Who developed Star Wars Battlefront 2015?
Star Wars Battlefront (2015) was developed by DICE and published by Electronic Arts. Criterion Games assisted with the speeder bikes, and Visceral Games contributed in an undisclosed capacity.
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Star Wars Battlefront (2015) was developed by DICE and published by Electronic Arts. Criterion Games assisted with the speeder bikes, and Visceral Games contributed in an undisclosed capacity.
Star Wars Battlefront (2015) sold more than 14 million copies worldwide by May 2016. It was the biggest launch of any video game in the Star Wars franchise and outsold the previous record holder, Star Wars: The Force Unleashed, by 117%.
The single-player campaign was cut to meet the game's Christmas 2015 release deadline, which was set to coincide with Star Wars: The Force Awakens. EA's chief financial officer later admitted the game was intentionally designed to be accessible to casual players and children rather than the hardcore fanbase.
Four paid DLC packs were released as part of the season pass: Outer Rim (the 22nd of March 2016), Bespin (the 21st of June 2016), Death Star (the 20th of September 2016), and Rogue One: Scarif (the 20th of December 2016). Free content including the Battle of Jakku maps was also released.
More than nine and a half million players participated in the open beta, which ran from the 8th of October to the 13th of October 2015. Electronic Arts described it as their largest beta ever.
DICE used photogrammetry instead of traditional modeling techniques to produce the game's visual assets. According to the studio, this process took half as much time as building assets for Battlefield 4, which used conventional methods.