Questions about World of Darkness

Short answers, pulled from the story.

Who created the World of Darkness series and when did development begin?

Mark Rein-Hagen began developing the World of Darkness series in 1990 at White Wolf Publishing. His goal was to create a new major role-playing game project following his 1987 work on Ars Magica.

What were the release dates for the first five games in the original World of Darkness lineup?

Vampire: The Masquerade arrived in 1991 followed by Werewolf: The Apocalypse in 1992, Mage: The Ascension in 1993, Wraith: The Oblivion in 1994, and Changeling: The Dreaming in 1995. These early releases used the Storyteller rule system and were designed as annual entries in a planned series.

When did CCP Games acquire White Wolf Publishing and what happened to tabletop production?

CCP Games acquired White Wolf Publishing and its intellectual properties in 2006. Business operations continued normally until 2009 when CCP began shifting staff toward video game development which caused tabletop production to slow significantly.

How many copies of World of Darkness books had been sold by the late 1990s?

Over three million game books sold by the late 1990s made White Wolf the second largest tabletop publisher after TSR Inc. By 2001 Vampire: The Masquerade ranked as the second best-selling role-playing game behind Dungeons & Dragons.

What major event ended the original World of Darkness series in 2004?

White Wolf ended the original series in 2004 with Time of Judgment which was a collection of books concluding overarching narratives across multiple lines. Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Changeling: The Dreaming, Demon: The Fallen, Hunter: The Reckoning, Kindred of the East, and Mummy: The Resurrection all received final story arcs during this event.