Weekly Shōnen Jump
Weekly Shōnen Jump, a Japanese manga magazine published by Shueisha, once sold 6.53 million copies in a single week. Over its lifetime it has sold more than 7.5 billion copies, which makes it the best-selling comic or manga magazine anywhere. That total leaves rivals such as Weekly Shōnen Magazine and Weekly Shōnen Sunday behind. Yet the magazine began as the newcomer in a field that already had successful competitors. This documentary asks how a latecomer built that audience, and why the weekly numbers later fell so far. It also asks who actually reads the magazine, how it finds its artists, and what a paper weekly becomes when readers move to their phones.
On the 11th of July 1968, Shueisha launched Shōnen Jump to compete with the already successful Weekly Shōnen Magazine and Weekly Shōnen Sunday. It did not start as a weekly. Before issue 20 it was called simply Shōnen Jump, because it came out every two weeks.
A sister title called Shōnen Book ran alongside it. Shōnen Book was originally the boys' counterpart to a short-lived girls' anthology named Shōjo Book. In 1969 Shōnen Book ceased publication. At that point the main magazine became a weekly, and a new monthly called Bessatsu Shōnen Jump took the sister title's place.
That monthly was later rebranded as Monthly Shōnen Jump. It was eventually discontinued and replaced by Jump SQ. The weekly format arrived in 1969, and in 1986 an editor named Hiroki Goto would take charge of it.
Hiroki Goto became chief editor in 1986 and held the post until 1993. Circulation stood at 2.55 million in 1982, and it kept climbing year after year until 1995. Goto later described his philosophy plainly. He said: "We only tried to create manga that everybody can enjoy. There were no specific rules. Idol and tabloid magazines dominated in the Media & Entertainment industry at that time and we aimed to stand out from the crowd by using only manga as our weapon." In the early 1990s the magazine reached a total readership of 18 million people in Japan.
The fall was swift. By 1998 circulation had dropped to 4.15 million, a decline partly blamed on the endings of Dragon Ball and Slam Dunk. The New Year's issue of 1998 was the first time in 24 years that Weekly Shōnen Jump lost the top spot among shōnen magazines. Weekly Shōnen Magazine sold 4.45 million that issue.
Masahiko Ibaraki, editor-in-chief from 2003 to 2008, credited the earlier boom to hit titles such as Dragon Ball and Slam Dunk. Circulation kept sliding through the early 2000s and found some stability around 2005, far below the old peak. In 2007 it rose from 2.75 million to 2.78 million. That was the first increase in 11 years, and Ibaraki credited One Piece.
A different kind of disruption came in 2011, after the Tōhoku earthquake and tsunami. Shipments of the 15th issue of that year were delayed in some areas of Japan. Shueisha responded by publishing that issue's series for free on its website from the 23rd of March to the 27th of April. Offering pages online for free was an idea the magazine would return to with its apps.
KochiKame: Tokyo Beat Cops ran in the magazine from issue 42 of 1976 to issue 42 of 2016, a span of 1,960 issues. Other long runs fill the record. One Piece began in issue 34 of 1997 and was still running, past a thousand issues. Naruto ran about 700 issues from 1999 to 2014, and Dragon Ball ran 519 issues between 1984 and 1995. Slam Dunk was shorter, with 276 issues from 1990 to 1996. The magazine's usual formula is plenty of action scenes mixed with a fair amount of comedy. One Piece, Dragon Ball, Naruto, Demon Slayer: Kimetsu no Yaiba, Slam Dunk and KochiKame all rank among the ten best-selling manga of all time.
Only three of the biggest runners began after the golden age ended in the late 1990s. They are Bleach, Gintama and Black Clover. Black Clover started in 2015 and ran 368 issues.
The brand also spread well beyond the page. Chapters are gathered into tankōbon volumes under the Jump Comics imprint every two to three months. In 1988 the Family Computer game Famicom Jump: Hero Retsuden marked the magazine's 20th anniversary, and a sequel followed in 1991. Crossover fighting games followed, with Jump Super Stars on the Nintendo DS in 2005 and Jump Ultimate Stars in 2006. In June 2018 a limited 50th Anniversary edition of the Famicom Mini console sold 110,000 units in two days. On the 11th of July 2013, Namco Bandai opened J-World Tokyo, a 1.52-acre amusement park on the third floor of a building in Ikebukuro's Sunshine City.
