Silent Hill 4: The Room was first released in Japan on the 17th of June 2004. North American and European releases followed on the 7th of September 2004. The game was re-released on GOG.com on the 2nd of October 2020, and joined the GOG Preservation Program in March 2025.
Who developed Silent Hill 4: The Room?
Silent Hill 4: The Room was developed by Team Silent, a group within Konami Computer Entertainment Tokyo, and published by Konami. The game was produced by Akira Yamaoka, the series' recurring sound designer and composer.
What platforms is Silent Hill 4: The Room available on?
Silent Hill 4: The Room was released on PlayStation 2, Xbox, and Windows. It was added to the Japanese PlayStation Network in 2012 and re-released on GOG.com in 2020 with patches for Windows 10 compatibility.
What is the story of Silent Hill 4: The Room?
Silent Hill 4 follows Henry Townshend, a resident locked in his apartment for five days, who discovers a hole in his bathroom wall leading to supernatural alternate dimensions. He becomes entangled with an undead serial killer named Walter Sullivan, who is performing a ritual requiring twenty-one murders and has designated Henry as the twenty-first victim.
How did Silent Hill 4: The Room differ from previous Silent Hill games?
Unlike previous installments set primarily in the town of Silent Hill, Silent Hill 4 takes place in the fictional city of Ashfield. The game replaced complex puzzles with combat-focused gameplay, introduced a first-person perspective in the apartment, featured only a single save point, and removed separate difficulty settings for combat and puzzles.
What was the critical reception of Silent Hill 4: The Room?
Review aggregator Metacritic recorded an average score of 76 out of 100 for the PS2 and Xbox versions, indicating generally favorable reviews, while the PC version scored 67 out of 100. Critics praised the plot, environment graphics, and the apartment's atmosphere, but divided on the combat-heavy gameplay, single save point, and repetition of environments in the game's second half.