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Questions about RE Engine

Short answers, pulled from the story.

What is the full name of RE Engine?

RE Engine is also known as Reach for the Moon Engine. It is a proprietary game engine created by Capcom in 2014, originally built during the development of Resident Evil 7: Biohazard.

What major games have been developed using RE Engine?

RE Engine has been used across dozens of Capcom titles, including Resident Evil 7: Biohazard, Resident Evil Village, Devil May Cry 5, Monster Hunter Rise, Street Fighter 6, Dragon's Dogma 2, and Monster Hunter Wilds. Upcoming confirmed titles include Pragmata, scheduled for 2026, and Mega Man: Dual Override, scheduled for 2027.

Why did Capcom build RE Engine instead of licensing an existing game engine?

Capcom built RE Engine because the development team concluded that "a highly generic engine developed by another company would not be appropriate" for Resident Evil 7. Their previous engine, MT Framework, was also set aside due to its slower development tools.

What programming language does RE Engine use for scripting?

RE Engine uses C# for game logic and scripting, running on a proprietary process virtual machine called REVM that Capcom developed in-house.

How did Capcom get the Nintendo Switch RAM increased for Monster Hunter Rise?

Capcom formally requested that Nintendo increase the Switch's on-board RAM from the originally planned 2GB to 4GB. Nintendo agreed, and the final Switch hardware shipped with the higher capacity.

What is RE neXt ENGINE and Codename REX?

RE neXt ENGINE, internally called Codename REX, is Capcom's next-generation upgrade to RE Engine, unveiled in October 2023 during a 22-minute developer presentation. Rather than replacing RE Engine outright, the plan involves incrementally integrating RE+X technology into the existing engine to elevate it to next-generation capabilities.

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