained solely by a list of positive traits and they balance advantages or other positive statistics. Systems of advantages and disadvantages allow direct relationships between how someone wants to play and skill rolls.