When was RE Engine created by Capcom?
Capcom created RE Engine in 2014. The team led by Jun Takeuchi built the engine from the ground up to replace the limitations of the MT Framework predecessor.
Short answers, pulled from the story.
Capcom created RE Engine in 2014. The team led by Jun Takeuchi built the engine from the ground up to replace the limitations of the MT Framework predecessor.
Resident Evil 7 was the first game to use RE Engine. The engine was originally designed with the linear nature of Resident Evil 7 in mind to allow for more efficient development.
RE Engine powers Resident Evil 7, Resident Evil 2, Resident Evil 3, Resident Evil 4, Resident Evil Village, Resident Evil Requiem, Devil May Cry 5, Monster Hunter Rise, Monster Hunter Wilds, Street Fighter 6, and Dragon's Dogma 2. It also supports remasters like Ghost Trick: Phantom Detective and Dead Rising Deluxe Remaster.
Capcom unveiled the successor to RE Engine in October 2023. The new engine is called Codename REX or RE neXt ENGINE and is designed to address the limitations of the current RE Engine.
Capcom requested that Nintendo increase the Switch's on-board RAM from 2GB to 4GB to better support the development of games using RE Engine. This demonstrates the engine's influence on hardware decisions.