Who is Yusuke Naora and what games did he work on?
Yusuke Naora is a Japanese video game art director and character designer, born on the 9th of January 1971. He worked for Square Enix, serving as art director on Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, and Final Fantasy XV. He left Square Enix on the 1st of October 2016 to continue as a freelancer.
What inspired Yusuke Naora's design of Besaid Village in Final Fantasy X?
Besaid Village was inspired by Naora's trip to Bali, Indonesia. He observed seaside towns, temples, and people in distinctive clothing handing out tropical flowers, and those images became the visual foundation for the village.
What was the War Head group that Yusuke Naora assembled for Code Age Commanders?
War Head was a group Naora assembled specifically to develop Code Age Commanders. The project ran for three years, with the game designed to exist as a PlayStation 2 game, a manga, and a cell phone game simultaneously.
Why did Final Fantasy Type-0 take so long to develop?
Final Fantasy Type-0 began in 2006 with an initial staff of just three people. Full development was delayed until 2008 by Crisis Core: Final Fantasy VII, and further delayed until 2009 by The 3rd Birthday. Naora described it as the longest single project of his career.
How did Yusuke Naora approach designing The Last Remnant for Western audiences?
Naora noted the popularity of Fallout 3 and the growing differences between Japanese and Western role-playing games. He developed The Last Remnant from the ground up to appeal to both audiences, conducting extensive research into American gaming desires and tastes.
When did Yusuke Naora leave Square Enix?
Naora announced on Twitter on the 1st of October 2016 that he had left Square Enix. He stated he would continue contributing to the company's games as a freelancer.