Questions about Street Fighter: The Storytelling Game
Short answers, pulled from the story.
What is Street Fighter: The Storytelling Game?
Street Fighter: The Storytelling Game is a tabletop role-playing game released in 1994, based on the Street Fighter video game series. It was published by White Wolf and used a version of the same game mechanics found in the World of Darkness games such as Vampire and Werewolf. The game is currently out of print.
When was Street Fighter: The Storytelling Game released?
Street Fighter: The Storytelling Game was released in 1994. Its first supplement, Secrets of Shadowloo, was also released that same year, as were the Storyteller's Screen and the Player's Guide.
What game system does Street Fighter: The Storytelling Game use?
Street Fighter: The Storytelling Game uses a version of White Wolf's Storytelling System, the same core mechanics found in the World of Darkness games. Players roll ten-sided dice and count successes against a difficulty rating. The game added new mechanics including a Combat Card system and martial-arts-specific skills and techniques.
How does character creation work in Street Fighter: The Storytelling Game?
Players distribute points among nine attributes divided into Physical, Mental, and Social categories, then choose a martial art style such as Shotokan karate, kung fu, or sambo. The chosen style determines which special techniques cost fewer points to learn and sets the character's starting Chi and Willpower values. Characters also have an Honor score that affects how quickly they recover Chi.
How many supplements were released for Street Fighter: The Storytelling Game?
Five supplement books were released alongside the core rulebook, for a total of six products. These were Secrets of Shadowloo, the Street Fighter Storyteller's Screen, the Street Fighter Player's Guide, The Perfect Warrior, and Contenders. The first four were released in 1994 and the last two in 1995.
What did critics say about Street Fighter: The Storytelling Game?
Ian Williams, writing for Vice, described Street Fighter: The Storytelling Game as an oddity of innovative design, shrewd licensing, and wild-eyed worldbuilding. The game is widely noted as an unusual licensed product that combined arcade fighting game source material with White Wolf's narrative role-playing framework.