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— CH. 1 · INTRODUCTION —

Dementium: The Ward

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  • Dementium: The Ward dropped on Halloween 2007, the last day of October, and the timing was no accident. A survival horror game for the Nintendo DS, it placed players inside an abandoned hospital crawling with creatures they had no name for, guided only by a flashlight and a nightstick. The man at the center of it all, William Redmoor, woke up with no memory of who he was or how he got there. Newspaper clippings scattered through the wards told a story he did not want to believe: that he had brutally murdered his wife, and that the authorities were sure he was the killer. What had this hospital done to him? Who was the figure in black calling himself The Doctor? And what exactly was phase 1, the phase the Doctor declared complete at the end of the game? Behind those questions lay a development story just as strange, involving a rejected pitch to Konami, a publisher that accepted a horror game in verse, a protest from a Japanese psychiatric association, and a legal tangle over intellectual property that would stretch across nearly two decades.

  • Renegade Kid was formed by alumni of Iguana Entertainment, and Dementium: The Ward was the very first game the studio ever made. Before it became an original title, the concept lived a different life: Renegade Kid had pitched it to multiple publishers as a Silent Hill game for the Nintendo DS. Konami turned them down. Rather than abandon the project, the team redirected their ambitions toward something entirely their own. Gamecock Media Group agreed to publish it, and the game shipped as planned.

    Working within the tight constraints of the DS hardware, the developers used both screens creatively. The touch screen tracked the player's view direction via stylus, let players swap weapons, and doubled as an interface for health, maps, and inventory. Players could even jot down clues in a notebook using the stylus. The character starts with nothing but a flashlight and a nightstick, and the gradual discovery of weapons like a revolver was designed to mirror Redmoor's own growing awareness of his situation.

    The hospital itself unfolds across seven floors, with Redmoor beginning at the top and working his way down toward the basement. His descent through the derelict building ends when he finally confronts the Doctor, a figure with supernatural powers, in the building's lowest level.

  • Redmoor's journey through the hospital involves more than monsters. Scattered through the building are newspaper clippings and staff notes linking him to a brutal killing. He glimpses his daughter Amanda running in a corridor. He encounters a man in black who identifies himself only as The Doctor. By the time Redmoor defeats the Doctor in the basement, the player has assembled a picture of something deeply wrong.

    The ending delivers a twist in two beats. First, a seemingly hopeful scene shows Redmoor reuniting with his wife and child in a brightly lit room. The warmth lasts a moment before the game cuts sharply to a second image: Redmoor strapped down, being lobotomised by the Doctor. The Doctor's closing declaration, that the patient has completed phase 1 and is ready for phase 2, reframes everything the player has just experienced. The entire ordeal through the hospital was not an escape. It was a procedure.

  • Craig Harris of IGN called the visuals outstanding, writing that the lighting effects and texture work were pretty special given the DS hardware's limitations. He acknowledged the flashlight technique could not match what developers had done on more powerful systems, but judged it a believable approach pulled off better than anything seen on equivalent hardware.

    Pete Sellers of Deeko took a more theatrical route, writing his review as a parody of Edgar Allan Poe's The Raven. His verse praised the game's atmosphere, described its frights as plentiful, and ended with a direct recommendation to buy it. The DS version had genuine critics as well. Its short length and limited replayability drew the most consistent complaints, along with the save system and the behavior of enemies that respawned each time a player revisited an area, depleting items and discouraging exploration.

    In Japan, where Interchannel-Holon published the DS version on the 26th of June 2008, Famitsu awarded a score of 30 out of 40, combining two eights, one six, and one eight. Months later, on the 22nd of September 2008, the Japanese Association of Psychiatric Hospitals issued a formal protest asking that the game be pulled from shelves. Their objection was specific: the game uses the tradition of psychiatry in name but uses imagery of attacking patients. The DS version sold more than 100,000 copies worldwide.

  • Renegade Kid released a sequel, Dementium II, but the studio lost the rights to the original game in the process, caught in licensing agreements with the publisher. Co-founder Jools Watsham's studio then attempted to fund a spiritual successor called Cult County through a Kickstarter campaign in 2014, targeting US$580,000. The campaign failed.

    Also in September 2014, Renegade Kid regained the rights to Dementium. The studio built a remaster called Dementium Remastered for the Nintendo 3DS, adding checkpoints and improved graphics. It reached North America on the 3rd of December 2015 and Europe on the 11th of February 2016. When Renegade Kid dissolved in 2016, co-founder Gregg Hargrove kept the rights through his company Infitizmo. Hargrove died from pancreatic cancer in 2018, and Jools Watsham's company Atooi acquired the intellectual property after Hargrove's death.