Shōnen manga is aimed at young teenage boys, yet in 2005 Index Digital reported that 61.9 percent of elementary and middle school girls named Weekly Shōnen Jump as their favorite non-shōjo magazine. In 2007 Oricon polled 2,933 female readers about favorite manga magazines. Weekly Shōnen Jump was the top answer, and respondents pointed to One Piece, Death Note and The Prince of Tennis.
In 2009 it was reported that 62.9 percent of readers were under the age of fourteen. By 2019 the picture had changed. Shueisha revealed that its largest single group, at 27.4 percent, was aged 25 or older.
The Tezuka Award is named for manga pioneer Osamu Tezuka and welcomes stories in every style. Its sibling, the Akatsuka Award, honors gag manga pioneer Fujio Akatsuka and focuses on comedy. Each year new artists submit one-shot stories, and the best go before a panel of judges that includes manga artists past and present. Many of the magazine's artists got their start by winning, or by being noticed in, these competitions.
Jump Giga launched on the 20th of July 2016 as a seasonal offshoot. Its roots go back to 1969, when a special issue of the bi-weekly Shōnen Jump was introduced. It features one-shots by amateur artists and by professionals promoting upcoming series. It has also printed the last chapters of cancelled series such as Enigma and Magico. Epilogues of The Disastrous Life of Saiki K. and Food Wars! Shokugeki no Soma appeared there, while Gintama and Black Clover were moved to it so they could finish. Death Note and Naruto have had yonkoma strips there, and Bleach had its pilot chapter printed.
Other offshoots grew into independent magazines. V Jump began as special issues from 1992 to 1993 and became its own anthology in 1993, covering video and card games. Super Jump ran as a special issue from 1968 to 1988 before becoming a separate seinen anthology. Jump VS appeared on the 22nd of March 2013, focused on battle manga, and held 12 one-shots.
For the magazine's 45th anniversary in 2013, Shueisha opened a contest for manga in Japanese, English and Chinese. It offered four awards, a grand prize plus one per language, each worth 500,000 yen, about US$4,900. Winners were guaranteed publication in Jump, its special editions, the North American edition, China's OK! Comic, or Taiwan's Formosa Youth.
A mobile app called Jump Live arrived in August 2013, carrying exclusive material from the artists behind the magazine's series. On the 22nd of September 2014, a free app and website launched in Japan. It sells digital editions of the weekly magazine on the day of the print release, along with volumes of past and present series. It also offers large free samples.
Some series appear only on the app, including Marvel × Shōnen Jump+ Super Collaboration. Unlike titles in the weekly, these may be aimed at adult men or women. Once finished, they are collected in print under the Jump Comics+ imprint. In 2019, Shōnen Jump+ had about 2.4 million active users. By January 2020 the app had been downloaded more than 13 million times.
As the magazine moved toward digital, print circulation fell again. By 2017 it was under two million, less than a third of its golden-age peak. Similar declines have hit other magazines in the sector.
On the 28th of January 2019, Shueisha launched Manga Plus, the global English-language version of Shōnen Jump+. It is free in every country except China and South Korea, which have their own services. It offers samples of every current Weekly Shōnen Jump title, with the newest chapters free for a limited time. Unlike the Japanese app, it does not sell anything. A Spanish-language version followed in February 2019, with a different library of titles.
In November 2002, Viz Media launched Shonen Jump in North America, with a January 2003 cover date. It was monthly rather than weekly, carried seven serialized series, and added articles on Japanese language and culture. Shueisha bought an equity interest in Viz to fund it, and Cartoon Network, Suncoast and Diamond Distributors became promotional partners. The first issue needed three printings and sold over 300,000 copies. It won the ICv2 Comic Product of the Year award in December 2002, and by 2008 its monthly circulation was 215,000. It was discontinued in April 2012.
