Origin Systems was founded on the 3rd of March 1983 by Richard Garriott, his brother Robert Garriott, their father Owen Garriott, and programmer Chuck Bueche. The company started in the Garriott family's garage in Houston, Texas, after Richard had difficulty collecting royalties owed by other publishers.
Why did Electronic Arts acquire Origin Systems?
Electronic Arts acquired Origin Systems in September 1992 for $35 million in stock. At the time of the deal, Origin had about $13 million in annual revenue and had previously considered an initial public offering before agreeing to the acquisition.
What was Origin Systems best known for?
Origin Systems was best known for the Ultima role-playing game series and the Wing Commander space combat series. The company also released Ultima Online in 1997, one of the earliest graphical massively multiplayer online role-playing games.
When did Origin Systems close?
Electronic Arts disbanded Origin Systems in February 2004. The studio had shifted to an online-only focus after Ultima IX: Ascension in 1999, and continued supporting Ultima Online until its closure.
Which famous game developers worked at Origin Systems?
John Romero worked at Origin from 1987 to 1988 before co-founding id Software. Warren Spector worked there from 1989 to 1996 and later created Deus Ex at Ion Storm. Chris Roberts, creator of Wing Commander, worked at Origin from 1988 to 1996 and later founded Cloud Imperium Games.
What was Ultima Online and when did Origin Systems release it?
Ultima Online was one of the earliest graphical massively multiplayer online role-playing games. Origin Systems released it in 1997. The technical prototype was created by Ken Demarest, and Starr Long directed the project.