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— CH. 1 · THE EDITOR'S REQUEST —

Dicing with Dragons

~4 min read · Ch. 1 of 6
6 sections
  • Geraldine Cooke sat in her office at Puffin Books during the early 1980s. She held a stack of manuscripts that felt heavy with potential but lacked life. Her science fiction and fantasy collection was moribund, barely breathing on the shelves. A friend mentioned a new store in Hammersmith called Games Workshop to her one afternoon. The shop specialized in role-playing games, a concept she had not yet fully grasped. Cooke met with Steve Jackson and Ian Livingstone there to discuss the future of their genre line. She asked them to write a book exploring this strange new industry for young readers. They did not deliver what she expected. Instead they handed over Warlock of Firetop Mountain, an actual adventure game disguised as a storybook. That book became the first Fighting Fantasy title under the Puffin imprint. It launched a massive series of choose-your-own-adventure books that would define a generation.

  • Ian Livingstone opened his manuscript by listing the giants of the hobby market in 1982. Dungeons & Dragons stood at the top of his list alongside RuneQuest and Traveller. He detailed how these systems dominated the landscape while Tunnels & Trolls offered a lighter alternative. The text described thirty-one other role-playing games including Boot Hill and Bushido. Call of Cthulhu appeared among the entries alongside Gamma World and Gangbusters. Top Secret rounded out the major titles he reviewed for the reader. These were the rulesets that defined the community during those formative years. Livingstone explained how players gathered around tables to roll dice and make choices. Each system offered different mechanics for resolving conflict and advancing stories. The author noted how computer games were beginning to emerge as a parallel medium in 1982. He also described live action games that would later evolve into LARPs. Accessories like magazines and fanzines received their own chapter summaries within the text.

  • Eye of the Dragon served as the practical example inside Livingstone's book. This solo adventure demonstrated exactly how role-playing games functioned without a group. Readers could follow the instructions step-by-step through the narrative. The text guided them on when to open specific pages based on their die rolls. It showed the mechanics of character creation and inventory management in real time. Players made decisions about which path to take or which enemy to fight. The adventure tested their ability to survive using only the provided rules. This section proved that one person could experience the hobby alone. It bridged the gap between theory and practice for new enthusiasts. The structure allowed anyone with the book to play immediately without needing friends. Livingstone used this exercise to demystify the complex systems he had just listed.

  • Russ Nicholson stood before his drawing board in the early 1980s preparing illustrations for the project. Jackson and Livingstone had requested a square format for Warlock of Firetop Mountain previously. They wanted the same visual style applied to this new guidebook. Nicholson created almost all of the images in that specific shape. The square frames matched the aesthetic of the Fighting Fantasy series perfectly. These visuals helped readers visualize the monsters and settings described in the text. The artist later explained why they chose this layout over standard rectangular pages. It created a cohesive look across multiple books in the line. The artwork did not distract from the instructional content but supported it directly. Each illustration served as a reference point for the game mechanics being taught.

  • Routledge & Kegan Paul published Dicing with Dragons in the United Kingdom during 1982. The New American Library released an edition in the United States two years later in 1983. Signet issued a second U.S. edition in 1986 to meet demand. An Italian translation titled Giocare a dadi col drago appeared in Milanese publishing houses by Longanesi. That version included a new preface written by Giampaolo Dossena. The book traveled far beyond its original British origins within just four years. Different publishers adapted the material for their local markets while keeping the core text intact. Distribution channels expanded rapidly as interest in role-playing games grew globally. The physical copies reached shelves in major cities across Europe and North America. This wide release ensured that the hobby could reach audiences who had never heard of tabletop gaming before.

  • M L Rowland wrote about the book in the February 1983 edition of White Dwarf Issue thirty-eight. He called it probably the most complete summary of the role-playing hobby available at the time. Rowland gave the book an excellent rating of nine out of ten points. Dave Pringle reviewed the same title in the April 1983 issue of Imagine magazine. He noted the useful chapter on computer games alongside the familiar RPG ground covered. A 2014 retrospective review from Pornokitsch described Livingstone's work as interesting because it is so dated. Critics praised the appendices alone as worth buying despite the passage of time. These reviews highlighted how the book captured the formative years of role playing games perfectly. Modern readers view it now as a historical document rather than a current guide.

Common questions

Who wrote the book Dicing with Dragons published in 1982?

Ian Livingstone co-authored the book Dicing with Dragons which was published by Puffin Books. The text describes how he and Steve Jackson created the work to explore role-playing games for young readers.

When did Routledge & Kegan Paul publish Dicing with Dragons in the United Kingdom?

Routledge & Kegan Paul published Dicing with Dragons in the United Kingdom during 1982. An Italian translation titled Giocare a dadi col drago appeared later that year or shortly after in Milanese publishing houses by Longanesi.

What is Eye of the Dragon inside Ian Livingstone's book Dicing with Dragons?

Eye of the Dragon serves as a practical solo adventure example within the book Dicing with Dragons written by Ian Livingstone. This section demonstrates exactly how role-playing games function without a group using step-by-step instructions based on die rolls.

Which artist illustrated the square format pages for Dicing with Dragons in the early 1980s?

Russ Nicholson stood before his drawing board in the early 1980s preparing illustrations for the project Dicing with Dragons. He created almost all of the images in that specific shape to match the aesthetic of the Fighting Fantasy series perfectly.

Who reviewed Dicing with Dragons in White Dwarf Issue thirty-eight in February 1983?

M L Rowland wrote about the book Dicing with Dragons in the February 1983 edition of White Dwarf Issue thirty-eight. He called it probably the most complete summary of the role-playing hobby available at the time and gave the book an excellent rating of nine out of ten points.