Its digital successor began on the 30th of January 2012 as Weekly Shonen Jump Alpha, with six titles. One aim was to fight the copyright violation of manga by scanlation services. Issues appeared online two weeks after Japan, and within a year it carried twelve ongoing series. On the 21st of January 2013 it was rebranded and began publishing simultaneously with Japan.
Other countries tried their own editions. Carlsen Verlag published the German-language Banzai! from 2001 to December 2005, with a circulation of 140,000. A Swedish edition began in November 2004 and ended in November 2007 after 37 issues, at 30,000 copies. A Norwegian edition began in March 2005 and ended with an issue dated the 26th of February 2007, when the Swedish publisher lost its license.
In Asia, Thailand had C-Kids and Boom, and Hong Kong had EX-am. Taiwan's Rèmén Shàonián Top, published by Da Ran, serialized Yu-Gi-Oh!, Hikaru no Go and One Piece before Da Ran went bankrupt in the 1990s. Its series moved to Formosa Youth, from a company founded by Fang Wan-Nan in 1977 that produced bootlegs until 1992. In Norway, the publisher also created a Dragon Ball Ekstra line, devoted to manga by Akira Toriyama.
Updated
Common questions
When was Weekly Shōnen Jump first published?
Weekly Shōnen Jump was launched by Shueisha on the 11th of July 1968. It began as a bi-weekly called Shōnen Jump and became a weekly in 1969.
How many copies has Weekly Shōnen Jump sold?
Weekly Shōnen Jump has sold over 7.5 billion copies since 1968. That makes it the best-selling comic or manga magazine, ahead of Weekly Shōnen Magazine and Weekly Shōnen Sunday.
What was the highest circulation of Weekly Shōnen Jump?
Weekly Shōnen Jump peaked at 6.53 million copies per week, reached in 1995. Circulation had been 2.55 million in 1982, and by 1998 it had dropped to 4.15 million.
Which famous manga series ran in Weekly Shōnen Jump?
Series include One Piece, Dragon Ball, Naruto, Demon Slayer: Kimetsu no Yaiba, Slam Dunk and KochiKame: Tokyo Beat Cops. All six rank among the ten best-selling manga of all time.
Why did Weekly Shōnen Jump circulation decline?
The drop from the peak was partly blamed on the endings of Dragon Ball and Slam Dunk. A later decline came as the magazine shifted toward digital, with print circulation under two million by 2017.
What is Manga Plus from Weekly Shōnen Jump publisher Shueisha?
Manga Plus is the global English-language version of Shōnen Jump+, launched on the 28th of January 2019. It is free in every country except China and South Korea.
All sources
118 references cited across the entry
- 1Hiroyuki Nakano Steps Down as Weekly Shonen Jump Editor-in-ChiefAnita Tai — June 26, 2024
- 2BookManga: The Complete GuideJason Thompson — Del Rey Books — 2007
- 3Boy's MangaJapanese Magazine Publishers Association — September 2016
- 5Oricon NewsJuly 19, 2008
- 6Comic NatalieNatasha, Inc — July 15, 2017
- 7Media Arts DatabaseAgency for Cultural Affairs
- 8ITmediaJuly 14, 2017
- 9Shueisha history 3Shueisha
- 10Shueisha history 4Shueisha
- 12OriconAugust 6, 2026
- 15BookGame Over: How Nintendo Conquered the WorldDavid Sheff — Vintage Books — 1994
