Skip to content

Questions about Video games in Japan

Short answers, pulled from the story.

Who created the game Space Invaders in 1978?

Tomohiro Nishikado created the shooter game Space Invaders for Taito Corporation. The game became so popular that an urban legend claimed it caused a national shortage of 100 yen coins in Japan.

When did Nintendo release the Family Computer or Famicom?

Nintendo entered the home console market on the 15th of July 1983, releasing the Family Computer or Famicom alongside three ports of its successful arcade games. By mid-1986, nineteen percent of Japanese households owned a Famicom representing six point five million units.

What was the production budget for Final Fantasy VII?

Final Fantasy VII followed decades later with a record-breaking production budget of around forty-five million dollars. Square used 3D characters on pre-rendered backgrounds and battles viewed from multiple angles rather than a single angle.

How much revenue did mobile games generate in Japan in 2013?

In 2013, mobile games generated five point one billion dollars more than traditional console games in the country. Mobile game publishers had more than twice the ordinary income rate as console game publishers in Japan during 2015.

Where is Akihabara Electric Town located and what does it represent?

Akihabara Electric Town serves as a major nexus of so-called otaku culture in Japan overlapping heavily with video gaming. Sega Akihabara Building 2 known as GiGO until 2017 was a former large six-floor Sega game center on Chuo Dori.

When did the Japanese video game industry make up about fifty percent of the global market?

In 2002 the Japanese video game industry made up about fifty percent of the global market shrinking to around ten percent by 2010. By 2015 Japan became the world's fourth largest PC game market behind China the United States and South Korea.