Who developed Super Star Wars for the Super Nintendo?
Super Star Wars was developed by LucasArts and Sculptured Software and published by JVC Musical Industries for the Super Nintendo Entertainment System in 1992.
Short answers, pulled from the story.
Super Star Wars was developed by LucasArts and Sculptured Software and published by JVC Musical Industries for the Super Nintendo Entertainment System in 1992.
Electronic Gaming Monthly awarded Super Star Wars Best Action/Adventure Game of 1992 and Best Movie-to-Game. Nintendo Power ranked it fourth on their top ten Super NES games list for 1992.
Sculptured Software musician Paul Webb arranged the game's audio using the original handwritten scores John Williams created for the 1977 film. Webb converted them to the Super NES's 8-channel sound chip using the company's in-house music software, with instrument samples drawn from the Ensoniq EPS and EPS16 keyboards.
A PC port developed by Danish company Brain Bug reached the playtesting phase before LucasArts cancelled it in 1995; an unfinished version later leaked online. A Mega Drive version by Sega Interactive was also cancelled, and its prototype ROM was dumped in 2020.
The game was re-released as part of Nintendo's Player's Choice series in November 1996, appeared on the Wii Virtual Console in 2009, and received a PlayStation 4 and PlayStation Vita port in 2015 developed by Code Mystics with cross-save, leaderboards, and trophies.
A trash compactor level was deleted from the game due to limited cartridge space. An image of the cut level was published in an issue of Electronic Gaming Monthly around the time of the game's release.