Final Fantasy XII: Revenant Wings
Square Enix announced Final Fantasy XII: Revenant Wings in September 2006. This announcement marked the beginning of a new chapter for the franchise. The game became the first title within the Ivalice Alliance, a collection of games set in the same fictional universe. Developers intended to create an original entry point for Nintendo DS players who had never touched the series before. The decision to link this project to the world of Final Fantasy XII came only after that previous game achieved massive commercial success. Before that moment, the team worked on what they called a standalone title with its own combat system. Director Motomu Toriyama later integrated the story into the existing lore once the popularity of the twelfth mainline installment was clear. No other development teams communicated beyond ensuring continuity between their projects. There was no overlapping content shared across different titles in the alliance. The release date in Japan landed on the 26th of April 2007. A special Sky Pirates Edition included a themed Nintendo DS Lite console alongside the standard game package.
Vaan and Penelo stand atop the ruins of Rabanastre as their airship crashes during a pursuit of Balthier and Fran. They chase these veteran sky pirates toward a treasure known as the Cache of Glabados. When the temple holding the cache collapses, Vaan loses his vessel and finds himself stranded back in the capital city. A derelict ship soon lands outside the gates, carrying them to Lemurés, a floating continent hidden from the surface world. Here they meet Llyud, an Aegyl resident whose curiosity sets him apart from his winged people. The group learns that sky pirate bands led by the Judge of Wings are waging war against the Aegyl. This antagonist seeks three powerful shards called auraliths to keep the floating landmass airborne. As the first crystal shatters, the party witnesses a vision showing Balthier dying at the hands of the Judge. Later encounters reveal that Mydia, the lover of adventurer Velis, is actually the Judge of Wings herself. Her third crystal empowers her while draining the souls of the Aegyl into spirits known as Espers. The final confrontation occurs when Feolthanos, an immortal Aegyl who merged with the last auralith, attempts to destroy Ivalice. After defeating him, Lemurés falls from the sky and the pacified Aegyl depart to find a new home.
Yasuhito Watanabe and Eisuke Yokoyama of Think & Feel designed the combat system using inspiration from Warcraft and Age of Empires. They adapted these real-time strategy concepts for the Nintendo DS touchscreen interface. Players control squads through fixed overhead perspectives where characters appear as 2D sprites on 3D maps. Units move across the battlefield using stylus commands or D-pad inputs depending on player preference. Combat zones switch between top and bottom screens based on which functions need attention. Before battle begins, players arrange units in loadouts called decks allocated to up to five unit leaders. Each leader receives specific abilities that cannot change once the mission starts. Some focus on attacking while others provide support capabilities. Summoned monsters dubbed Espers serve as the main fighting force throughout most missions. These creatures unlock via crystals called auracite earned during gameplay. A rock-paper-scissors affinity system determines strength: melee beats ranged, ranged beats flying, and flying beats melee. Only one Gambit can be active at any time, prioritizing certain magic commands based on conditions. The team dropped multiplayer plans due to technical limitations before release.
Lemurés exists as a floating landmass hidden from the surface world since ancient times. Its isolation stems from Feolthanos, a god whose influence persists through pieces of auracite scattered across Ivalice. Living within this sky island are the Aegyl, people with wings growing from their backs who lack curiosity and dreams. They differ significantly from Humes, the dominant race found elsewhere in the region. When the Sun-Cryst artifact was destroyed in Final Fantasy XII, Lemurés became accessible to surface dwellers again. The Aegyl have been slowly drained of their spirits over centuries because the auraliths require anima to function properly. Dead Aegyl transform into powerful summoned creatures known as Espers or Yarhi. These beings appear similar to earlier versions but originate differently than those seen in previous games. Velis discovers he is an esper himself when his lover Mydia reveals her true identity as the Judge of Wings. She uses a third crystal from the Cache of Glabados to empower herself while harvesting souls for unknown purposes. As the auraliths shatter, the freed anima drives surviving Aegyl into frenzied attacks against Ivalice itself. Feolthanos had created Lemurés in rebellion against Occuria gods who once controlled the entire region.
Kenichiro Fukui served as lead composer while Hitoshi Sakimoto supervised the musical score. Most tracks were arrangements of music originally composed for Final Fantasy XII. Additional arrangements came from Mitsuhiro Kaneda, Kimihiro Abe, and Noriyuki Kamikura. Hardware limitations restricted the number of musical elements usable on the Nintendo DS platform. The team worked overtime to translate the music into the handheld environment at high quality despite memory constraints. Some highlighted issues involved reverb effects and overall sound fidelity. Visuals combined 2D sprites animated against 3D backgrounds to create dynamic combat scenes. Character designer Ryoma Itō redesigned summons like Salamander to appear as wild boars instead of lizards for better appeal on smaller displays. Art director Toshitaka Matsuda oversaw the overall aesthetic direction under Isamu Kamikokuryo's supervision. The game launched with mixed reactions regarding its story but received praise for graphics and music quality. Famitsu positively described pixel art and cutscenes as high quality compared to other titles available at the time. Critics noted slowdown during battles involving large numbers of units playing simultaneously. Color usage blended 2D and 3D elements effectively
according to multiple reviewers.
