Questions about Street Fighter: The Storytelling Game
Short answers, pulled from the story.
When was Street Fighter: The Storytelling Game released?
Street Fighter: The Storytelling Game arrived in 1994 as a tabletop role-playing game. It adapted the core mechanics from White Wolf's World of Darkness games for a fighting video game setting.
What attributes and categories does Street Fighter: The Storytelling Game use?
Players distributed points among nine attributes divided into three categories called Physical, Mental, and Social. Each character selected a Concept, Demeanor, and various skills alongside specific backgrounds.
How does martial art style affect characters in Street Fighter: The Storytelling Game?
A martial art style determined which techniques the character could learn by spending fewer points. Practitioners of Shotokan karate or kung fu learned the Fireball technique more easily than someone who chose sambo.
Which supplements were released for Street Fighter: The Storytelling Game between 1994 and 1995?
A total of one basic module and five supplements books were released between 1994 and 1995. Secrets of Shadowloo followed that same year as an expansion while The Perfect Warrior and Contenders rounded out the line in 1995.
Why is Street Fighter: The Storytelling Game considered unique compared to other games?
This release marked a unique attempt to translate arcade combat into a narrative format. Ian Williams wrote for Vice describing the title as an oddity of innovative design and shrewd licensing with wild-eyed worldbuilding.