    In April 2023, Watsham posted on social media that Atooi had secured the rights and hinted at potential sequels and ports. By the 28th of September that year, Atooi announced a Nintendo Switch version set for release on the 12th of October 2023. Versions for PlayStation 4 and PlayStation 5 followed on the 19th of April 2024. On the 25th of October 2025, Atooi released a Windows version through Steam, bringing a game born on a handheld system in 2007 to a new generation of players nearly two decades later.

Common questions

What is Dementium: The Ward about?

Dementium: The Ward is a survival horror first-person shooter for the Nintendo DS in which the player controls William Redmoor, a man who wakes up in an abandoned hospital with amnesia. Redmoor discovers through newspaper clippings that authorities believe him to be a murderer, and he must fight through creatures across seven floors to reach the basement, where a supernatural figure called The Doctor awaits.

When was Dementium: The Ward released?

Dementium: The Ward was released in North America on the 31st of October 2007, published by Gamecock Media Group. A remastered version for Nintendo 3DS followed in North America on the 3rd of December 2015, and in Europe on the 11th of February 2016.

Who developed Dementium: The Ward?

Renegade Kid, a studio founded by Iguana Entertainment alumni, developed Dementium: The Ward. It was the studio's first game. After Renegade Kid dissolved in 2016, the intellectual property passed through Gregg Hargrove's company Infitizmo and later to Jools Watsham's studio Atooi.

Why was Dementium: The Ward originally a Silent Hill game?

Renegade Kid originally pitched the concept to multiple publishers as a Silent Hill game for the Nintendo DS, but Konami turned them down. Gamecock Media Group agreed to publish an original title instead, leading the team to create Dementium: The Ward as their own intellectual property.

How many copies did Dementium: The Ward sell?

The DS version of Dementium: The Ward sold more than 100,000 copies worldwide.

Why did the Japanese Association of Psychiatric Hospitals protest Dementium: The Ward?

On the 22nd of September 2008, the Japanese Association of Psychiatric Hospitals published a protest against the DS version, asking it to be removed from shelves. Their stated reason was that the game uses the tradition of psychiatry in name but uses imagery of attacking patients.

All sources

39 references cited across the entry

  1. 2Dementium: The Ward - Director DiaryMark Bozon — 2007-10-26
  2. 3MagazineWin! DSi and DementiumTom East — April 9, 2009
  3. 4Test du jeu Dementium : L'Asile sur DSLogan — Jeuxvideo.com — July 3, 2009
  4. 7Review: Dementium RemasteredJed Whitaker — December 2, 2015
  5. 8Destructoid review: Dementium: The WardColette Bennett — October 31, 2007
  6. 9MagazineDementium: The WardMay 2008
  7. 10Dementium: The WardKristan Reed — April 10, 2009
  8. 11MagazineDementium: The WardBryan Vore — December 2007
  9. 12MagazineReview: Dementium: The WardTodd Melick — December 17, 2007
  10. 13Dementium: The Ward ReviewChris Hudak — Game Revolution — November 19, 2007
  11. 14Dementium: The Ward ReviewLark Anderson — November 6, 2007
  12. 15GameSpy: Dementium: The WardCameron Lewis — GameSpy — November 5, 2007
  13. 16Dementium: The Ward ReviewCraig Harris — October 31, 2007
  14. 17Review: Dementium RemasteredJoel Couture — November 29, 2015
  15. 18Review: Dementium: The WardPaul Schreiner — July 12, 2009
  16. 19MagazineDementium: The WardDecember 25, 2007
  17. 20Dementium Remastered (3DS 3Shop) ReviewZachary Miller — Nintendo World Report — December 2, 2015
  18. 21Dementium: The WardZachary Miller — Nintendo World Report — January 17, 2008
  19. 22Dementium: The Ward (DS) ReviewRamon Aranda — 411Mania — November 20, 2007
  20. 23NewsDementium: The WardChris Dahlen — November 12, 2007
  21. 28Dementium: The Ward - ReviewPete Sellers — Deeko — November 6, 2007
  22. 29Letter of ProtestJapanese Association of Psychiatric Hospitals
  23. 30Japan Psychiatric Association Wants Survival Horror DS Game PulledBlake Ellison — Shacknews — October 1, 2008