- 16Shonen Jump Posts Quake-Delayed Issue OnlineEgan Loo — March 23, 2011
- 17Comic NatalieNatasha, Inc — July 11, 2013
- 18Shonen Jump Magazine Gets Its Own Theme Park Next SummerEgan Loo — December 17, 2012
- 19Shonen Jump Launches 3-Language Manga ContestEgan Loo — May 26, 2013
- 20Shueisha to Launch Jump Live AppRae First — June 28, 2013
- 21Everything You Need to Know about Manga Plus by ShueishaKim Morrissy — January 27, 2019
- 22Weekly Shonen Jump Editor-in-Chief Hiroyuki NakanoKim Morrissy — February 11, 2019
- 23Shueisha Reveals 2019 Circulation Numbers for Manga MagazinesJennifer Sherman — June 5, 2020
- 24Weekly Shonen Jump's Circulation Drops Below 2 MillionJennifer Sherman — May 16, 2017
- 25Weekly Shonen Jump Circulation Drops Below 2 Million CopiesKomatsu Mikikazu — May 16, 2017
- 26Shonen Jump 50th Anniversary Golden Mini: Famicom Sells 110,000 Units In Two DaysSato — July 16, 2018
- 27The Reminiscence of My 25 Years with Shonen JumpMasahiko Ibaraki — ComiPress — March 31, 2008
- 28MagazineLook, Up in the Sky!Ilya Garger — February 17, 2003
- 29The Rise and Fall of Weekly Shonen Jump: A Look at the Circulation of Weekly JumpComiPress — May 6, 2007
- 30Weekly Shonen Magazine Circulation Drops Below 2,000,000ComiPress — April 17, 2007
- 31Japanese girls love Shonen JumpEgan Loo — October 5, 2005
- 32Oricon: #1 Manga Mag for Japanese Girls Is...Shonen JumpZac Bertschy — April 10, 2007
- 33Manga Mags' Demographics, Circulation Numbers PostedEgan Loo — February 23, 2009
- 34Magu-chan Manga Ends as 2 New Manga Launch in Shonen JumpCrystalyn Hodgkins — February 6, 2022
- 35Comic NatalieNatasha, Inc — June 8, 2026
- 36Tite Kubo to Draw Burn the Witch 'Season 2' Sequel MangaJennifer Sherman — September 13, 2020
- 37Bleach's Tite Kubo Unveils Draft Pages for Burn the Witch 'Season 2' MangaRafael Antonio Pineda — September 14, 2020
- 38Tite Kubo's 4-Chapter Burn the Witch Manga Debuts on August 24Crystalyn Hodgkins — August 10, 2020
- 39Comic NatalieNatasha, Inc — June 22, 2026
- 40Comic NatalieNatasha, Inc — April 20, 2026
- 41Comic NatalieNatasha, Inc — September 7, 2026
- 42Comic NatalieNatasha, Inc — June 15, 2026
- 43Oricon NewsDecember 26, 2022
- 44Oricon NewsOctober 7, 2024
- 45Media Arts DatabaseAgency for Cultural Affairs
- 46act-age Artist Shiro Usazaki, Iruma-kun's Osamu Nishi Launch New MangaRafael Antonio Pineda — September 1, 2024
- 47Comic NatalieNatasha, Inc — September 19, 2023
- 48Comic NatalieNatasha, Inc — July 6, 2020
- 49Comic NatalieNatasha, Inc — May 15, 2023
- 50Shonen Jump Magazine Outlines 10 Projects Included in One Piece 20th Anniversary Issue on July 15Crystalyn Hodgkins — July 8, 2017
- 51Gintama's Hideaki Sorachi, Atsushi Nakamura, Masayoshi Satoshō Each Launch New Manga in AprilJoanna Cayanan — March 29, 2026
- 52RuriDragon Manga Confirms Short Print Return Before Going Semi-Monthly DigitallyJoanna Cayanan — February 21, 2024
- 53Comic NatalieNatasha, Inc — June 13, 2022
- 54Comic NatalieNatasha, Inc — November 21, 2020
- 55Comic NatalieNatasha, Inc — September 17, 2024
- 56Comic NatalieNatasha, Inc — September 16, 2025
- 57Comic NatalieNatasha, Inc — June 24, 2024
- 58Comic NatalieNatasha, Inc — January 26, 2026