Final Fantasy XII: Revenant Wings became the top-selling video game in Japan during its first week of release. By August 2008 it had sold over one million copies worldwide across all regions. Eurogamer Rob Fahey enjoyed the narrative as a return to Ivalice while praising Vaan as standing out better than before. Jeremy Parish of 1Up.com called the title very much Vaan's tale due to his increased prominence. GameSpot Lark Anderson described the story as deep and engrossing despite some simplicity. Electronic Gaming Monthly felt the plot lacked grandeur matching other presentation aspects. IGN Mark Bozon believed the tone was a throwback to classic Final Fantasy entries. Chris Hoffman of Nintendo Power found the story well told even if not groundbreaking. Harry Milonas of PALGN noted reliance on series tropes without compelling narrative beats. Mat Miller countered that it served as an epic follow-up to source material. Graphics received general praise with Famitsu describing pixel art and CGI cutscenes as high quality. Boulette called visuals nothing short of beautiful highlighting color usage and mixed graphical styles. Music earned positive reviews although
Boulette faulted a lack of original tracks. Gameplay faced criticism for stylus controls and inconsistent AI behavior affecting unit selection.
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Common questions
When was Final Fantasy XII: Revenant Wings announced?
Square Enix announced Final Fantasy XII: Revenant Wings in September 2006. This announcement marked the beginning of a new chapter for the franchise.
What is the release date of Final Fantasy XII: Revenant Wings in Japan?
The release date in Japan landed on the 26th of April 2007. A special Sky Pirates Edition included a themed Nintendo DS Lite console alongside the standard game package.
Who designed the combat system for Final Fantasy XII: Revenant Wings?
Yasuhito Watanabe and Eisuke Yokoyama of Think & Feel designed the combat system using inspiration from Warcraft and Age of Empires. They adapted these real-time strategy concepts for the Nintendo DS touchscreen interface.
Where does the story of Final Fantasy XII: Revenant Wings take place?
Lemurés exists as a floating landmass hidden from the surface world since ancient times. Its isolation stems from Feolthanos, a god whose influence persists through pieces of auracite scattered across Ivalice.
How many copies did Final Fantasy XII: Revenant Wings sell by August 2008?
By August 2008 it had sold over one million copies worldwide across all regions. Final Fantasy XII: Revenant Wings became the top-selling video game in Japan during its first week of release.
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44 references cited across the entry
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- 3Final Fantasy XII: Revenant Wings Hands-OnMay 11, 2007
- 4Final Fantasy XII Revenant Wings: Pre-Battle JittersSullivan, Meghan — May 1, 2007
- 5Final Fantasy XII: Revenant Wings - Surreal Time Strategy.Parkin, Simon — May 28, 2007
- 6Game Watch Impress2006-12-22
- 7Game Watch Impress2007-02-23
- 8Final Fantasy XII Revenant Wings UpdateGantayat, Anoop — October 30, 2006
- 9MagazineThe Sky's The LimitHoffman, Chris — Future US — November 2007
- 10Final Fantasy XII: Revenant WingsSquare Enix — November 20, 2007
- 11Square Enix2006-09-22
- 12Previews: FFXII: Revenant WingsBalistrieri, Emily — Ziff Davis — March 16, 2007
- 13Famitsu2006-10-24
- 14Interview: Final Fantasy XII Revenant WingsHarris, Craig — May 16, 2007
- 15WorkThink & Feel — 2009-11-06
- 16Interviews on Final Fantasy's Nintendo DS, Wii AssaultMielke, James — 2007-05-15
- 17Square Enix Talks about the Ivalice AllianceMielke, James — 2007-10-09
- 18Final Fantasy XII: Revenant Wings Interview (DS)Graziani, Gabe — July 16, 2007
- 19E3 2007: Final Fantasy XII: Revenant Wings InterviewIrwin, Mary Jane — 2007-07-14
- 20Square Enix Final Fantasy DS InterviewMarch 17, 2008
- 21Hitoshi Sakimoto AU InterviewShea, Cam — February 15, 2007
- 23Two new Final Fantasy titles in the worksDonaldson, Alex — December 14, 2006
- 24Final Fantasy XII Dated in JapanGantayat, Anoop — February 2, 2007
- 26Game Watch Impress2025-10-28
- 27Kajiya Productions - Joseph ReederKajiya Productions
- 28Square Enix brings together fresh new faces and timeless classics at E3 2007Square Enix staff — 2007-07-09
- 29Take To The Skies With Final Fantasy XII: Revenant WingsDecember 5, 2007
- 30AU Shippin' Out February 11-February 15: FFXII Final: Revenant WingsKozanecki, James — February 10, 2008
- 31Ubisoft Reports Strong Third QuarterGeddes, Ryan — January 23, 2008
- 32Wii and DS Dominate JapanBozon, Mark — May 3, 2007
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- 35Famitsu
- 36Final Fantasy XII: Revenant Wings ReviewMilonas, Harry — March 15, 2008
- 37Final Fantasy XII: Revenant Wings - Worth a flutter?Fahey, Rob — January 8, 2008
- 38Final Fantasy XII: Revenant Wings - Up, Up And AwayJuba, Joe — 2007
- 39Review: Final Fantasy XII: Revenant WingsParish, Jeremy — 1UP.com — 2007-11-16
- 40Final Fantasy XII: Revenant Wings ReviewLark Anderson — December 17, 2007
- 41Final Fantasy XII: Revenant Wings ReviewMark Bozon — November 21, 2007
- 42Final Fantasy XII: Revenant Wings - Staff ReviewBoulette, Bryan — 2007
- 43MagazineReal-Time FantasyHoffman, Chris — Future US — December 2007
- 44MagazineFinal Fantasy XII: Revenant Wings - The Wind Beneath My WingsEGM Media, LLC — November 2007