- 59Comic NatalieNatasha, Inc — August 31, 2026
- 60Comic NatalieNatasha, Inc — February 8, 2021
- 61Comic NatalieNatasha, Inc — July 20, 2016
- 62Shōnen Jump NEXT!! Magazine to Change NamesCrystalyn Hodgkins — May 1, 2016
- 63Shonen Jump, Jump Square to Launch New Spinoff MagsApril 13, 2010
- 64Shueisha
- 65Shueisha
- 66Comic NatalieNatasha, Inc — March 14, 2014
- 67Jump Next! Magazine to Run Every Other MonthLynzee Loveridge — February 17, 2014
- 68Jump Giga Magazine Ends 'Season' With 4th Issue, Final Chapter of Ichigo 100% SequelRafael Antonio Pineda — June 23, 2017
- 69Comic NatalieNatasha, Inc — May 25, 2018
- 70Food Wars! Shokugeki no Soma Manga Gets 3 More Chapters in Jump GIGA MagazineCrystalyn Hodgkins — June 16, 2019
- 71Gintama Manga Moves to Jump Giga MagazineRafael Antonio Pineda — September 15, 2018
- 72Black Clover Manga Moves to Quarterly Jump GIGA Magazine, Resumes in WinterCrystalyn Hodgkins — August 20, 2023
- 73Shueisha to Print Jump VS Special Issue of Shonen JumpSarah Nelkin — February 17, 2013
- 74Jump Vs. Issue's Contents RevealedLynzee Loveridge — February 20, 2013
- 75DBZ and Yu Gi Oh Headline US Shonen JumpICv2 — June 12, 2002
- 76Interview with Viz Management, Part IICv2 — August 13, 2002
- 77Press releaseShonen Jump Media KitViz Media — 2008
- 78Shonen Jump Advanced Line Targets Older TeensICv2 — December 20, 2004
- 79Press releaseViz Media Announces Three New Fiction NovelsSeptember 15, 2006
- 80SJ ProfilesViz Media
- 81Art of SJViz Media
- 82Viz and Shueisha To Launch Mass Market Boys Magazine in USICv2 — June 10, 2002
- 83Shueisha Buys Equity Interest in VizICv2 — August 2, 2002
- 84Shonen Jump #1 in Third PrintingICv2 — December 10, 2002
- 85ICv2 2002 Comic Awards, Part 1ICv2 — December 29, 2002
- 86Shonen Jump Sales Skyrocket to 305,000!ICv2 — November 13, 2003
- 87All New Shonen Jump Alpha Coming Soon!VIZ Media — November 26, 2012
- 88Stay Tuned!VIZ Media — January 17, 2013
- 89Banzai!Carlsen Comics
- 90Shonen Jump in EuropeChristopher Macdonald — February 2, 2005
- 91東立漫遊網 關於東立-發行人的話Fang Wan-Nan — Tong Li Publishing
- 92東立漫遊網 關於東立-東立出版年鑑Fang Wan-Nan — Tong Li Publishing
- 94siamInter ComicsSiam Inter Comics
- 95siamInter ComicsSiam Inter Comics — October 11, 2007
- 96siamInter ComicsSiam Inter Comics — November 6, 2007
- 97Shonen JumpSeriesams Guide!
- 98Shonen JumpGrand Comics Database
- 99SANDLANDSchibsted
- 100Dragon Ball ZSchibsted
- 101BookManga's Cultural CrossroadsJaqueline Berndt et al. — Routledge — 2014
- 1022009 Japanese Manga Magazine Circulation NumbersEgan Loo — January 18, 2009
- 103NewsITmedia NewsFebruary 26, 2018
- 104Newsexlight.net2006-07-26
- 105biwa.ne.jp
- 106NewsAn Analysis of Weekly Manga Magazines Price for the Past 30 Years2007-04-06
- 107NewsJapanese Magazine Publishers AssociationFebruary 12, 2008
- 1102010 Japanese Manga Magazine Circulation NumbersEgan Loo — January 17, 2011
- 112NewsLuffy, Naruto, and Goku! The Jump Shop is Brimming with "Jump Love"!May 2, 2013
- 113NewsKodansha's Manga Magazines All Go Digital, Including Weekly Shonen MagazineKomatsu Mikikazu — January 4, 2015
- 116Japan Magazine Publishing AssociationSeptember 30, 2019
- 118マグミクスMay 24, 2023